Its my understanding that the challenge rifts (CR?) are paragon neutral. Would this indicate that there is a shift away from paragon at Blizzard? Paragon basically creates two classes of players: 1. The upper class that find everything and everything superfast and 2. the lower class that leave the game in frustration usually not knowing what it was that they didn't like about the game. It really doesn't require too much math to work out that roughly 250 paragon points equals an itemslot. Many of us know paragon is the problem, for example: why did they cap paragon when it was new? When they took the cap off paragon it seems like one of the worst thoughts and actions they've made while patching this game. Didn't anyone else feel rejected when they didn't get a special pet like the lucky few that bought a special version of the game. Seems Blizzard have become masters of separating players, making some feel more special than others. But what does this really achieve for blizzard?