Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Andariel & Mephisto Drops Based on /Players Setting if

Discussion in 'Single Player Forum' started by FrostBurn, Sep 3, 2006.

  1. FrostBurn

    FrostBurn IncGamers Member

    Joined:
    Oct 6, 2005
    Messages:
    2,255
    Likes Received:
    0
    Trophy Points:
    346
    Andariel & Mephisto Drops Based on /Players Setting

    This test was prompted as a result of this thread.

    Aim
    To ascertain if the quantity of a boss's drops were based on the players setting that they were spawned on, or the players setting that they were killed on.

    Method
    An area clear of dead tiles was selected, to ensure that drops could take place. For Andy, the location of death was the beginning of her tatty red carpet. For Meph, the location of death was on the centre of the sun sign just above the portal to hell. All nearby monsters were killed, and no items were left on the locations of death to prevent confusion with boss drops.

    Both Andy and Meph were spawned at /players8. My Blizzballer, Elentari, and her HF merc, Azrael, reduced their life down to a sliver. She then teleported away, set the players setting to 1, and returned to finish them off.

    The number of drops were noted, with a distinction being made between useful items (e.g. armours, weapons, jewellery) and junk items (e.g. gems, gold, arrows).

    Results
    Andariel
    1st try: 3 useful, 0 junk
    2nd try: 4 useful, 0 junk
    3rd try: 4 useful, 0 junk
    4th try: 3 useful, 1 junk
    5th try: 4 useful, 0 junk
    6th try: 3 useful, 0 junk
    7th try: 1 useful (Isenhart's Case :tongue: ), 1 junk
    8th try: 3 useful, 0 junk

    Mephisto
    1st try: 5 useful, 0 junk
    2nd try: 4 useful, 2 junk
    3rd try: 6 useful, 0 junk
    4th try: 5 useful, 1 junk
    5th try: 2 useful, 1 junk
    6th try: 1 useful, 5 junk
    7th try: 4 useful, 2 junk
    8th try: 4 useful, 2 junk

    Analysis
    In Andariel's case, it is clear that her drops are based on her players setting at point of death, and not based on when she was spawned.

    In Mephisto's case, the 5th try dropped a total of 3 items, and the 1st try dropped a total of 5 items, with the remaining four tries yielding 6 items each. There is some evidence that Mephisto's drops are affected by the players setting at point of death, but this is offset by his (probable) lower chance of a 'no drop' at lower players setting compared to Andariel.

    Of Interest
    I did 4 runs each at /players8, just to compare.

    Andariel
    1st try: 6 useful, 0 junk
    2nd try: 5 useful, 1 junk
    3rd try: 6 useful, 0 junk
    4th try: 6 useful, 0 junk

    Mephisto
    1st try: 5 useful, 1 junk
    2nd try: 4 useful, 2 junk
    3rd try: 6 useful, 0 junk
    4th try: 3 useful (1 Metalgrid, I'm giving away, see Give-Away Thread), 3 junk

    Which indicates that the 'no drop' chance is extremely small at /players8.
     
  2. Sint Nikolaas

    Sint Nikolaas IncGamers Member

    Joined:
    Apr 9, 2004
    Messages:
    3,937
    Likes Received:
    8
    Trophy Points:
    256
    This pretty much also means that you can spawn bosses at p1 and just before you kill them change to p8 to get a better drop from an easier boss. This is considered cheesy though.
     
  3. diablo loves donutz

    diablo loves donutz IncGamers Member

    Joined:
    Aug 22, 2005
    Messages:
    1,390
    Likes Received:
    0
    Trophy Points:
    466
    Well than slap me on a burger and call me cheddar, haha. Sorry, just had to say that. Very good tests frostbburns, I feel proud of myself sort of that this thread was inspired by mine, lol. but yes, very good tests. Thnaks again for the help, I appreciate it a lot.
     
  4. Cattleya

    Cattleya IncGamers Member

    Joined:
    Oct 18, 2004
    Messages:
    4,226
    Likes Received:
    1
    Trophy Points:
    346
    I posted this in the other thread, but I'm moving it here since it makes more sense.

    Here is the link to the thread where RTB did the testing:

    http://forums.diabloii.net/showthread.php?p=3615063#post3615063

    (RTB set up a mod that would drop potions 50% of the time at /p1 and 100% at /p3.)


    The problem with testing on bosses is that it is very hard to control the conditions like bad drop tiles and other monsters droping stuff. (I couldn't get a clean result when I tried to test Andy.)
     
  5. FrostBurn

    FrostBurn IncGamers Member

    Joined:
    Oct 6, 2005
    Messages:
    2,255
    Likes Received:
    0
    Trophy Points:
    346
    I'm too tired to read all of that link at the moment Cat, but if you look at my methodology section, you'll see that I was meticulous in ensuring that the boss was killed in a big area clear of dead tiles. I even killed all the monsters nearby first (froze them with GS so no bodies), picked up all the items and dumped them in a corner, and lured the boss to that area before killing him/her.
     
  6. jrlafrance

    jrlafrance IncGamers Member

    Joined:
    Nov 29, 2004
    Messages:
    2,587
    Likes Received:
    0
    Trophy Points:
    255
    What is this talk about "dead tiles"? I've never heard of that before. I thought the only monster (on a regular basis) that you could "lose" drops from was Baal, and then only if he was close to the edge of the platform. I know you can lose drops from gloam, bat, and other flying monster types if the die over water, or off the edge of a cliff, but I've never heard of the other before. Is this something that can be confirmed with hard evidence?
     
  7. Hrus

    Hrus IncGamers Member

    Joined:
    Jul 6, 2003
    Messages:
    7,279
    Likes Received:
    1
    Trophy Points:
    346
    I agree with jrlafrance, I have never experienced a no-drop from Act boss in 1.10+. If I run on P5, I never got less than 6 items...

    @Frostburn: Gems are not considered "junk", it came under the same category as runes - "good". In system of treasere classes in Diablo, "junk" are potions, scrolls, arrows...
     
  8. Hrus

    Hrus IncGamers Member

    Joined:
    Jul 6, 2003
    Messages:
    7,279
    Likes Received:
    1
    Trophy Points:
    346
    OK, my quick test on Mephisto:

    P1 spawned, P8 killed:
    6,6,5,4,6,5 items

    P5 spawned, P1 killed
    6,6,4,6,6,3 items

    I only teleported few TP away from him and not left his area by Townportal.
    It seems that it works if you downgrade the player settings, but not when you upgrade it. FrostBurn can you confirm my tests?
     
  9. Cattleya

    Cattleya IncGamers Member

    Joined:
    Oct 18, 2004
    Messages:
    4,226
    Likes Received:
    1
    Trophy Points:
    346
    I've had Andarial drop nothing on several occations. I haven't had that problem since I've gone to /p5 and been more careful about where I kill her, but I've definately had it happen more than once.

    It would be interesting if the spawn/kill thing only works one way. I don't think RTB's tests tried both, since it really doesn't make any sense that it would be different. (Silly us, expecting logic. :grin: )
     
  10. Ariadne

    Ariadne IncGamers Member

    Joined:
    Aug 24, 2006
    Messages:
    8,933
    Likes Received:
    285
    Trophy Points:
    142
    what's this p1 and such?
     
  11. grogs

    grogs IncGamers Member

    Joined:
    Sep 1, 2004
    Messages:
    1,259
    Likes Received:
    0
    Trophy Points:
    121
    if you type /playersX (where x is 1-8) into the chat window it'll simulate that number of unpartied players in the game
     
  12. Ariadne

    Ariadne IncGamers Member

    Joined:
    Aug 24, 2006
    Messages:
    8,933
    Likes Received:
    285
    Trophy Points:
    142
    ???? theres no chat window in single play, and with single play you always play alone, not with 8? I'm sorry, but I don't understand it
     
  13. aman

    aman Assassin Moderator

    Joined:
    Mar 23, 2005
    Messages:
    6,095
    Likes Received:
    0
    Trophy Points:
    255
    Press enter to get your chat menu up

    On realms the more people there are in the game the harder the monsters get/you gain more experience/drop chances are increased.

    In single player we can set the game to what player setting we want to make it harder/easier , you are still playing alone
     
  14. grogs

    grogs IncGamers Member

    Joined:
    Sep 1, 2004
    Messages:
    1,259
    Likes Received:
    0
    Trophy Points:
    121
    Hit enter in game, viola, chat window.
    Hence the Simualte the number of unpartied players. Monster Hp goes up 0.5 for every additional player, exp goes up etc......
     
  15. Ariadne

    Ariadne IncGamers Member

    Joined:
    Aug 24, 2006
    Messages:
    8,933
    Likes Received:
    285
    Trophy Points:
    142
    Ok let me get this straight......in single player, you open the chat menu with enter. That gives you a menu in which you can change the number of players. And despite that you're single, you can enter "8" in there pretending to be with 8 players?
    Never thought of that.:scratch:
     
  16. Sint Nikolaas

    Sint Nikolaas IncGamers Member

    Joined:
    Apr 9, 2004
    Messages:
    3,937
    Likes Received:
    8
    Trophy Points:
    256
    It's not really a ''chat menu'', if you press enter you get a grey box at the bottom of your screen. Then you can type all you want. This chat box is just so you can talk to people when you MP or are on Bnet.
    However in SP you can also use this box to activate the ''extra players command''. Normally you can't have more then one player in SP (without TCP/IP), with this simulation you can. If you MP and someone joins your game you see the words ''someone enters the world, diablo's monsters get stronger'' or something like that. If you type ''/playersX'' or ''/players X'' where X is a number between 1 and 8, you simulate that number of people joining your game. Hence the monsters get more tough, drop better/more, give more exp and more of the likes. Read trough the stickies to get more information.
     
  17. Ariadne

    Ariadne IncGamers Member

    Joined:
    Aug 24, 2006
    Messages:
    8,933
    Likes Received:
    285
    Trophy Points:
    142
    Lovely!
    I tried reading the stickies and with the exception of the one about abbreviations, they never gave many answers, just a whole pile of more questions. I may have been playing Diablo2 for a while now but I never got any further than reading the info on the Arreat Summit, this all is new to me.

    so the command is " /playersX " . I'll try that next time with my sorc, thanks!
     
  18. FrostBurn

    FrostBurn IncGamers Member

    Joined:
    Oct 6, 2005
    Messages:
    2,255
    Likes Received:
    0
    Trophy Points:
    346
    Ok, same Method as in my starter post, but spawning at /players1 and killing at /players8. Following Hrus's correction, I've included gems (and runes) as useful items, while all other white items as junk items.

    Andariel
    1st try: 6 useful, 0 junk
    2nd try: 3 useful, 0 junk
    3rd try: 5 useful, 0 junk
    4th try: 3 useful, 0 junk
    5th try: 2 useful, 0 junk
    6th try: 4 useful, 0 junk
    7th try: 3 useful, 0 junk
    8th try: 6 useful, 0 junk

    Mephisto
    1st try: 5 useful, 0 junk
    2nd try: 5 useful, 1 junk
    3rd try: 6 useful, 0 junk
    4th try: 4 useful, 2 junk
    5th try: 6 useful, 0 junk
    6th try: 5 useful, 0 junk
    7th try: 5 useful, 0 junk
    8th try: 5 useful, 1 junk

    Conclusion
    Taking into account the data in both my starter post and this post, spawning at /p8 and killing at /p1 will give drop chances at /p1.

    Spawning at /p1 and killing at /p8 will still give drop chances at /p1.

    Of note, notice how small the difference in the 'no drop' rate is for Mephisto when spawned and killed at /p1 and at /p8.

    (Sadly, no Metalgrid to give-away this time round):tongue:
     
  19. Phosheez

    Phosheez IncGamers Member

    Joined:
    Feb 4, 2004
    Messages:
    658
    Likes Received:
    0
    Trophy Points:
    165
    I should have mentioned this with all the meph running ive done now. I always run him on /p1 for this reason. His no drop chances seemed to be low enough as is that it really doesnt make a whole lot of sense to increase players unless you want experience. However, for you uber sorc users out there it probably doesnt take too much more time to kill on higher players settings anyway. I was running with zealot so I certainly noticed the difference.
     
  20. Ardo

    Ardo IncGamers Member

    Joined:
    Mar 23, 2006
    Messages:
    526
    Likes Received:
    0
    Trophy Points:
    120
    I have heard something about it is best to run Mephisto at players3, that he always gives as much as he can at that and there is no point in going higher (only experience). Can someone confirm this?
     

Share This Page