Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Armageddon/Werebear druid: Any sugestions?

Discussion in 'Druid' started by Vargas, Apr 25, 2005.

  1. Vargas

    Vargas IncGamers Member

    Joined:
    Sep 14, 2004
    Messages:
    351
    Likes Received:
    0
    Trophy Points:
    62
    Armageddon/Werebear druid: Any sugestions?

    Hi, there. I’m usually found in the Single Player Forum, but this is a Druid’s issue, and fits best here. In first place, I apologize for the poor english, is my third language. To the point, then:

    I’ve been playing a werebear / armageddon in the last weeks. His name is Henge (Henge is a prefix for Hengeyoukai, a shapeshifting spirit of the japanese legends, and a sufix for stoneHenge ?). I’ve planned the character until level 85, with all quests done (96 skill points), but level 90 is also a reachable level (101 skill points). The planning up to level 85 is as follows:

    Elemental tree:
    05 pre req
    01 firestorm
    20 moulten boulder
    10 fissure
    20 volcano
    20 armageddon

    Shapeshifting tree:
    01 werewolf
    05 lycanthropy
    01 feral rage
    01 werebear
    01 maul
    01 fireclaws (left click skill)
    10 shockwave

    Summoning tree:
    None

    I play the char this way: Turn in werebear, cast geddon, shockwave the enemies, attack with fireclaws while geddon burn then to ashes huhuhu... :evil: *ahen*, sorry. Eventually, I recast geddon and shockwave.

    From level 85 to 90, the char will gain five valuable skill points. Here is one trouble. I can’t decide were I’ll spend these skill points, but have figured out some ways:

    - 05 points in firestorm (to increase the geddon damage) or fissure (to increase duration)
    - 05 points in fire claws, to increase damage from a source other than geddon
    - 05 points in shockwave, to increase stun lengh
    - 05 points in the summoning tree, to get lvl 1 grizzly, oak sage and pre req.

    I would really like to hear someone’s opinion here. I’m also open to sugestions about skill placement.

    Other thing that is yet not decided is a end game weapon for him. For now, I’m using a Dark Clan Crusher (+2 to all skills, +1 to shapeshifting skills, +% to AR), but I’m also thinking in a Hexfire as a viable option (+3 to fire skills is pretty sweet). For end game, I was thinking in use Earthshift and a six-shaelled phase blade with a rhyme shield in the switch, for elemental skills buff and fire claws attacks, respectively. But the str and dex req for this would be so much! Sugestions, anyone?

    Well, is this. If some of you, druid experts laying around here, can give some feedback and sugestions, I would be grateful. Mata, ne.
     
  2. proudfoot

    proudfoot IncGamers Member

    Joined:
    Jul 7, 2003
    Messages:
    1,960
    Likes Received:
    0
    Trophy Points:
    120
    I'd put one point in Oak Sage. It's virtually a free life boost/distraction. You can't go wrong with just one point, especially if you have +skills items.

    And then, with your extra points, I'd put them where you think they're needed from experience. If you need more life, add Lycanthropy or Oak Sage; if you need to kill faster, add more to Fire Claws or Armageddon.

    Good luck with the build!
     
  3. rachil0

    rachil0 IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    878
    Likes Received:
    0
    Trophy Points:
    165
    I agree on 1 pt into oak. I'd place fewer points into shockwave (just 1 will suffice, especially if you use any +skill boosting items like jalals, anni, etc). If you're going to use fireclaws, I would max it. Something like:

    20 fireclaws
    20 armageddon
    40 pts into mutual synergies (i'd do molten boulder for one of them, you can pump it first and quest normal with it easily, until you get enough levels to use armageddon)
    1 point oak
    12 ish into prereqs (the 5 windskills, 2 more fireskills prereqs, wolf, lyc, maul, werebear, feral rage)
    1 point shockwave
    rest into lycanthropy

    Some gear suggestions:

    hat: jalals
    armor: CoH if you can, skin of vipermagi is a cheap substitute
    shield: SS if you can, mosers is a cheap substitute
    gloves: I like magefist here, good +1 fireskills and FCR for shockwave. CB crafts would be a decent choice too.
    boots: Waterwalks are good, goblin toes would be competent for CB
    belt: How about trangs? will add more life than verdungos i think. other choices would be verdungos (DR/vita), arachnids (FCR/skill), tgods (str/vita/lit absorb), string of ears (DR/MDR)
    rings: +AR/stat/resist rare and raven frost?
    weapon: Not real sure here, I think hexfire will be sluggish. Silence runeword in a phase blade has loads of good mods for you, and might hit a decent fireclaw frame but I am not sure. Stormlash might be decent too. Obediance runeword has gobs of good mods for you but will be hopelessly slow for fireclaws.

    charms: I like shapeshift skillers here, they give nice boosts to your passive abilites like defence, life and shift duration. They will also shoot up your fireclaws damage quite a bit.

    switch: I like either demonlimb for its enchant charges or a wand of LR to pump more damage against hard targets. Stormlash would be a good boss switch too.

    merc: HF or defiance? Equipped with something mean to poke with. It looks like he is your only hope against fire immunes.
     
  4. Vargas

    Vargas IncGamers Member

    Joined:
    Sep 14, 2004
    Messages:
    351
    Likes Received:
    0
    Trophy Points:
    62
    Data received. Processing info. Dômo arigatô gozaima****a.
     
  5. ChthonVII

    ChthonVII IncGamers Member

    Joined:
    Jul 7, 2003
    Messages:
    76
    Likes Received:
    0
    Trophy Points:
    26
    I've got a druid like this who uses earthshifter. The damage is great, but it really messes w/ stats. Even if you really charm up the str a LOT, you still need to go very heavy in actual stat points to weild the darned thing. The resulting lack of vit, dex, & no sheild makes you a pretty weak werebear all around. To some degree, moving points from the fire skills to the werebear skills helps a little.
     

Share This Page