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Another Runeword Issue Thread

Discussion in 'Diablo 2 Community Forum' started by maakshif, Jul 25, 2010.

  1. maakshif

    maakshif IncGamers Member

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    Another Runeword Issue Thread

    I tried to make a 'White' wand for my necro on US East Ladder, shopped a 2 socket wand from Norm Drognan with my 82 Sin, and then socketed the Dol + Io in that order...this is for a summoner until I can get an Arm of Leoric or another good summoning wand, hence why I shopped with raise mage and raise skeleton mods

    The original mods on the shopped wand were:

    7% life stolen per hit
    +2 Raise Skeletal Mage
    +1 Raise Skeleton
    50% Damage to undead
    Socketed (2)

    The only thing that happened after adding runes was:

    7% life stolen per hit
    +2 Raise Skeletal Mage
    +1 Raise Skeleton
    Hit Causes Monster to Flee 25% (from Dol)
    +10 to Vitality (from Io)

    50% Damage to undead
    Socketed (2)

    Did the 7% life stolen mod cause the issue or what could have been the problem?
     
  2. IncubatorJones

    IncubatorJones IncGamers Member

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    Re: Another Runeword Issue Thread

    7% life stolen per hit

    That means it's a magical wand. You can only make runewords into white items
     
  3. maakshif

    maakshif IncGamers Member

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    Re: Another Runeword Issue Thread

    'doh...i knew that...moron moment...thanks
     

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