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Area Levels - Classic Diablo

Discussion in 'Classic' started by Orphan, Dec 30, 2005.

  1. Orphan

    Orphan Diabloii.Net Member

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    Area Levels - Classic Diablo

    I didn't see a thread on this, so I thought I'd post one up. Thanks to RTB for just confirming something for me.

    I've broken the areas up into Acts. I can't think of a good way to set it up, so I've left it the same way I typed it up. I've tried to keep the areas in the order you meet them.

    It's Area Name = NormalLvl / NightmareLvl / HellLvl.

    Act 1:
    Blood Moor = 1/26/51
    Den of Evil = 1/26/51
    Cold Plains = 2/27/52
    Cave Level 1 = 2/27/52
    Cave Level 2 = 2/27/52
    Buriel Grounds = 3/28/53
    Crypt = 3/28/53
    Mausoleum = 3/28/53
    Stony Field = 4/29/54
    Tristram = 6/31/56
    Underground Passage Level 1 = 4/29/54
    Underground Passage Level 2 = 4/29/54
    Dark Woods = 5/30/55
    Black Marsh = 6/31/56
    Hole Level 1 = 5/30/55
    Hole Level 2 = 5/30/55
    Tower Cellar Level 1 = 7/32/57
    Tower Cellar Level 2 = 7/32/57
    Tower Cellar Level 3 = 7/32/57
    Tower Cellar Level 4 = 7/32/57
    Tower Cellar Level 5 = 7/32/57
    Tamoe Highland = 8/33/58
    Pit Level 1 = 7/32/57
    Pit Level 2 = 7/32/57
    Monastry Gate = 8/33/58
    Outer Cloister = 9/34/59
    Barracks = 9/34/59
    Jail Level 1 = 10/35/60
    Jail Level 2 = 10/35/60
    Jail Level 3 = 10/35/60
    Inner Cloister = 10/35/60
    Cathedral = 11/36/61
    Catacombs Level 1 = 11/36/61
    Catacombs Level 2 = 11/36/61
    Catacombs Level 3 = 12/37/62
    Catacombs Level 4 = 12/37/62
    Secret Cow Level = 28/53/78


    Act 2:
    Sewers Level 1 = 13/38/63
    Sewers Level 2 = 13/38/63
    Sewers Level 3 = 14/39/64
    Rocky Waste = 14/39/64
    Stony Tomb Level 1 = 12/37/62
    Stony Tomb Level 2 = 12/37/62
    Dry Hills = 15/40/65
    Halls of the Dead Level 1 = 12/37/62
    Halls of the Dead Level 2 = 13/38/63
    Halls of the Dead Level 3 = 13/38/63
    Far Oasis = 16/41/66
    Maggot Lair Level 1 = 17/42/67
    Maggot Lair Level 2 = 17/42/67
    Maggot Lair Level 3 = 17/42/67
    Lost City = 17/42/67
    Ancient Tunnels = 17/42/67
    Valley of Snakes = 18/43/68
    Claw Viper Temple Level 1 = 14/39/64
    Claw Viper Temple Level 2 = 14/39/64
    Harem Level 2 = 13/38/63
    Palace Cellar Level 1 = 13/38/63
    Palace Cellar Level 2 = 13/38/63
    Palace Cellar Level 3 = 13/38/63
    Arcane Sanctuary = 14/39/64
    Canyon of Magi = 16/41/66
    Tal Rasha's Tomb = 17/42/67
    Tal Rasha's Tomb = 17/42/67
    Tal Rasha's Tomb = 17/42/67
    Tal Rasha's Tomb = 17/42/67
    Tal Rasha's Tomb = 17/42/67
    Tal Rasha's Tomb = 17/42/67
    Tal Rasha's Tomb = 17/42/67
    Duriels Lair = 17/42/67


    Act 3:
    Spider Forest = 21/46/71
    Arachnid Lair = 21/46/71
    Spider Cavern = 21/46/71
    Great Marsh = 21/46/71
    Swampy Pit Level 1 = 21/46/71
    Swampy Pit Level 2 = 21/46/71
    Swampy Pit Level 3 = 21/46/71
    Flayer Jungle = 22/47/72
    Flayer Dungeon Level 1 = 22/47/72
    Flayer Dungeon Level 2 = 22/47/72
    Flayer Dungeon Level 3 = 22/47/72
    Lower Kurast = 22/47/72
    Kurast Bazaar = 22/47/72
    Upper Kurast = 23/48/73
    Sewers Level 1 = 23/48/73
    Sewers Level 2 = 24/49/74
    Ruined Temple = 23/48/73
    Disused Fane = 23/48/73
    Forgotten Reliquary = 23/48/73
    Forgotten Temple = 24/49/74
    Ruined Fane = 24/49/74
    Disued Reliquary = 24/49/74
    Kurast Causeway = 24/49/74
    Travincal = 24/49/74
    Durance of Hate Level 1 = 25/50/75
    Durance of Hate Level 2 = 25/50/75
    Durance of Hate Level 3 = 25/50/75


    Act 4:
    Outer Steppes = 26/51/76
    Plains of Despair = 26/51/76
    City of the Damned = 27/52/77
    River of Flame = 27/52/77
    Chaos Sanctuary = 28/53/78


    Hope this'll be of some use to some people
     
    Deuterium likes this.
  2. Akukami

    Akukami Diabloii.Net Member

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    Exactly how did you come up with these numbers?

    - Akukami
     
  3. Noite Escura

    Noite Escura Diabloii.Net Member

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    Hmmm, I think the Darkness site had that numbers for Normal levels(I'm sure they have it for monsters). You just add 25 NM and 50 to Hell. It's the same way for monsters.
     
  4. Dacar92

    Dacar92 Community, Amazon, DH Moderator & Inc Clan Officer

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    If you guys can confirm that this is correct I will add it to the sticky.
     
  5. fledgeling

    fledgeling Diabloii.Net Member

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    whats the best way to exp?

    monsters need to be 1level higher than the player? or the same level as the player

    tritruns are definitely NOT the fastest way

    I think around level 13 you get a lot of exp in sewers 2 but nearly 0 exp in halls of the dead
     
  6. Immortality

    Immortality Banned

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    I'll have to disagree about the hell cs lvl and pretty much everything in hell act 4. I use hell cs to GET to lvl 78, not from it. I would say 65-70 for cs. Depending on the build.

    And as for the normal cow lvl, if you talking about being able to kill cows on your own, then your almost right, but if your talking about exp.. then your about 8 lvls off. By lvl 20, you can leech exp off your buddies doing cow runs.

    As for being independent on norm cow, you can be a lvl 24 blizzer and fare quite well.
     
  7. Immortality

    Immortality Banned

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    ARgh, double post.
     
  8. Akukami

    Akukami Diabloii.Net Member

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    Actually, it starts at 18. (Tested this in a 1 player Norm Cow game with my LLD Level 18 Hammerdin.)

    Also, once I get to Level 30, I'll normally rush myself to Hell CS and leech XP off runs until D. Then I'll leave and make the next game. :xmas23:

    - Akukami
     
  9. Immortality

    Immortality Banned

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    Yes, your correct. Its been awhile :xmas17:
     
  10. Orphan

    Orphan Diabloii.Net Member

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    They were taken from Levels.txt, which was extracted from the mpq files. This is the same place that lists the expansion area levels.

    If anyone wants to check it out, they can. ATMA comes with levels.txt in the config directory, just open it up in excel and check out the colums MonLvl1, MonLvl2 and MonLvl3, which correspond to the area's level in normal, nightmare and hell. The expansion area levels are right next to it, in MonLvl1Ex, MonLvl2Ex and MonLvl3Ex.

    I *think* the one that comes with ATMA is 1.10, but nothings changed in 1.11 anyway. I did a quick compare between my notes and that in the 1.11 Levels.txt, and they're all the same.


    I sat down again this morning, and compared my numbers again. All of them seem fine, though I did notice 2 mistakes that I had thought I fixed before posting, but obviously didn't. I can't edit my original post, but if Dacer92 could make the following changes it'd be appreciated:

    Moo Moo Farm - 28/53/78
    Sewers Level 3 - 14/39/64

    I guess he should fix up my incorrectly spelt "Disused" while he's there too, with regards to the temples in Act 3 :rolleyes:
     
  11. Dacar92

    Dacar92 Community, Amazon, DH Moderator & Inc Clan Officer

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    I would think that is confirmation. Stickied in the Build guides and useful stuff thread.


    Done :xmas10:
     
  12. purplelocust

    purplelocust Diabloii.Net Member

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    Looks great, well done and thanks for the explanation! It certainly is helpful and much more up to date than the Darkness monsters data, which gives monster levels instead of area levels.
     
  13. hiroshimana

    hiroshimana Diabloii.Net Member

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    honestly lvl has nothin 2 do at that much in ladder, I get lvls up from 25+ in hell cs if u go to only 1 hell cs in lvl 25 youll get lvl 30 in that same cs so i have to disagree with you guys...
     
  14. Immortality

    Immortality Banned

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    Well, thats called rushing.

    This is probably more based on single player and where you cannot skip anything.
     
  15. purplelocust

    purplelocust Diabloii.Net Member

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    Many players prefer to level up themselves instead of leeching off of others and knowing the area levels can give a good indication of where is a reasonable place to get decent experience for their own kills at a particular character level. For melee characters, monster level is particularly important as it is a prime determination of chance to hit, so it is very useful to know there as well.

    Another thing to note is that area levels affect the item drops, so this makes me wonder about the claim- NM Andy can't drop an SoJ in Classic. NM Cat 4 is area level 37, and the ilvl of an SoJ is 39. So normal monsters in NM Cat 4 can't drop an SoJ. (In expansion, NM Cat 4 is area level 43, see the strategy compendium Facts and Formulae archive for LoD, so in LoD NM Andy is apparently a great place to look for SoJs. ). But I thought that Champions and unique monsters got a +2 and +3 to ilvl, so that means that champions in Classic NM Cat 4 and Classic NM Andy would be high enough levels (39 and 40) to drop an SoJ. Am I missing something here?

    By the way, NM Arcane is the first place that non-bosses and non-champions can drop an SoJ. Though a lot of rings drop in the Arcane from the wraiths there, I've never found an SoJ there.
     
  16. Immortality

    Immortality Banned

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    You cannot get a soj off nm andy.




    Wait.. I refute my latter statement. I was correct after all. You cannot leech exp off your fellow players until you are lvl 20.


    It can start for hammerdins at 18, but you won't be getting any exp from your buds.
     
  17. Zodijackyl

    Zodijackyl Diabloii.Net Member

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    Although these areas are helpful for leveling up to 80 or so, at higher levels only certain monsters help with XP. My main advice to leveling at 90+ is KILL UNIQUE/CHAMPION URDARS. I'll double my experience from one CS run by killing a pack of these off at level 91.
     
  18. Orphan

    Orphan Diabloii.Net Member

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    To my knowledge, champions and uniques do get +2 and +3 to their mlvl's. Also remember that Act Bosses have their own mlvl's, which are not determined by area levels.

    The Act bosses mlvl, by difficulty are (Normal/Nightmare/Hell):

    Andarial = 12/37/62
    Duriel = 22/47/72
    Mephisto = 26/51/76
    Diablo = 40/65/90

    Yes, Andarial cannot drop a SOJ on Nightmare, and yes Andarial's mlvl is coincidentally identical to catacombs level 4 area level.


    Edit: Thanks goes to Go_Limyh for helping me seperate the expansion mlvl's from the classic ones.
     
  19. purplelocust

    purplelocust Diabloii.Net Member

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    Great, thanks for the confirmation and explanation! I figured I had to be missing something about the 37 +2 or 3 not being at least 39 but I didn't realize that act bosses levels are hard-coded. Are there other monsters besides the act bosses whose level is not determined by the "area level + bonus" method?

    It does seem weird that champions and uniques who might be right near NM Andy could drop SoJs when she can't. I wonder if Blizzard deliberately made sure that she couldn't drop an SoJ to keep the production of SoJ's down. If she could, I'm sure there would be an industry of LoD people making Classic characters to farm NM Andy for her SoJ drop potential, just like there is an industry of LoD people using the Hellforge drop for converted rushed characters to farm runes. As I've said before, I think it would be better for game balance to not allow conversion from Classic to LoD for ladder characters but it's clear this isn't a big concern to Blizzard.
     
  20. RTB

    RTB Diabloii.Net Member

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    Note that you used the monstats.txt found in D2Data.mpq, which is the 1.0 version (some newer CDs have up to 1.04 as standard D2C version). Should still be accurate, but just so you know.
     

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