Anyone else worried about the SIMPLICITY of the graphics?
Read my lips. I'm not arguing against the art mood/direction. I think it's fine. That is all I have to say about that.
However, I am quite concerned with another area of the graphics which is the detail and poly count of the environment. Regardless of the art style and direction, I am not sure that I am too happy with the current low-poly count of some of the the current graphics and its lack of fine detail. I really loved in D2 how intricate the graphics were with the fine embellishments and decorations on the buildings and everything. Just about every pixel was used to create a unique sense and feel of the material. Stone felt like stone, sand felt like sand, etc.
A prime example of what I am talking about are the stone textures in the Forgotten Tombs, especially the stone railing. At its current stage, it literally looks like a bunch of simple 3D box shapes stacked against each other. It almost looks like someone opened up Maya, made a bunch of different-sized cube shapes, put them together and called it a railing. It doesn't really give me the feeling of stone or has much detail which can help me clearly identify it as stone. Since these stone railings are destructible, this has me thinking that they have been toned down to be this simple to support the extra overhead of the Havok physics when they are destroyed. This has me a little worried because I hope this isn't going to be permanent. I hope that this isn't a result of toning down the graphics to support a wider range of hardware, and is just a result of being a work-in-progress and not being completed yet. I can already see that they have an awesome stone texture going in the new UI, and I really hope that gets projected to the rest of the environment.
Do you guys think that the simplicity of some of these graphics is simply a result of being it in this early of a stage, or do you suspect these graphics are permanent in order to support a wider range of hardware?
tl;dr: This is not a thread about how WoW-y the D3 graphics are. Please go back and read my post.
Read my lips. I'm not arguing against the art mood/direction. I think it's fine. That is all I have to say about that.
However, I am quite concerned with another area of the graphics which is the detail and poly count of the environment. Regardless of the art style and direction, I am not sure that I am too happy with the current low-poly count of some of the the current graphics and its lack of fine detail. I really loved in D2 how intricate the graphics were with the fine embellishments and decorations on the buildings and everything. Just about every pixel was used to create a unique sense and feel of the material. Stone felt like stone, sand felt like sand, etc.
A prime example of what I am talking about are the stone textures in the Forgotten Tombs, especially the stone railing. At its current stage, it literally looks like a bunch of simple 3D box shapes stacked against each other. It almost looks like someone opened up Maya, made a bunch of different-sized cube shapes, put them together and called it a railing. It doesn't really give me the feeling of stone or has much detail which can help me clearly identify it as stone. Since these stone railings are destructible, this has me thinking that they have been toned down to be this simple to support the extra overhead of the Havok physics when they are destroyed. This has me a little worried because I hope this isn't going to be permanent. I hope that this isn't a result of toning down the graphics to support a wider range of hardware, and is just a result of being a work-in-progress and not being completed yet. I can already see that they have an awesome stone texture going in the new UI, and I really hope that gets projected to the rest of the environment.
Do you guys think that the simplicity of some of these graphics is simply a result of being it in this early of a stage, or do you suspect these graphics are permanent in order to support a wider range of hardware?
tl;dr: This is not a thread about how WoW-y the D3 graphics are. Please go back and read my post.