Another IK Werebear
1.Stat Points.
Strength: 167 (232).
Vitality: Rest.
Dexterity: base.
Energy: base.
2.Items.
Helm: Jalal's Mane Totemic Mask.
Weapon: IK Stone Crusher Ogre Maul.
Armor: IK Soul Cage Sacred Armor.
Belt: IK Detail War Belt.
Gloves: IK Forge War Gauntlets.
Boots: IK Pillar War Boots.
Amulet: Highlord's Wrath.
Ring1: Raven Frost.
Ring2: Bul-Kathos' Wedding Band.
Charms: Resists, AR.
Switch Weapon: Fleshrender. Fast low-phys-damage wand with fire/lightning damage.
Switch Shield: Sigon's Guard.
Socketing.
IK Stone Crusher gets 2 ED/IAS jewels. This makes 70IAS weapon.
Jalal's Mane gets ResAll/IAS jewel. IK Forge 25IAS + Highlord 20IAS + Jalal's Mane 15IAS = 60IAS. This makes 7FPA.
IK Soul Cage gets ResAll jewel or ED jewel.
3.Skills
Shape Shifting.
Werewolf. 1 skillpoint
Lycanthropy. 20 skillpoints. Life, duration.
Werebear. 20 skillpoints. Life, damage, defense.
Feral Rage. 1 skillpoint
Maul. 1 skillpoint
Fire Claws. 20 skillpoints. Main attack. Fire damage, AR boost.
Shockwave. 1 skillpoint. Helps. Sometimes.
Summoning
Raven. 1 skillpoint
Poison Creeper. 1 skillpoint
Oak Sage. 1 skillpoint. Life. But dies too easily.
Spirit Wolf. 1 skillpoint
Carrion Vine. 1 skillpoint. Disposes of dead bodies. Heals.
Dire Wolf. 1 skillpoint
Grizzly. 1 skillpoint. Meat.
Elemental
Firestorm. 20 skillpoints. Fire Claws synergy.
First max Lycanthropy, then Fire Claws 10, then alternate between Fire Claws and Firestorm, then max Firestorm, then max Werebear.
91 skillpoints. Then what? Molten Boulder to boost Fire Claws? Dire Wolf to boost Grizzly's life?
4.Mercenary.
Act2 nightmare defensive mercenary.
5.How to use.
Hit them. Then again. Repeat until they die. PI die to Fire. FI die to physical. Others just die twice as fast.
Iron Mainden: use the switch wand and Fire Claws on Oblivions, cast Grizzly to distract others.