Are paladins the new PvP gods?

CaimDark

Diabloii.Net Member
Are paladins the new PvP gods?

Long ago, in a galaxy far, far away... a bowazon with a buriza and a simple cleglaw's pincers was so powerful it made dueling them pointless, and not far behind in the power ladder were WW barbarian, who easily crushed everyone but bowazons. Now, while WW barbs can still hold their own, it looks like bowazons went from being vastly overpowered to vastly underpowered (*cough* enigma *cough...), and paladins seem to be the new PvP powerhouses. The new synergies system seems to greatly benefit them, and it looks like Charges, Hammerdins and FoHers can beat everyone else.
Is this true? Are paladins really the new PvP powers, or am I mistaken? If not, considering that blizzard appareanly doesn't like balanced duels and chooses a new power class from time to time, who's the new PvP superpower?
 

SicHalo

Diabloii.Net Member
CaimDark said:
Long ago, in a galaxy far, far away... a bowazon with a buriza and a simple cleglaw's pincers was so powerful it made dueling them pointless, and not far behind in the power ladder were WW barbarian, who easily crushed everyone but bowazons. Now, while WW barbs can still hold their own, it looks like bowazons went from being vastly overpowered to vastly underpowered (*cough* enigma *cough...), and paladins seem to be the new PvP powerhouses. The new synergies system seems to greatly benefit them, and it looks like Charges, Hammerdins and FoHers can beat everyone else.
Is this true? Are paladins really the new PvP powers, or am I mistaken? If not, considering that blizzard appareanly doesn't like balanced duels and chooses a new power class from time to time, who's the new PvP superpower?

Firstly no not really i don't really think there is a king of pvp secondly, i can name chars that can flatten these,

Foh<Windy or anything with stack (BvC, ww-trapper,trapper)
hammer<Windy, BvC
Smiter< good BvC,Windy, some trapper


A mage can kill alot of chars but even that a nulified conviction and foh = normal hammer.

The most all round builds i know that can kill almost anything are bone necs, BvC, even a good hammer or hammer type hybrids, WW-trapper sins and some other sin varients.
 

Ce Olba

Banned
Thoridian said:
weaker hammer* (depends on build tho)
I doubt there's ever a mage with all hammer synergies + conc + hammer maxed.

If you're comparing the 9 pcs mage hammer damage to 3 pcs + scs pure hammer damage, that's unfair.
 

HappyAssassin

Diabloii.Net Member
Why's that unfair?

Anyway, Paladins aren't the kings of PvP, they've just gone from being a really underpowered class to one of the most powerful. A very well played Hammerdin or Smiter can beat anything, but there are other classes like that.
 

Rabbitz

Diabloii.Net Member
Uhm, no?

Ofc a mage wont reach that, thats why they have foh. They expect it to be negated and most of time kill with there 7-9k hammers. 16k hammers is nice but an overkill to most except the high life builds.
 

SicHalo

Diabloii.Net Member
Ce Olba said:
I doubt there's ever a mage with all hammer synergies + conc + hammer maxed.

If you're comparing the 9 pcs mage hammer damage to 3 pcs + scs pure hammer damage, that's unfair.
lol thats impossible this is why a mage as said need all 9 pcs as apposed to 3-4 and rest life scs.

And yeah its does depend how the mage is built, 50/50 if stacked leaves with a crappy hammer, if u tilt ur mage towards foh more, i.e 8k foh ur left with a crap 6k hammer.

But i like alot of ppl built more on hammer so even vs mele im still walking with atleast 10k hammer and vs most 5k foh and 9k hammer.

However a well built hammer has the edge when it come to stacking over the mage as not only does it have more hp but scs with all res mods etc help hammer still reach high dmg and be well stacked up.
 

HappyAssassin

Diabloii.Net Member
Just because a Mage can't achieve the same MAX hammer damage as a hammer pally doesnt mean that they can't achieve a very close EFFECTIVE damage. What a hammer pally has more of is life and resists. No top hammers use a 16k hammer anyway, it's utterly pointless in PvP.
 

De4dEyE

Diabloii.Net Member
Ce Olba said:
Well, it's because the Hammerdin is NOT using that specific gear. A Mage WILL NOT reach the damage a Hammerdin is capable of reaching.
That's the point of building a mage, you're going to have a backup skill instead.. and the damage a hdin is capable of reaching is uneeded. The amount of damage a well-built mage can do with hammers is enough.
 

CaimDark

Diabloii.Net Member
I don't think there is such a thing as overkill. For example, a hammerdin that deals 15000 damage will deal 2500 in PvP, not enough to kill some characters with a single hammer, and he may not have the chance to hit the second one.
 

De4dEyE

Diabloii.Net Member
CaimDark said:
I don't think there is such a thing as overkill. For example, a hammerdin that deals 15000 damage will deal 2500 in PvP, not enough to kill some characters with a single hammer, and he may not have the chance to hit the second one.
Are you kidding?
 
I've never seen a good hammerdin consistently beat a good es light/fire sorc without 10% or more max res and/or absorb. Though the only builds that don't have major problems with fire/light sorcs w/ only 75% res are BVCs, any claw block + master sin build, and wind druids. Everything else is too immobile or too mana dependent, and too vulnerable to linear projectiles.
 

blobswannabe

Diabloii.Net Member
Romper Stomper said:
I've never seen a good hammerdin consistently beat a good es light/fire sorc without 10% or more max res and/or absorb. Though the only builds that don't have major problems with fire/light sorcs w/ only 75% res are BVCs, any claw block + master sin build, and wind druids. Everything else is too immobile or too mana dependent, and too vulnerable to linear projectiles.
you forgot about those "legit" aa fc zons without speed hack.
 

morotsjos

Banned
Romper Stomper said:
I've never seen a good hammerdin consistently beat a good es light/fire sorc without 10% or more max res and/or absorb. Though the only builds that don't have major problems with fire/light sorcs w/ only 75% res are BVCs, any claw block + master sin build, and wind druids. Everything else is too immobile or too mana dependent, and too vulnerable to linear projectiles.
how do druids with 75% res beat fb sorcs?
 
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