Auto stats...and skills? I was just thinking about auto stats and a comment of mine about how certain classes might get a specialized auto stat. For example, not everyone would get the str / dex and the rest in life. A barb would likely get more STR, Monk more DEX, Wiz more ENG, or following that archetype feel to the char. Then it hit me, what about trees? Officially, we have none. Regardless, the skills will naturally still flow toward one niche. A berserker won't have a shield + DR%, but we will have charge and WW Then it really hit me. Those trees (even though they're gone, I'll be referring to the old trees for example's sake) could determine the auto stat layout. A Berserker goes for big damage, and doesn't focus on high life, defense, etc. This barb will get a boost in STR, maybe a few into DEX, VIT, etc, but his focus is STR. A Juggernaut will focus on defense, life, and just being a tank. He'd get more VIT, some STR and DEX, but life will be his focus. An "Arcane" Wiz would have more of her "Arcane Power", which boosts damage already. A blasty build gets more and more blasty. How is this determined? My guess is that the most % of skills in a tree gets that tree's niche stats. The sample barb has 60% of his skill points in the Juggernaut tree. He gets more life than he does the rest. A barb has 75% in Berserker tree, so gets more STR than the Juggernaut barb, and consequently less life. The tricky part is a 33/33/33, or 50/50 thing. A "base" stat could be used. Assuming 5 points, it'd be 2 str, 1 dex, s life, or some variation, and would depend on class (Wiz less str an dex, but more in energy, etc). Suggestions? Comments? Class number lay outs? This is all speculation. I figure it's something neat to mull over and discuss for the moment.