UnRegistred said:
Do we have to play with -75% resist in hell mode to hit the 400% mf ?
I tend to put MF% pretty much down in the list since it doesn't help a lot, so I'm getting close to 300 --- with maxed resists, almost my full +skills, decent life+mana pool, decent life+mana regen etc. Heck, I even have some damage reduction and CBF --- as a caster
The "trick" for me was to completely ignore MF to start with, and only add MF if there are no better options. I don't have SOJs/BKs and no real "must have" for the ring slots, so I'm wearing MF rings instead (one of them with +mana, which never hurts). I have ptopazes in armor and helmet. I have an amulet with 23% MF as secondary mod, I have a gheeds and some small MF charms. And I have Gull on weaponswitch (no MF shield for me; I have the same shield on both switches), which is my only compromise towards MF (granted, it's a safety measure as well --- AoKL can be a pretty dangerous wand).
The small charms, of course, are subject to be stashed away if I need the space for skillers: I only have the annihilus, gheeds, a few resist charms (I get almost maxed resists without charms, so these just provide the last few %) and mf charms.
I've always thought about making a char to be more MF centered, but this has a number of disadvantages:
- MF% doesn't really do a lot: it doesn't hurt if you have it, but it doesn't matter if you don't. So I really prefer the brute force char that just walzes everything down that happens to be in the way: "We walk in the dark places no others will enter". I still recommend getting at least SOME mf via charms, unless that's absolutely impossible --- MF has extremely diminishing returns, but this also means that the first 100% will do much more than the next 100%.
- putting a lot of MF% into the gear means I'll need some very expensive items in some slot to get at least some survivability and killing power
- I'm playing a necromancer, so normal gear is cheap. MF% gear, on the other hand, means I'll have to compete with zillions of sorcs trying to get (mostly) the same items