Hmm, fair point. Razortail, while very important at Cows, might indeed not be that important for waves.
The plan is to roll a good map and teleport straight to waves.@T72on1
Do you plan on running WSK2-3? If just going to roll a map with shortest possible path through both and go straight for minion+Baal, then it's probably not particularly necessary to alter much from cow setup, excepting perhaps charms.
FRW, assuming you have Titan's and Enigma (probably some on boots too), will be high enough to dodge around lightning bolts from Gloams. Particularly with some judicious Decoy use. Luckily, it's not the fastest of projectiles, odd as that is. Teleport past big spawns of mobs.
Once you are at minions, I'd think fire res will be more important, excepting the occasional LE/Conviction spawn. Waves 3 & 4 will put out some major dps with Hydras & Inferno, particularly in regards your merc. But really, they melt fast enough it usually isn't a big deal, except for your merc...
I think that starting to use one for equipment that is only supporting the merc could mean that it turned into a kind of "lolrune" .How long does it take for Lo to become a lolrune in your experience?
The standard calculation is simply mlvl + random(mlvl*5), which is then multiplied by (100+gold_find) and divided by 100. And just like with Magic Find, if your mercenary made the kill, the Gold Find from both is added. I'm sure this is not the complete story though -- I think certain monsters/treasureclasses get a bonus. For example the "Baal (H)" TC has a "gld,mul=2048", which sounds like he can drop a whole lot more. I don't know where or how this is used, though. Kinda looks like all TCs used by champions, uniques & bosses have a multiplier like that.Does anybody know what the ranges on gold drops are, i.e. when the game drops the item 'gld' what is the min and max value?