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Another item generation question.

Discussion in 'Single Player Forum' started by TheNix, May 29, 2008.

  1. TheNix

    TheNix IncGamers Member

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    Another item generation question.

    I've been reading Hrus' item generation thread and it has left my with a question. :rolleyes: IIRC if a specific unique item has already dropped in the game and if the item is calculated again within the same game it is automatically made into a failed unique rare. My question is, if an item has already been created as a failed unique rare, because of mlvl or what ever, is that counted as the created unique item of that type for that game.
     
  2. Mursilis

    Mursilis IncGamers Member

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    I would imagine that in that instance, since the unique didn't actually drop that a failed unique rare will not count as the unique dropping. Granted I have nothing to back that up with, but common sense tells me that's how it should work.
     
  3. Skinhead On The MBTA

    Skinhead On The MBTA IncGamers Member

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    Re: Another item generation question.

    To be honest, I reckon it's the other way round. The game tried to generate the unique, but couldn't, but I would think that since it did try to drop the unique, it would count as having dropped in that game.

    Like Mursilis, I have nothing to back it up with. Maybe try in the Statistics forum.
     
  4. TheNix

    TheNix IncGamers Member

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    Re: Another item generation question.

    The thing is both of these options seem perfectly valid. It's amazing what you think about when you cannot get to sleep. :tongue:
     
  5. muzzz

    muzzz IncGamers Member

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    Re: Another item generation question.

    It doesn't work that way. The game doesn't "fail" a specific item when qlvl > mlvl. After selecting base item type and quality, the it makes a list of all items of that meet those criteria and have qlvl <= mlvl. If that list is empty, it drops a failed item. The game doesn't pick a specific set/unique item until after that.



     

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