Avenger Build - Critique, Advice

MalVeauX

Diabloii.Net Member
Avenger Build - Critique, Advice

Greetings!

Well, from the torrent of hacks and player killing going on, I never make builds that don't have a shield or extremely poor life. So that being said, I havn't made a sorceress, necromancer or bowazon. My assassin was thick and shielding, but couldn't do much against a bone spirit. My conc barb however, is thick enough to not die with his mighty defense and huge hitpoints. My lightning zon is a dodgy blocker and never runs pubs, so she's alive. So I wanted a paladin build. He's the shield man. So I wanted him to be really stable, but viable in killing and surviving against the player killers out there.

So I chose Conviction. It's the most powerful aura a paladin can have. It's insanely good for you and great for your party. Everyone wins. And even better, it does not benefet a TPPK person who wants to use your aura against you. The big question was the attack though. I thought about a zeal/sacrifice phsyical damage build that didn't require high AR to function. But it was a mute point since I don't have any massive 1-hand physical damage weapons. So let's use something else I say. Fist of Heavens? Too many prereqs to make it good. And it's synergies were non-beneficial to me unless I actively used them. So it was the good old avenger setup... using Vengeance.

However, I didn't want to the old build of 20/20 veng/convction with a little holy shield in the middle. It was a completed build by the 50's. Although a strong build, it was hard because it was kind of gear dependent since it ate way too much mana and was too slow and typically was caught in block lock. But the worst was the res's. He had damage, but couldn't take much damage himself.

So in 1.10, I have options now. I thought to myself, why max vengeance? Let's just keep it at level 1. And go with its synergies; being the resist auras. So I think to myself, 10 points in each resist aura will give me 100% damage on my vengeance, for a total of 300% total extra damage, without the mana increase. AR is pointless since I have Conviction. The best part was that I got a nice 80% cap on my res's now. So my synergies were worth their weight in gold to me, because I wanted some serious res's. I also wanted the shield, because its simply the best little skill he can get. So far, I'm in the mid 40's and I'm looking something like this:

1 Vengeance
10 Holy Shield (that's it, no more!)
6 Resist Fire (going for 10)
6 Resist Cold (going for 10)
6 Resist Lightning (going for 10)
Conviction, the rest.

Right now, my gear is poor, but doing well. I have maximum resists in nightmare and I'm pulling around 900 damage (listed). So it's amped by Conviction considerably.

Helm: 3 Perf Ruby Mask
Ammy: 4% mana leech
Armour: 3 Perf Ruby Plate
Rings: Cathans (both)
Gloves: Sigs
Belt: Sigs
Boots: Tearhaunch
Weapon: Butcher's Pupil (speed, good base damage for veng to work off of, low req's...).
Shield: Superior Sacred Targe with natural 30% res all. 4 sockets, with 4 perfect diamonds. It's 154 defense and 106% res all. I love this shield for being a white item. I can always tell the MH using pricks beause they say "Damn, nice shield" or they say "haha... noob shield" depending on how many stormshields they own...

My stats are simple. 60 Strenth, Enough dex to keep 75% block with the holyshield, and the rest in vitality. So I'm boarding 800 life at the moment and I'm chopping through nightmare no problems with 78% res all (soon I'll get those res auras up more to get that 80% res all mark).

So my simple questions are these: Continuing this build, with poor gear, but will upgrade eventually, to keep full res's, good damage (but not high end damage for sure), good leach, good life, best blocking, etc, is it worth while. He's definately strong. I block it all and resist it all. However, I'm not a barb with 3k hitpoints and I can't resist magical damage much. So I'm still vulnerable to a random encounter with a ****-head. How long can I go with little to no AR, using level 1 Veng with Conviction? I will have +skills soon from some ammies/circliets, so my Conviction will be mid-20's (25, 26ish) so it will be near the 100%/100% marks. My damage isn't going to scale much... I will get near 1200 damage soon when I get a few more levels into my resist auras, but unless I change weapons, that will not change much (read it as more than 1200 with conviction though, so at least 2400 maybe.. but its all elemental).

If he lives through nightmare baal runs, in public, I'll gear him up with good gear eventually. But for now, I'm enjoying his crap gear and great stats and living power. I'm just lacking the supreme power of a pure avenger with really good gear, twinked to hell.

If anyone wants a solid build, just to reach the later acts for shopping hell, this could be a nice route to go if you don't want a standard issue hammerdin or zealot. You definately will have the res's and blocking.
 

MoUsE_WiZ

Diabloii.Net Member
My rival build:

SickOfCasting lvl 85:

20 Fanat
20 Sac
1 Zeal
20 Convic
20 Holyshield
pumping defiance

Life: 1200ish
Def: 8k
Dex: 160ish
str: 55ish base, 130ish with gear
2500ish AR with Fanat
1100ish AR with Convic
4kish listed dmg with fanat/zeal
3500ish with fanat/throw
3000ish with convic/throw

Guillame's Face w/ +20 max jewel
Griswold's Armor Ort/Ral/Thul
Rhyme shield w/ 50% ED
Gimmershreds
Goreriders
Atma's Ammy
7/6 dual leech ring
7 LL ring 7 prismatic 35% CR
IK Belt
IK Gloves

Might Merc:
Eth +4 ariocs
Spirit Shroud
Tal's Mask

All sorts of random resist charms

It might look like a completely different build from what you've got going on, but I suspect it could play about the same if you ended up using gimmers.

Basically he plays along these lines:
Top of RoF + WSK/Throne levels before existence of Blivies has been disproven: Convic + Throw
Phys immunes/bosses: Convic + Zeal (chance to hit meph with Fanat was at like 30% when I did meph at 77)
Monsters I can tank: Fanat + Zeal
Monsters I can't tank: Fanat + Throw

Basically I've decided that with better gear (he can't tank very well with his 0DR/0Absorb/Lowish life, although his highish def does help a bit) that this could be a very powerful build due to versatility.

Throwing allows me to deal with IM/occaisional inability to go toe to toe
Conviction's -90% monster def allows me to hit when AR from fanat doesn't
Decent crushing for higher life monsters
Atma's is great vs bosses as the amount of hits it takes to bring them down it's pretty much bound to trigger

But to answer your questions...
With gimmer I'm doing something like ~1200 max elemental + convic, which is comparable to what you've got going on. With that damage I've had 0 problems with any PI, including things like PI venom lords and the likes. It's definitely the quickest monster killer, especially if there's more than just me in the game, but it's enough to play through the game.

With conviction I have no problems hitting monsters with ~1100 AR, so you should be fine there.

I'd say, get yourself some gimmers before you leave NM, because you probably won't be able to go toe to toe with every monster pack either, then there's always the chance of a high roll + IM occuring so throwing in those areas becomes recommendable. Not to mention the crazy elemental damage on them working well with vengeance.

Yes, it's "worth it" if you mean you want the fun of playing through the game, it's not "worth it" if you want an MF char (eldritch is about all I can run in time comparable to other chars) or a baal runner.
 

MalVeauX

Diabloii.Net Member
Update:

Well, my little avenger varient has made it into the 70's and is still soaking up a little bit more exp from the baal runs. Oddly enough, no one has attempted to TPPK me yet. I don't worry about the zons or druids or sorcs anymore, but the necros are still scary. If I see very fastly cast spirits, I do not sit still or even near them.

Str: 70 (95)
Dex: 155 (160)
Vit: 210

75% block, 1100 life, 80/80/80/75 res's in nightmare (will maintain this in hell).

Veng: lvl 1
Res auras: All lvl 10
Conviction: lvl 20
Holyshield: lvl 10
(still have 6 free skills left... thinking of just dumping more in res auras)

My gear has changed a little:
Helm: Chromatic circlet (25%) with two rubies (76life)
Armour: Heamosu's Armament (curiass), for the defense & life until I make smoke for hell (or lion's heart if I find a fal rune...).
Belt: Sigs
Gloves: Sigs
Boots: Tearhaunches
Rings: Cathans/Manald
Ammy: Rare 4% mana, +10 str, +mana
Weapon: Butcher's still (looking for an atlantean though...).
Shield: Good old 106% res shield.

So my gear is completely crap and either found easily in normal mode of the game, or gambled for at Anya in act5 normal. Still doing pub games and getting called a noob for the items I equip, but honestly, I like it now. I can stand in the middle of the minions as they spawn with my nasty conviction, swatting down monsters and blocking any that are alive. Then I'm told to tank for them, once they realise my "noob items" work quite well on the character's build.

I'll soon take the trek to hell, so maybe I'll find some good people to do that with who can appreciate junk gear with good gaming power. It's like taking an old car, fixing her up with the same old parts, and driving her over the victory line...

Back to gaming!
 

kurg

Diabloii.Net Member
I wonder if you could kill a multishot or guided arrow tppker with lvl 50-ish thorns?

That would be SOOOOOO cool - listen to them whine when they die IN TOWN!

:D
 

MoUsE_WiZ

Diabloii.Net Member
Thorns is melee only last time I checked =)
But no, you probably couldn't regardless, say they've got 6k dmg.
That's 1k PvP
50 thorns = 2200 or so ret, after the 1/10 pvp penalty on IM/Thorns (that I've been told exists) that's 220% ret, or about 2.2k (unless my math is horribly wrong and % returned actually works in an additive fashion similar to 100% ED doubling dmg, in which case it'd be a bit over 3k).
Now the fun part is that AFTER the 1/10 penalty the normal 1/6 pvp penalty applies (again, as I've heard), so your 2.2k becomes ~366 per arrow. This is of course assuming no DR on you. Now assume 3 arrows actually connect with you, you need 3k life to survive. The zon only needs ~1200. That's a number the zon could plausibly hit without BO, I don't think it's a number a pally could hit without it though, and if you have BO the Zon does too, and there's just no way she dies in that case.
 

PhatTrumpet

Diabloii.Net Member
Pretty good build there.

I think you are (or were) overly worried about AR... Conviction lowers enemy defense so much that you really don't need much AR at all.

The one thing really lacking in your gear is MDR. String of Ears and Dwarfstar are good sources of this.

As for those extra skill points, you've only really got a couple of options. Pumping Holy Shield will give you some nice protection as far as giving you a decent defense bonus and saving you a few more points in dex (gogo vit). Pumping (maxing) Resist Lightning will get you a bit more damage and put your lightning resist at 85. Pumping Vengeance would give you some impressive damage but also increase the mana cost.
 
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