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ARMAGEDDON BUILD? help

Discussion in 'Druid' started by MastaLocust, Mar 5, 2004.

  1. MastaLocust

    MastaLocust IncGamers Member

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    ARMAGEDDON BUILD? help

    whats a good pvp armageddon build utilizing the shapeshift form for the extra life?
     
  2. proudfoot

    proudfoot IncGamers Member

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    Hmm, to be honest I don't think there really is one.

    Best I've come up with (not sure if anyone else has tried it or thought of it) and would like to try if I still actually played is a Shockbear/Geddonbear. Shockwave to stun them and trip them up some, while Armageddon, fully synergized, pounds them from above. Seems potentially powerful vs. Melee, but remains to be seen just how powerful.
     
  3. memememe173

    memememe173 IncGamers Member

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    you could just put 1 point in wolf//lycan for the life boost...but then you couldn't cast spells (when shifted)
     
  4. Super5

    Super5 IncGamers Member

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    You can cast geddon as a bear or wolf, which is the whole point of this build.
     
  5. GIR

    GIR Banned

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    I've been kicking around a Fire Claws build that uses Armegeddon, since they have the same synergies and all.
     
  6. Jell-O

    Jell-O IncGamers Member

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    I was considering a build like yours GIR, but with only 2 synergies, armageddon and fireclaws maxed along with either werebear or lycanthropy, that still gives me around 9k fireclaws with 5k geddon.
    Those are just numbers though and I haven't tried it in pvm nor pvp, got any actual experience to share? :)

    The only problem I see would be that I don't get any damage other than fire and the little physical/cold/magic from azurewrath that would also be my weapon of choice.
     
  7. Bob_TheMadCow

    Bob_TheMadCow IncGamers Member

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    A good ole Shock/Geddon Bear could work ok. So long as you don't mind letting other people do the killing when it comes to FIs.
     
  8. memememe173

    memememe173 IncGamers Member

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    I don't like the idea of having a buch of synergies that never see the light of day
     
  9. MastaLocust

    MastaLocust IncGamers Member

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    how many points should be spent into shockwave?
     
  10. GIR

    GIR Banned

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    Alright, just kicking this around for something different to do.

    Max Armegeddon
    Max FireClaws

    For synergies, I did Volcano, and Fissure.
    Now, Fissure is where some thought is required. Fissure adds damage to FireClaws. To Armegeddon, it gives increased duration, like Cyclone Armor does for Tornado on a Wind Druid, but no increased damage to it. Thoughts on this? While I'd think some additional duration is needed, how much is necessary, really. I don't have much experience actually using Armegeddon, so input from some people who have would be nice.

    FireClaws damage is 2529-2662 per hit.
    Armegeddon damage is 1591-1921 per hit and 416-427 damage per second for the fires that ensue.
    This is with no equipment, mind you.

    Now, at level 99, with all quests done, this leaves 18 Skill Points left. There's 1 point in WereWolf, Werebear, and Lycanthropy.

    So now what to do with those remaining points.
    Put them into another synergy?
    Invest in a Grizzly?
    Say you wanted to give yourself a boost in the Shape-Shifting department, where would those points be best spent? WereWolf, WereBear, or Lycanthropy? Personally, I'd think maybe a couple of those points into Lycanthropy, for increased Shift time, and some additional life, and the rest in WereBear, since FireClaws adds to your AR, I think the added defense of a WereBear would be a better choice if one was to go this route.
    How about a Spirit? Would this be more beneficial than points into additional Shape-Shifting skills?

    Thoughts/comments?
     
  11. wolfstar

    wolfstar IncGamers Member

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    MB add duration to armageddon not fissure.....
     
  12. Jell-O

    Jell-O IncGamers Member

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    Fissure is the one that adds duration.

    Which one to max is really up to you, I'd prefer more damage and recast it every 12 seconds even though it's a bit annoying, but at least you don't have to unshift to do so anymore.
     
  13. GIR

    GIR Banned

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    Investing 5 of those 18 leftover points into a Grizzly can provide other benefits along the way with the prerequisites, namely Oak Sage and Ravens, which would be boosted decently with +skills.

    So that leaves us with 13 points now.
     
  14. Fincher

    Fincher IncGamers Member

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    dont forget the +12 skills from quests
     
  15. GIR

    GIR Banned

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    Those are included already.

    Thinking about the Fissure issue, I think 3-4 points at most would be be a sufficient duration increase. I think the points would be much better spent in increasing damage.
     
  16. GIR

    GIR Banned

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    Alright...
    Taking a look at this again.

    Max Armegeddon
    Max FireClaws
    Max Volcano
    Max Moulten Boulder
    5 points total in Fissure, giving Armegeddon a 20 second duration
    1 point in bear, with 1 point in all prerequisites, which will serve some purpose with +skill items added in.

    FireClaws damage - 2746-2891
    Armegeddon Damage - 2628-3174 and 663-652 Fire Damage per second from ensuing fires

    8 points left. What do you think. A few points into Lycanthropy for added Life and Duration (say, for 120 seconds, total) and the were in WereBear for the added Defense, since FireClaws give AR?
     

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