Avenger help This is going to be one of those, "What am I doing wrong?" posts. To start with, this isn't the first time I've played this character. I made him two ladders ago in almost the exact same form, and he worked pretty well. A lot of my characters are novelty builds which lack the overkill to do well in large games, but they do hit the damage sweet spot where they can still kill fast in solo Hell difficulty games. This one was one of the slower killers, but he had a ton of MF. Basically, the build is a gris avenger. Attributes are typical. 108 str (to equip the full set using only the set's +str bonuses, leaving your offset options open), min dex for max block, and rest vit. My skill choices are also straightforward. I usually drop a single point into vengeance and holy shield, then start maxing all the resist auras. The gear is primarily the Griswold set. Before you shrug at that, I should probably explain why I loved this build. First of all, the set takes care of your resists nicely. Just pop 3 P Diamonds into the shield, and you have 85% resists in Hell diff (30 anya + 57 diamonds + 100 set). Second, you get a ton of helmet and torso gem slots. I usually ptopaz all of them. So you get 150 MF off the set. Last, avengers only really need +5 skills (to max out Conviction's -res), after which the benefits are minor, and the set grants +5. This leaves all of your other gear slots pretty much open to whatever you want. I just layered tons of MF gear. Mine had well over 300 ultimately without any charms aside from Gheed's. The weapon is a trickier item. It might seem like crap, but I'd actually say Gris is the second-best choice for an Avenger who uses a shield, damage wise. Vengeance ignores off-weapon ED, so you ideally want something as fast as possible while maintaining very high average _weapon_ damage. Grief on a very fast weapon becomes amazing. Gris is workable, though. It's very fast, and if you slot it up with Ohm's and are using War Travs, it deals about 258 average weapon damage (assuming average ED). So after all is said and done, factoring in hell immunities and resists, you're probably dealing about 4K damage per hit on essentially every mob. Anyhow, it worked. I was one or two-shotting most stuff in Hell while solo, and I hit quite often since conviction has the side benefit of a massive defense debuff (-92% at lvl 25). That was then. Right now I'm getting raped. This is still the baby version of this char, but I want to either figure out the problem or reroll before I get further. He's lvl 73, and once I stepped into Hell difficulty, the game became a nightmare. I haven't geared him yet, so he only has 903 health, 618 defense, and 63% block. I literally can't do anything solo, though. I was just in maggot lair. I got sandwiched by two normal scarabs, and they killed me in about five seconds (uncursed). And this is an average experience. Even once I'm done gearing him and leveling him a bit more, he's only going to have 1350 HP. So if I don't figure it out now, he will never be workable. Am I doing something wrong? Did they make the game harder or something? I'm honestly at a loss. I've MF'ed in Hell across many ladders. I even used to make a point of trying to solo level through Hell where possible instead of getting rushed. I don't think I've ever hit a brick wall this bad.