Avenger: need 2-h weapon suggestions Folks, I'm planning on making a 2-handed Avenger for running 8-player Chaos games. (I party mostly with Javazons, Trappers, and Sorcs.) I intend to max Vengeance, the 3 Resist Aura synergies, and as much in Conviction as needed to bring it up to 25 after plus-skills are factored in. My provisional gear choices are: Head: CoA Body: Enigma (hardly ideal ; but since I run the games, and have to be fully mobile to keep up with the casters, I need the teleport, so I'm stuck with Enigma). Gloves: probably Dracs (though something with IAS might be an option if I find I don't need the extra leech to survive without a shield) Belt: Verdungo's Boots: probably Shadow Dancer (for the 30% FHR as well as FRW). Ammy: Mara Rings: dual BK plus Anni, Torch, six Resist All GCs, and assorted FHR and Vita charms. If I've done the figures right, this will give me 50% PDR, maxed 85% Resists, and 90% FHR (just enough to hit the break-point for a 4-frame hit recovery), as well as 75% FRW (nice for when mana is burnt and I can't teleport). Merc: an A1 Rogue merc using Ice bow for some (IM-proof) Holy Freeze and Frost Nova. The nagging question: what 2-handed weapon should I use? If I were 1-handed, I'd probably go with an eBotDz. But going 2-handed offers such different options... Should I use an eBotD Ogre Maul? (almost as much damage as a Thunder Maul, but lower str. reqs and slightly faster makes it preferable for me) Or some other eBotD? Or an Obedience thresher? (in which case I'd replace the Shadow Dancer with War Travs) Or Doom in some polearm? Or maybe even Destruction? Any thoughts appreciated.