Anyone else not put even 1 point into Static?

Gabber_Roid

Diabloii.Net Member
Anyone else not put even 1 point into Static?

I was figuring w/ my new Meteorb I'm not gonna even waste that one point into static. Sure it'd be nice in the norm/nm levels.. but heck, once you get up to Hell it's pretty dicey getting that close w/o getting one or two hit killed.

Am I little screwy or is this normal?
 

Uzziah

Diabloii.Net Member
well why not forget the point in static.

I have been playing single tree builds and even using no points in teleport. what does it do when you forego a 1 point wonder, well nothing other than your short that skill to use, if you can get around it I say go for it.
 

Euro-Crash

Diabloii.Net Member
Gabber_Roid said:
I was figuring w/ my new Meteorb I'm not gonna even waste that one point into static. Sure it'd be nice in the norm/nm levels.. but heck, once you get up to Hell it's pretty dicey getting that close w/o getting one or two hit killed.

Am I little screwy or is this normal?
Well, it may be normal...but you are still a little screwy. Anyway, the one thing I have discovered in this game is this: "it's all about 'flava'..." (pronounced FLAVE-ah)

This means to each his own (her own if necessary). To me, an investment of even one point into static field is invaluable. WHY? Most sorceress builds use equipment with +all skills (not specific to any given tree). So for a one point investment you would get:

+2 from shako
+2 from Mara's
+3 from occy
+1 from lidless
+1 from Arachnid
+2 from 2 SOJ's
+2 from Enigma/CoH
+1 from Annihilus
----------------
+15 ALL SKILLS (total)

This means that although a lvl 1 Static Field (3.3 yards) is indeed pathetic in range, the plus skill items will boost you to lvl 16 Static Field (13.3 yards). I believe that an additional 10 yards of distance from the target can be considered a safe distance to cast Static Field from...

However, if you are tight on skill points...you may wish to leave it out. Although since it does not have any pre-requisites and is available at lvl 6, I do not see the investment of 1 skill point having an adverse affect on any build you choose to play...anyone else?
 

melianor

D3 Wizard Moderator
With Single tree build for MFing i would say you could forget about Static field, since basically you will kill faster without using Static Field before, since your damage output is simply immense!

With Dual-tree or Archmage builds i would never play without Static Field. With about +12 skills your range is good enough. Also you will usually play with a Merc who can tank for you, so its safe to use Static Field in closer distance.

There is simply NO spell that can drain a huge group of monsters to HALF their amount of life than Static Field. Would never play without it.
Be that you use max-block or vita build where you teleport fast its really all about using the right tactic to escape attacks. There are alot of means to reach that goal.

What exactly would you do with that 1pt. I hope you are not going to tell me that by saving that point you will alter the damage output you already have to do more damage than by using a 1pt Static Field, that usually is a 12-15 pt s Static Field. That 1 pt might boost your damage a little bit, but that it!

Would i play without Teleport? If so i could just go and play Paladin or any other char not using Teleport. Same goes for me with Static Field, ot even Telekinesis. There is no better way than disabling bosses, that are immune to your skills, by knocking them back with Telekinesis and stunning them, so your Merc can tear them apart.

Just because you are not very good at using a skill, doesn't mean it will work properly when you know how!
 

Gabber_Roid

Diabloii.Net Member
Well, in my runs, I hardly every switch over to static once I'm in Nm/Hell... so to me it would be a wasted point. I figure if I don't put it in there, I won't be tempted to use it :D Plus too much of a hassle to me to switch around to using it, then switching back, I'll just concentrate on the main attack and dodging.
 

Ankeli

Diabloii.Net Member
i only find myself staticing cold immunes for my merc and ball to kill him faster ^_^
 

Dahmer

Diabloii.Net Member
i always put a point in it just in case u really need it

2 examples (meteorb boostsorc btw) :
dia hell, pretty damn useful if u drop meteors & do static
fire & cold immunes, easier for your merc to kill if you do static

if u cant think of any reason to need/use static then dont put a point in it :)
 

Gabber_Roid

Diabloii.Net Member
Crude, didn't think down the line to Cold/Fire immunes and my merc.... .hmmph looks like I'll be putting a point in static anyhoo.

Bad thread.
 

Euro-Crash

Diabloii.Net Member
Gabber_Roid said:
Crude, didn't think down the line to Cold/Fire immunes and my merc.... .hmmph looks like I'll be putting a point in static anyhoo.

Bad thread.
LOL...not so much a bad thread. To be honest, I rarely use Static Field. However, there are those special occassions where I find it extremely useful. If you are starting a new sorc, the lvl 6 req for SF comes in handy considering you may be in act 2 by lvl 15-20. The pathetic range at this level makes it dangerous to use, especially in HC...but it is useful nonetheless.

Static Field on Act Bosses early on in your career can save your butt. And, there is nothing like taking a Diablo clone or Diablo himself down to half their hit points in just a few short seconds...but as for the long-term use of this skill, I do not really use it. In fact...I think it is just reassuring to know it is there...when I really need it...sort of like that fifth of Jim Beam I keep behind my bed. (LOL)

Enjoy!
 

Gaza0469

Diabloii.Net Member
I dont leave home without Static field!!

Like Mel said , 14 points is all you need.

Its great for doing MF, run upto mephi, get your merc to tank, zap Mephi a couple of times, rain either blizzard or meteor on him, and its all over in a couple of seconds.

Much faster than just relying on meteor or blizzard to do the job.

Mind you, do you guys remember how cool it was back in 1.08 ??

You could zap things that were well and truly off your screen!! Those were the days :)
 

melianor

D3 Wizard Moderator
Gaza0469 said:
You could zap things that were well and truly off your screen!! Those were the days :)
You still can, though you will have to max Static Field to achieve an offscreen draining.
 

Sartok

Diabloii.Net Member
melianor said:
You still can, though you will have to max Static Field to achieve an offscreen draining.
Sounds a little like the questions concerning the use of CE to me... but this is the wrong place for that... :drool:
 

MrScythes

Diabloii.Net Member
No one can convince me of the fact that their main kill skill is faster in getting mephi/dia(clone)/baal to 50% of their health than static.

Plus, I'm the kind of guy that starts of protecting his merc, seeing to it that he remains my lvl untill I hit lvl 25 and go do baal runs till I'm lvl 80. Than I remember "hey, didn't I have a merc... oops". Lvling your merc goes so much faster with static (and enchant, but that's another story).
 

melianor

D3 Wizard Moderator
MrScythes said:
No one can convince me of the fact that their main kill skill is faster in getting mephi/dia(clone)/baal to 50% of their health than static.
With the right equipment Mephisto will die in 2-3 Blizzard casts. The time it takes to cast Static Field to half and then kill with Blizzard is possibly either the same time, but basically, yes you can drain just as fast as Static Field does.
 

MrScythes

Diabloii.Net Member
Ok, maybe if you have a lot of +skill items (which lowers your MF, not really what you want around Mephisto) or with a lot of +cold skillers (which a lot of people don't have).

I take him down with 6 blizzards in MF gear, so technicly speaking you could be right. Then again, does the same go voor Diablo Clone or Baal?
 

melianor

D3 Wizard Moderator
MrScythes said:
Ok, maybe if you have a lot of +skill items (which lowers your MF, not really what you want around Mephisto) or with a lot of +cold skillers (which a lot of people don't have).

I take him down with 6 blizzards in MF gear, so technicly speaking you could be right. Then again, does the same go voor Diablo Clone or Baal?
From what i know pure Blizzard Sorceress is the fastest DClone and Baal Killer around. Since with the "optimum" gear you will be doing double displayed the damage (!!!) you could indeed be faster since both DClone and Baal have high life. I only know this from Mephisto, otherwise Static Field all the way :)
 

pryzmatik2

Diabloii.Net Member
MrScythes said:
Ok, maybe if you have a lot of +skill items (which lowers your MF, not really what you want around Mephisto) or with a lot of +cold skillers (which a lot of people don't have).

I take him down with 6 blizzards in MF gear, so technicly speaking you could be right. Then again, does the same go voor Diablo Clone or Baal?

I have around 4k blizz and 600% MF and I take him down in 2-3 blizz's
 

Stephenjha

Diabloii.Net Member
melianor said:
From what i know pure Blizzard Sorceress is the fastest DClone and Baal Killer around. Since with the "optimum" gear you will be doing double displayed the damage (!!!) you could indeed be faster since both DClone and Baal have high life. I only know this from Mephisto, otherwise Static Field all the way :)
Cold mastery is indeed a beautiful thing. :yep: I have found that my pure blizz sosa takes meph down so fast that there really is no need to static. But I find static very useful for baal. I love joining baal runs and jumping into the chamber as the othe players head off to the next run. Suck up the XP to myself (currently 97 working towards 98) and join the next run.
 
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