Area exp?

ooch

Diabloii.Net Member
Area exp?

Do you get more exp if there is a full game and not everyone in the game is in the same area as if everyone was in the same area in a full game?

For example, let's say that there are 8 people in a game and 4 people are doing a chaos sanctuary run and the other 4 are doing a baal run. Would that be more exp for the baal runners than if all 8 people were in the baal run?
 

abel

Diabloii.Net Member
ooch said:
Do you get more exp if there is a full game and not everyone in the game is in the same area as if everyone was in the same area in a full game?

For example, let's say that there are 8 people in a game and 4 people are doing a chaos sanctuary run and the other 4 are doing a baal run. Would that be more exp for the baal runners than if all 8 people were in the baal run?
Overall, yes both the baal runners and the chaos sanctuary runners would get more exp per game because they would be split up in different areas meaning less people to split up the exp per kill.

Just for reference: I'm pretty sure the baal runners would get more EXP because the bosses deliver an incredible amount more than can be attained from even the most filled sanctuary. Plus for higher level characters, the bosses give more EXP because of their +3 to monster level which would put a little bit less of an exp penalty.
 

Thrugg

Diabloii.Net Member
The answer to this one is yes and no. Multi-player exp calculations are a little complex.

First up, each monster's base exp is scaled up by a factor of 4.5 in a full game. This is totally irelevant of where the 8 players are. The monsters walk around with this number, ie "I am worth this many exp".

When you kill one though, the game checks your party situation. If you are not in a party, or if nobody in your party is close by, you just get the base exp, 4.5 factor included, the same as anyone else in that game playing by themselves.

However, if you are in a party and close by eachother (both must be true) then you are included in a further calculation. The game takes the base exp and adds an additional 35% for every close-by party member. So if you have just one buddy nearby, you get 35% more exp thrown in. If all 8 of you are partied and packed into the Throne Room, everything is worth an additional 7x35=245% more.

However, then you have to split that amongst all the nearby party members. The split is done based on your fraction of the total levels, so you get less if you are lower level. But assuming you are all the same level, in the 8 players in the Throne Room case you'd end up getting 43% of the monsters' base exp each. Of course, that is 43% of the 4.5x they are worth in a solo game, so you still end up with nearly twice the value of a monster in a solo game.

Going back to the original question:
For example, let's say that there are 8 people in a game and 4 people are doing a chaos sanctuary run and the other 4 are doing a baal run. Would that be more exp for the baal runners than if all 8 people were in the baal run?
If all 8 are doing a Baal run (and assuming they are all the same level), each will get about 1.94 times each monster's base exp in a solo game.

If 4 are doing Baal and 4 are doing CS, each will get about 2.3 times each monster's base exp in a solo game.

So, from that perspective, you will earn slightly more in the latter case. However, bear in mind that in both cases, the monsters will all have 4.5 times their base HP in a solo game, but in the first case you have 8 times the total offensive power of a solo player and in the second only 4 times. So the time spent per exp (which is what you really care about) is not so easy to determine.
 

Lensor

Banned
And here I always thought that the "killer" would get more exp than the "leechers" for each individual kill (which is why ppl dont like meteor as they get too many kills, leaving the rest of the party with less exp gain). The numbers 80% for the killer 20% for everyone else comes to mind. Or maybe this just had to do with merc exp??
Confused now...
 

Myrakh-2

Diabloii.Net Member
Lensor said:
And here I always thought that the "killer" would get more exp than the "leechers" for each individual kill (which is why ppl dont like meteor as they get too many kills, leaving the rest of the party with less exp gain). The numbers 80% for the killer 20% for everyone else comes to mind. Or maybe this just had to do with merc exp??
Confused now...
Diablo-2 doesn't care at all who does the kill --- it would be rather unfair anyway, since all that counts is the final blow (you don't get exp for hurting a monster).

Things are different with mercs, though. Mercs do NOT get experience from kills made by party members; they ONLY get experience for kills made by you or other minions of you. Also, mercs never take away experience from anyone: the experience that *you* get is experience that someone else does not get, but experience given to mercs comes out of thin air.

As an interesting side note: I was quite surprised to see my merc level up in nightmare baalruns along with me (or at least, not falling behind very much at all). Seems my skelemancer, who didn't even use corpse explosion at the time, managed to score quite a few kills...
 

thegiantturtle

Diabloii.Net Member
The only time it matters who gets the kill is when you are trying to level your merc. Merc's only get experience when you (including minions) or (s)he gets the kill: 100% if (s)he gets the kill, 33% if you get the kill. I'm not sure whether the exp is a % of the experience you get before level penalties or after level penalties or what. I assume it's before level penalties and then the penalties apply to your merc's level, but that might make too much sense for blizzard.
 
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