Another PvP tournament! woah! Kabal's PvP tourney is winding down, so it's about time we have another. This time however the rules are gonna be a little different (but not by much, I promise). The start date is not yet set, I'm thinking in 2 weeks times, this is open to discussion so please tell me when its best for you and I'll try and accomodate as many people as possible. I'd like it to start the tournament on a weekend, so most of the duels can be cleared up straight away, then if people missed some they can organize games during the week. If there are any prizes in this tournament, I will not participate. Feel free to donate to the prize pool by emailing them to me at [email protected]. That's different from my hotmail account, so whatch out! I never check my hotmail account. Tournament Format: Round robin best of 5 (first to reach 3 wins) same as kabal's tournament. Top 16 people with the most wins move on to the elimination round. Elimination round will start a week after the round robin so this tournament should be done fairly fast, 2 weeks tops. The top 16 will be seeded completely by random and games will be best of 7 (first to reach 5 wins). Onto the stickiest part of any pvp event - the rules. I'm going to use a combination of the sp rules and clan honor rules, they're almost the same to start with anyway. If you haven't heard of clan honor, it's an organization started by Garbad_the_weak and they have their very own forum here at diabloii.net. It was designed to keep all the classes as fair as possible, while encouraging as much variety as possible and to that extent they've suceeded far better then any other rule set to date. First here's the rules specific to this tournament: *You can use a stash to swap gear in between duels, however, once the tournament starts you cannot mule on/off gear until the top 16 elimination. *You must use the same character during round robin, no switching. *when the top 16 starts you can play with a different character and swap as much gear as you want. As soon as elimination starts however your items and character are locked, you can no longer change anything. *Only 1 high rune per participant, a high rune includes vex and up, sorry EBOTD users You have my sympathy :lol: You can whine all you want about this ruling, this'll cut down on cheating and make things more fair in general. Finally, here's the rest of the rules straight from clan honor, I've modified them slightly to include some SP rules that everyone around here holds sacred such as: *Participants can duel outside of blood moor if they wish. *I've banned the use of marrowalks on necromancers who use bone spear/spirit. I don't think the sp forum is ready for full powered necros *Concentrate + holy hammer at the same time, the sp forum doesn't like hammerdins even though they're very beatable even by melee characters, so they're basically still nerfed beyond use. *You cannot recast Bone armor or cyclone armor once the duel starts You can see the original clan honor rules here. They might seem long, but they're really not because they're divided up into 3 parts, long range, medium range and melee so you only need to read the rules that apply to your character. Don't worry this is all explained if you're confused, read on: DUELING RULES â€œLegit Rulesâ€ These rules are intended to prevent exploitations of the game. * NO DUPES of ANY kind, including 3/20/20, 40/15, and classic dupes. For a list of known dupes see the CH website. * NO HACKS of ANY kind. This includes maphack while dueling, hacked items, etc. * No .08 items â€œManner Rulesâ€ These rules are intended to prevent annoying behavior and to organize the duels. * Duels are held in Nightmare on the Blood Moor unless both participants agree to dueling somewhere else. * No potions, shrines, wells, mercs, or leaving the chosen dueling area. * No Slow -- including Holy Freeze, slow missle, Decrepify, and slow target % items (such as clegs). * No intentional lagging or grossly defensive play (such as avoiding combat for a long time to regenerate your life). BALANCE RULES * NO TELEPORT. This includes charges on items, enigma, AND the sorceress skill. Dragon Flight IS allowed. Enigma can still be worn, but the teleport skill cannot be used. * NO use of any skill on CALL TO ARMS. Only barbarians may use BO, shout, or battle command. Barbarians may use CTA to boost their BO if they wish. (Note: MA sins are an exception to this rule and MAY use CTA). * Off Class Skills other than oak, bo, and teleport ARE allowed unless otherwise stated. * NO use of OAK SAGE unless you are a Druid. * NO use of BONE PRISON. * No POISON CHARMS are allowed to be used. Poison from skills IS allowed. * The following skills cannot be cast, either by % to cast or charges (items may be used if the charge/% is not used): a. Lower resist b. Decrepify c. Slow Missile d. Amplify damage e. Life Tap (this includes exile) Charges or % to cast of other skills MAY be used (including enchant). Runwalk/Resist Tiers Runwalk and max resists/absorb are all based off of attack range in CH. The basic principle is the easier it is for you to do massive damage at long range, the less runwalk and resists you are allowed. In the case of hybrids, the limit is based off of your LONGEST range attack. Please click here to see a listing of what common builds are in what tier. If you have any questions concerning this, reply to this thread. LONG RANGE DUELERS (Greater than 1 screen effective range) 1. No +max resist items, no absorb other than 1 raven frost, waterwalks, and tgods. 2. 90% runwalk max or 30% runwalk + any runwalk from a skill (vigor/bos) (8.24/8.6 yps). MID RANGE DUELERS (Effective range of more than melee, but less than 1 screen) 1. 10% max resist per elemental max (85/85/85) or 1 absorb item per element 2. 105% runwalk or 75% runwalk + any from a skill max (8.44/9.6 yps) MELEE RANGE DUELERS 1. 90% max resist or 1 absorb item per element. 2. 120% runwalk or 90% + any from a skill (8.64/9.84 yps) NOTES: * Max Posion resist is 85% resist for all classes. PLR is not capped. * rising sun is banned * Nightwing + snowclash may be worn on a cold sorc if she doesnâ€™t use raven frost Class Specific Rules NECROMANCERS * Necros may not use the following skills in any form: i. BONE SPIRIT (in team duels) ii. Bone Prison iii. Amplify Damage iv. Decrepify v. Clay Golem * Necros MAY use Lower resist and Life tap (no other class can). * Marrowwalk cannot be worn on a Necromancer that uses Bone Spirit, or Bone Spear. PALADINS * Paladins may not use the following skills in any form: i. Holy Bolt ii. Holy Freeze * Concentrate and Blessed Hammer cannot be used at the same time * Paladins MAY aura stack * Paladin Resistance auras may NOT be used to exceed normal resist caps for your tier. * Paladins may have only 1 point base into Prayer (more from + skills is ok) No other classes have specific rules. All general rules still apply. NOTE: If the rules do not specifically forbid something, it is allowed. For example, Sins May use WW from chaos, paladins may aura stack, sorcs may shapeshift, any class may use widowmaker, etc. Variants are encouraged. If you have any questions about what rules apply to an idea you have, contact Barren, or discuss them in this thread. I'm a good php coder, so I can whip up some forms that'll allow people to register, report matches and scores via a webpage. If I can find a host (don't worry, I will) this will be a reality.