Tactics
General pvm
Before venturing out of town make sure that you have precast Burst of speed + Venom and our Shadow master.
Part 1 of immobilizing At the first sign of trouble/monsters immediately cast Cloak of shadows.
optional: After part 1 ,depending on the difficulty/location i.e. Blood moor or Worldstone Keep The use of Mind blast to convert a few monsters first may be appropriate.
Part 2/3 of immobilizing Join your Merc and Shadow Master and immediately Fully charge Blades of Ice and release with Dragon Tail.
Providing theres no cold immunes they should be frozen or chilled and/or Knocked back or shattered. Only in later parts of hell may there be still some monsters remaining. If thats the case-
Fully charge BOI again + fully charge Tiger strike and release with DT . Rinse and repeat.
Never release yout DT on a Physical immune as the resulting Fire damage will be ZERO , UNLESS you are relying on Cold/Light to Kill.
Cold Immunes
When we encounter a CI we can choose to then use either Tiger strike + Dtail or Claws of Thunder.
I find that even though a monster is not fire or light immune they often take more damage from one than the other.
i.e . A lower damage COT could kill quicker than a higher damage Dtail.
Usually a safe bet is to charge with Tiger Strike first and see how quick its life goes down after the first Dtail release. If the reduction is not what you would expect switching to Claws of thunder will usually see the job done quicker.
Remember that champions/Uniques/Bosses CANNOT be frozen although they can be chilled.
Tip
If you are unfortunate to find yourself surrounded with no obvious means of escape then you did something wrong. However all is not lost as Dtail alone will push everything around you away giving you some breathing room to either regroup or make a quick retreat.
Specific MF Areas
At these popular MF locations you can decide yourself how you aim to get there. The Pit and Pindle can easily be obtained by running alone, but at Mephisto and Baal i would recommend using Enigma for the Teleport skill if the fastest possible runs are needed( although i personally find doing Baal runs slowly killing everything on the way to be very enjoyable and immensely satisfying).
The Pit
This area contains just about every type of immunity there is and is where this build really shines.
The fastest way there if on foot is via the Outer Cloister WP then back through the big door to be immediately in the Tamoe highland.
With plenty of space to manouver, the entrance can be found without engaging a single monster.
Mostly Corrupt rogues and zombies are to be found here and as a general rule:
Only cast Cloak of shadows if you find any misiles heading your way as the chance to cast it again may be a while longer than it will take you to take out that group.USe Mind blast instead if you must.
If they are NOT CI then use normal tactics BOI + DTAIL will make small work of all down here.
If they ARE CI then using only Dtail is sufficient. Usually 3-4 kicks and that group is now dead.
The immobilizer has no trouble clearing this area quickly.
Pindle
Here make sure you precast all skills except for your shadow as you do not need her straight away.
Ignore all the corpses on the floor immediately as you enter the red portal as they are always cold immune , proceed instead directly to the room that contains Pindle.
As you enter this room , the second you can glimpse Pindle and his crew cast your shadow smack in front of the group , followed immediate by casting Cloak of shadows ( this gives the group something to occupy them whilst you blind them).
Immediately After casting COS start to spam Mind blast on the ones nearest to you until 1 or 2 monsters get converted.
Then approach to the right hand side of your shadow ( seems to give a better view of everything being on the right instead of the left) and charge your Blades of ice and release . Everthing that was in the blast radius (except pindle) will be frozen so immediately charge another BOI + a TS and release... rinse repeat.
Often pindle is killed as well whilst attacking the others unless hes cold or fire immune (he can be all types immune).
If he is not treat him like any other boss when hes alone .. depending on his immunity pick the best attack ( you have them all).
ps The immobilizing effect will minimise the chance for you to be attacked whilst Identing your newly found Unique Hydra Bow as most of the killed minions will be shattered and wont come back to haunt you
.
Tip
If you decide to do pindle whilst in 8 player games (ie whilst waiting for a baal run) he will obviosly take longer to kill but the same tactics apply. Make sure you stay close to the far end near the exit down as this stops you attracting any corpses from outside coming in to spoil things for you.
Mephisto
Not much to be said here other than running there can be difficult due to lack of space and many doors to go through , so using Dflight can aid you to pass a group thats in your way.
Once at mephisto treat him like any boss , Charge everthing until dead.
Baal
Here you have two choices Tele / or Fight your way there. Running there will 99.9% of the time = death so dont try.
If you fight beware of Black souls and remember to use COS alot. Here a higher level COS is better as not all groups go down as quick.
Once in the throne and and the area is cleared :
On all waves
Cast your shadow in the middle of where the each wave appears BEFORE THEY APPEAR and as they do appear cast Cloak of shadows.
Convert 1-2 monsters by spamming Mblast a few times and recast your shadow if necessary.
Go in CHarge BOI + DT........ BOI + TS+ DT ........BOI + TS + DT ..........etc
Recast COS if needed.
2nd Wave
The skeletons that are made are all cold immune but CAN still be shattered so charge BOI + TS + Dtail continuous . The TS/DT combo will kill the skeletons quick and all BOI/TS/DT will damage the mummys (that revive the skeletons) as well at the same time.
Last Wave
These guys are on a mission to destroy you but immobilizing effect of the build makes it much easier to tank. Always try and start to tank minions that are furthest from Lister and keep the frozen minions inbetween you and him at all times. Only when hes alone must you try to take him out. As he cant be frozen and he does hit hard, back away til hes focused on your merc or shadow then go attack.
Here i find more often than not that hes Dual immune and its usually Cold + Fire so having a max Claws of thunder is awsome.(COT+TS+DT)
Tip
Often an entire wave may be FIre immune , so here dont bother charging TS instead use BOI+COT+Dtail (Dtail still knocks back and releases our charges even though in itelf it will do 0 AOE damage , although it will do physical to the 1 we release on)
Keep yourself so you cannot see baal himself , as this puts you out of range of his Decrepify curse. If you do get cursed then Spam MBlast and retreat to town to heal yourself.
Get into the habit of recasting Burst of speed + venom inbetween each wave.
Finally Baal himself. Hes releatively easy to tank but it can sometimes take a while due to his high life. Keep plenty of mana potions as he uses a mana burning attack which can be rather annoying.
If he uses the cold attack and you get pushed away ,using DFlight can get you and your companions right next to him again to continue.
Tip
If possible get yourself up against a wall so if he does use his cold attack it wont push you away.
Make full use of his festering appendages he uses often , they will give you a nice mana boost when attacked.
To melee or not to melee
I have found that using low ED Bartucs/Jade means i have never died when i have been cursed with Iron Maiden and hit somethng. 4 hits usually means i have lost 1/2 my life and not dead (unlike in 1.09). When this happens switch to secondary weapons and use Blade fury on all Doom knights etc( the ones that can cast curses). They always have low life and are quite easy to kill from Blade fury alone.
Againt single Bosses then charging of all skills BOI+Ts+COS+DT to unleash 15k-35k of cold/fire/light/physical/poison damage. Suffice to say you will cut through anything like butter
Merc Selection:
Initially i thought that the ACT 2 AR boosting merc would be best for this build but having just over 7000k AR at lev 85 is more than enough to hit anything when combined with COS . SO i now use the Defiance Merc to boost my Defence to make it even harder to be hit. Expect to get about 4.5-5k def.
Kit your Merc out with Reapers Toll /Shaft/ Rockstopper to give him nice DR + resists + he'll cast decrepify often to slow everything by 50%, that combined with your Freeze/chill will slow everything to a crawl.
Leveling:
The effectiveness of this build is apparent as soon as you can use both BOI + DT on normal.
I suggest putting alternative points in BOI/DT untill maxed BUT putting points into prerequisites when available.
2nd should be PS maxed then finally COT.
If you plan leveling beyond ** then might i sugest puting points in TS to boost your fire damage
Finally may i ask for any comments/suggestions/Feedback pls
General pvm
Before venturing out of town make sure that you have precast Burst of speed + Venom and our Shadow master.
Part 1 of immobilizing At the first sign of trouble/monsters immediately cast Cloak of shadows.
optional: After part 1 ,depending on the difficulty/location i.e. Blood moor or Worldstone Keep The use of Mind blast to convert a few monsters first may be appropriate.
Part 2/3 of immobilizing Join your Merc and Shadow Master and immediately Fully charge Blades of Ice and release with Dragon Tail.
Providing theres no cold immunes they should be frozen or chilled and/or Knocked back or shattered. Only in later parts of hell may there be still some monsters remaining. If thats the case-
Fully charge BOI again + fully charge Tiger strike and release with DT . Rinse and repeat.
Never release yout DT on a Physical immune as the resulting Fire damage will be ZERO , UNLESS you are relying on Cold/Light to Kill.
Cold Immunes
When we encounter a CI we can choose to then use either Tiger strike + Dtail or Claws of Thunder.
I find that even though a monster is not fire or light immune they often take more damage from one than the other.
i.e . A lower damage COT could kill quicker than a higher damage Dtail.
Usually a safe bet is to charge with Tiger Strike first and see how quick its life goes down after the first Dtail release. If the reduction is not what you would expect switching to Claws of thunder will usually see the job done quicker.
Remember that champions/Uniques/Bosses CANNOT be frozen although they can be chilled.
Tip
If you are unfortunate to find yourself surrounded with no obvious means of escape then you did something wrong. However all is not lost as Dtail alone will push everything around you away giving you some breathing room to either regroup or make a quick retreat.
Specific MF Areas
At these popular MF locations you can decide yourself how you aim to get there. The Pit and Pindle can easily be obtained by running alone, but at Mephisto and Baal i would recommend using Enigma for the Teleport skill if the fastest possible runs are needed( although i personally find doing Baal runs slowly killing everything on the way to be very enjoyable and immensely satisfying).
The Pit
This area contains just about every type of immunity there is and is where this build really shines.
The fastest way there if on foot is via the Outer Cloister WP then back through the big door to be immediately in the Tamoe highland.
With plenty of space to manouver, the entrance can be found without engaging a single monster.
Mostly Corrupt rogues and zombies are to be found here and as a general rule:
Only cast Cloak of shadows if you find any misiles heading your way as the chance to cast it again may be a while longer than it will take you to take out that group.USe Mind blast instead if you must.
If they are NOT CI then use normal tactics BOI + DTAIL will make small work of all down here.
If they ARE CI then using only Dtail is sufficient. Usually 3-4 kicks and that group is now dead.
The immobilizer has no trouble clearing this area quickly.
Pindle
Here make sure you precast all skills except for your shadow as you do not need her straight away.
Ignore all the corpses on the floor immediately as you enter the red portal as they are always cold immune , proceed instead directly to the room that contains Pindle.
As you enter this room , the second you can glimpse Pindle and his crew cast your shadow smack in front of the group , followed immediate by casting Cloak of shadows ( this gives the group something to occupy them whilst you blind them).
Immediately After casting COS start to spam Mind blast on the ones nearest to you until 1 or 2 monsters get converted.
Then approach to the right hand side of your shadow ( seems to give a better view of everything being on the right instead of the left) and charge your Blades of ice and release . Everthing that was in the blast radius (except pindle) will be frozen so immediately charge another BOI + a TS and release... rinse repeat.
Often pindle is killed as well whilst attacking the others unless hes cold or fire immune (he can be all types immune).
If he is not treat him like any other boss when hes alone .. depending on his immunity pick the best attack ( you have them all).
ps The immobilizing effect will minimise the chance for you to be attacked whilst Identing your newly found Unique Hydra Bow as most of the killed minions will be shattered and wont come back to haunt you
Tip
If you decide to do pindle whilst in 8 player games (ie whilst waiting for a baal run) he will obviosly take longer to kill but the same tactics apply. Make sure you stay close to the far end near the exit down as this stops you attracting any corpses from outside coming in to spoil things for you.
Mephisto
Not much to be said here other than running there can be difficult due to lack of space and many doors to go through , so using Dflight can aid you to pass a group thats in your way.
Once at mephisto treat him like any boss , Charge everthing until dead.
Baal
Here you have two choices Tele / or Fight your way there. Running there will 99.9% of the time = death so dont try.
If you fight beware of Black souls and remember to use COS alot. Here a higher level COS is better as not all groups go down as quick.
Once in the throne and and the area is cleared :
On all waves
Cast your shadow in the middle of where the each wave appears BEFORE THEY APPEAR and as they do appear cast Cloak of shadows.
Convert 1-2 monsters by spamming Mblast a few times and recast your shadow if necessary.
Go in CHarge BOI + DT........ BOI + TS+ DT ........BOI + TS + DT ..........etc
Recast COS if needed.
2nd Wave
The skeletons that are made are all cold immune but CAN still be shattered so charge BOI + TS + Dtail continuous . The TS/DT combo will kill the skeletons quick and all BOI/TS/DT will damage the mummys (that revive the skeletons) as well at the same time.
Last Wave
These guys are on a mission to destroy you but immobilizing effect of the build makes it much easier to tank. Always try and start to tank minions that are furthest from Lister and keep the frozen minions inbetween you and him at all times. Only when hes alone must you try to take him out. As he cant be frozen and he does hit hard, back away til hes focused on your merc or shadow then go attack.
Here i find more often than not that hes Dual immune and its usually Cold + Fire so having a max Claws of thunder is awsome.(COT+TS+DT)
Tip
Often an entire wave may be FIre immune , so here dont bother charging TS instead use BOI+COT+Dtail (Dtail still knocks back and releases our charges even though in itelf it will do 0 AOE damage , although it will do physical to the 1 we release on)
Keep yourself so you cannot see baal himself , as this puts you out of range of his Decrepify curse. If you do get cursed then Spam MBlast and retreat to town to heal yourself.
Get into the habit of recasting Burst of speed + venom inbetween each wave.
Finally Baal himself. Hes releatively easy to tank but it can sometimes take a while due to his high life. Keep plenty of mana potions as he uses a mana burning attack which can be rather annoying.
If he uses the cold attack and you get pushed away ,using DFlight can get you and your companions right next to him again to continue.
Tip
If possible get yourself up against a wall so if he does use his cold attack it wont push you away.
Make full use of his festering appendages he uses often , they will give you a nice mana boost when attacked.
To melee or not to melee
I have found that using low ED Bartucs/Jade means i have never died when i have been cursed with Iron Maiden and hit somethng. 4 hits usually means i have lost 1/2 my life and not dead (unlike in 1.09). When this happens switch to secondary weapons and use Blade fury on all Doom knights etc( the ones that can cast curses). They always have low life and are quite easy to kill from Blade fury alone.
Againt single Bosses then charging of all skills BOI+Ts+COS+DT to unleash 15k-35k of cold/fire/light/physical/poison damage. Suffice to say you will cut through anything like butter
Merc Selection:
Initially i thought that the ACT 2 AR boosting merc would be best for this build but having just over 7000k AR at lev 85 is more than enough to hit anything when combined with COS . SO i now use the Defiance Merc to boost my Defence to make it even harder to be hit. Expect to get about 4.5-5k def.
Kit your Merc out with Reapers Toll /Shaft/ Rockstopper to give him nice DR + resists + he'll cast decrepify often to slow everything by 50%, that combined with your Freeze/chill will slow everything to a crawl.
Leveling:
The effectiveness of this build is apparent as soon as you can use both BOI + DT on normal.
I suggest putting alternative points in BOI/DT untill maxed BUT putting points into prerequisites when available.
2nd should be PS maxed then finally COT.
If you plan leveling beyond ** then might i sugest puting points in TS to boost your fire damage
Finally may i ask for any comments/suggestions/Feedback pls