Are you satisfied with the Diablo3 classes?

James Knight

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I love the new classes.

It shouldn't be about how generic they are, but rather how they're presented. You'll always have variations on the melee/range/spellcaster RPG concept, so you might as well make it interesting.

The Barbarian is interesting in his attack effects and rage management (game pace).

The Wizard has interesting strategy tools and cool effects for extra customization.

The WD is great for those who like to summon stuff and play with zombie concepts.

There's something for everyone so far. I like it and I like the way Blizzard has made these classes. I'll only critically judge every class once all 5 have been announced, anyway.
 

Digitalos

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

It's not really that James, it's more what each character does.

Let's look at Titan Quest for example, which is by the far the best character system in an A-RPG to date in my opinion. It's not that you even -have- a character type, you don't. You all start as ye olde human. Then, you choose a mastery, which are basically specialisations for lack of a better word - or we can use mastery, that works well too. ;) Up to two masteries can be picked, spreading your points across both, or you can quite easily stay with one it's just as feasible.

So, if I wanted to make a character a really hard hitter, I could, I could just invest really heavily in the Defense mastery, which is all about armour, shields, regenerating health, using items earlier than I would normally be able to, to get an edge and so on. If I want to do damage, I invest in Offense, which is all about dealing damage quickly, to lost of people etc.

Then you have all the other masteries, 9 in total, that specialise in different areas.

Then you look at Diablo. In Diablo you have 5 character classes, with some skills. The problem is, they have already decided HOW you play the Barbarian, you smash things - ok so you can smash them with a sword, hammer or axe... big deal. You already know you are a physical behemoth. You don't get to decide the finer qualities of that, you just pick up and go. The number of builds in TQ was pretty huge, and they were all viable. Of course there were top builds, and alas Ironlore closed down so the game was never really attended after the first addon and final patch.

That's sort of what I miss. I mean granted, we don't know all the skills etc and their ins and outs, but nothing has really stimulated me mentally that I've seen from D3 so far. The closest they have come, is the Rune system, which I like, but I guess I need to know more about.

The actual character classes are about as vanilla as they could be.
 

Ishtor

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

thing is buddy this is not titan quest, and the charecter we play are based on lore, not to have as many charecter builds as possible, this is not that type of game. These clash are desided based on the diablo universe. The classes we have so far are really good and we still have 2 more to wait for, hopefully we will see the 4th soon with blizzcon coming. I think they will anounce the ranged class next. so then the 5th will totally up in the air. but the three classes we have right now are great. By the ways, barbarian smacking you in the face with an axe would be a big deal!
 

James Knight

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

^^ ... So? What's your point?

My point is that what each character does is what's important. We're building on previous Diablo installments, so having a system like Titan Quests' would make it a different game, not to mention that the lore would be messed up. The skill system is now made open-ended for the extra customization. I agree it needs spice, but it's fine so far.

I haven't read any other post in this thread, so I don't know where you're coming from, but I wouldn't call this "Diablo" if there were no generic melee/range/spellcaster classes available (which even the TQ system went towards, from your description).

What Blizzard has done that's good is that each class is visually appealing while still offering a broad range of customization. TQ was probably balanced so that there wouldn't be builds that were too overpowered. Here, we wouldn't want to see characters sporting that Barbarian forward charge attack with the Wizard's time bubble or whatever.

We're seeing good stuff here. Let's not hate until we see all 5 classes.
 

Sepharia

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I can't say if I'm satisfied until I see the other two classes. I'd really like to see a magic/melee mix character (Paladin, Death Knight sort of thing) but if all else fails the Wizard is actually looking like melee is a viable way to go with them. So I'm pretty sure I'll be happy, whatever the last two end up being.
 

Grumpy Old Wizard

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I am satisfied with the classes that have been revealed so far. I like that the wizard has more than elemental spells. I love the D2 barbarian and am sure the D3 barb will be just as fun to play. The witchdoctor looks looks like a fun class to play too.

There is no ranged character, steath character (like assassin), shapeshifter, or shield based character. There are lots of possibilities. I'll be glad when they announce the other classes. :)
 

Rolland

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I'll be satisfied when I see the Paladin Class ;)
 

LucianDK

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I personally thought the D2 paladin a failure, way too many useless auras that never got used. But I do recall that there wouldnt be any thing like auras in d3.

Personally I am quite excited about the WD, starting to get more interested in them over the wizard even. Just seems much more like a thinking man's class.
 

Knight_Wolf

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I personally thought the D2 paladin a failure, way too many useless auras that never got used. But I do recall that there wouldnt be any thing like auras in d3.
Agree, the concept of Auras that need to be selected to be active all time won't work well in D3 at all .... rather be replaced by something like the "battle cries" that are activated once and has an effect lasting for several seconds.


 

isak viking

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

Agree, the concept of Auras that need to be selected to be active all time won't work well in D3 at all
they worked well in d2 in my opinion :) if u look overall, there was allways alot of skills that was useless on each and every character, why pinpoint the paladin out :D


 

Knight_Wolf

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

they worked well in d2 in my opinion :) if u look overall, there was allways alot of skills that was useless on each and every character, why pinpoint the paladin out :D
I didn't say they didn't work in D2 i said the idea of permanent auras won't work in D3 due to the change in how skills are used and the way the D3 dev team is designing skills.


 

isak viking

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I didn't say they didn't work in D2 i said the idea of permanent auras won't work in D3 due to the change in how skills are used and the way the D3 dev team is designing skills.
ok ok i surrender, u win! keep your pants on :closed:






**no u dont.. how can u say that? the game isnt balanced yet, how do you know that auras wount work in d3 ? ofc they will, im sure they would. but then they would need to add a class who hass a skilltree with auras, that wount happen. but im sure that some monster could have auras, i dont see the problem in that :)


 
Last edited:

Knight_Wolf

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

**no u dont.. how can u say that? the game isnt balanced yet, how do you know that auras wount work in d3 ? ofc they will, im sure they would
Never going to happen, the design of the quick skills bar is proof enough to that ... and it has nothing to do with balance. :wave:


isak viking said:
but im sure that some monster could have auras, i dont see the problem in that :)
Monsters .. maybe ... players or playable classes .. no way.


 

Lazzie

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

Really, I haven't had my mind blown by any particular class in any RPG, ever. I'll roll a new class and think it's fun, or cool, or well-designed, but I've played too many RPGs to be surprised. Blizzard is not necessarily about outlandish, original character designs or particularly special characters. It's about execution. Everything that Blizzard puts out has been polished to a sheen and dripping production values.

While there's nothing about the Witch Doctor, D3 Barbarian, or Wizard that hasn't been done before conceptually, I sincerely believe that I will have fun going over their skill trees and will develop my own set of tastes and preferences between all five D3 characters. The bottom line is that Blizzard knows their ****. Their track record is too good not to be interested in what's coming next, especially for anyone that's been a fan of any Blizzard game.
 

Smash

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

Are you sure we are talking about the same Blizzard !!! .. innovation was never their thing ... they have some neaty idea here or there but it was never about innovation so that you say "anymore".
Warcraft 3 was/is very innovative game. Starcraft 2 will be not for obvious reason.
they worked well in d2 in my opinion :) if u look overall, there was allways alot of skills that was useless on each and every character, why pinpoint the paladin out :D
Because he had the most useless skills.
Like Blizzard said all except Necromancer had some design problems and could be made better.
Personally i think druid and assassin was crafted good too with few exception like cap on pets for druid.

I will hold with class judgment untill blizzcon and new class reveal, so far none of 3 class make me excited. Witch Doctor has lot of potential but honestly his spells don't look good (frogs wtf!)

I would really like if Blizzard would make more complex spells, we have 2009 for god sake.

For example if we have Wall of Zombie let some zombie free from it during time with neat animation and when wall is destroyed it should spawn few remain zombies.

Similar problem for hth class, we need more attack animations not just 2, it can get boring fast.


 
Last edited:

sinned

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I would really like if Blizzard would make more complex spells, we have 2009 for god sake.

For example if we have Wall of Zombie let some zombie free from it during time with neat animation and when wall is destroyed it should spawn few remain zombies.

Similar problem for hth class, we need more attack animations not just 2, it can get boring fast.
Have you checked out the game's rune system? Search this site's wiki for it.

My enthusiasm for the WD has greatly diminished over the months. I wanted him to be like a necro but he's more like a shaman or druid. Not my style.

I was never really fond of arcane/elemental spellcasters so wiz is meh for me.

The barb looks nice and if they won't announce a stealthy dual-wielding rogue-like class, I'll prolly go with barb. So, I'm kinda satisfied but not all that much.



 

Es Mors

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

When it comes to classes, theme is the most important thing to me. I will be playing the character that I think is the coolest, based on his background, the most.

My favourite class yet is definately the Witch Doctor. I love his theme, both the background and many of the spells. However, I really hope they won't take him to the fire direction, as many are talking about in these forums.

Second comes Barbarian, I like the ancestral warrior theme - aged, wise, powerful. However, the gameplay doesn't suit me, so I will probably not play the Barbarian to any big extent. I'm glad he is in the game, I don't need to play him, but I like him from a distance. :D

The theme of the wizard, I find boring. I never played the Sorceress in D2 to anyhting more than level 10 or something like that. The only good thing I see about the Wizard, are some innovative spells, like Time Bomb. I may try the Wizard because of those spells, but probably not for very long, since I don't find the flavour interesting at all.

Also, the only class that I can imagine I would like more than the Witch Doctor, would be the desert themed character that some people think is coming.
 

Surfingpikachao

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

Glad to see they kept barbarian in. Witch doctor sounds interesting, and fits the theme well so that's all good. I hope they keep the lightning, ice and fire theme for wizards. It was interesting to see those three trees made in such a unique way. (i.e. you could choose different skills from only one tree and still have a massive variety of play styles for different characters using that tree.)
 

Sepharia

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

I hope they keep the lightning, ice and fire theme for wizards. It was interesting to see those three trees made in such a unique way. (i.e. you could choose different skills from only one tree and still have a massive variety of play styles for different characters using that tree.)
At the moment, the wizard trees are looking more like
1) Cold/Lightning (Single tree having more than one damage type is pure awesome.)
2) Arcane/Utility
3) Melee
Source: http://diablo.wikia.com/wiki/Wizard

It's quite a change from the Diablo II Sorceress... But I like it. It's a lot more depth than "pick an element and make things go boom."


 

Knight_Wolf

Diabloii.Net Member
Re: Are you satisfied with the Diablo3 classes?

Warcraft 3 was/is very innovative game. Starcraft 2 will be not for obvious reason.

WC3 innovative .. not really .. the concept of RPG/RTS hybrid has already been done a couple of times before WC3 came out ... what made it specially is that it was (like all Blizz games) done right and very polished.

SC2 is a special case among even Blizz games .. they are very restricted by the crazy success SC made and its demanding fan-base and pro-gamers .. it puts a great load on them ... i guess they envy the D3 dev team since they can move things around more freely in D3 .. at least diablo never became a national sport for a whole country XD

Sepharia said:
It's quite a change from the Diablo II Sorceress... But I like it. It's a lot more depth than "pick an element and make things go boom."
Well said .. that was my thought when i saw the new Wizard skills .. they indeed do offer more interesting choices than the D2 sorceress.


 
Last edited:
Top