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And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

Discussion in 'Diablo 3 General Discussion' started by digitalforce, Jan 19, 2012.

  1. digitalforce

    digitalforce IncGamers Member

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    And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012

    While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

    We’re changing some of the systems we’ve gotten the most feedback on both internally and from the beta test, including crafting, items, core attributes, and inventory. We’ll go over those changes and the reasons for them. In addition we’re working on major changes to the skill and rune systems that we’re not ready to talk about, but I promise you we can’t possibly ship without a finished skill and rune system. :)

    Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.

    We’re also moving the fifth quick slot button, which is becoming a dedicated potion button. A dedicated potion button is something we went back and forth on throughout development. Recently it became apparent that players need to be aware of their potions for emergency situations. Our combat model doesn’t promote or even allow chugging potions in rapid succession, but they’re certainly useful when you run into a string of bad luck with health globes, or if you just get in over your head. This is one of our newest changes, so the button and mechanics don’t actually function in beta Patch 10, but that’s our intent and you’ll be seeing it supported in future beta updates.

    The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the Mystic artisan. As we look at the big picture, the Mystic simply wasn’t adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we’ll revisit the Mystic and enhancements at a later time. Removing her from the game took some time, but it’s nowhere near the efforts that would be required to flesh out a better customization system. We hope she’ll be able to join your caravan in the future, but for now we’re going to focus on the extensive customization options the game already offers.

    We're also looking at systems we’ve created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals.

    So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.

    [​IMG]

    The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.

    [​IMG]

    One other important change is that common (white) items will no longer be salvageable. We found that it caused a few itemization issues, but mostly this is due to a general philosophy shift on the importance of items. Previously, our thinking was that when an item dropped it should always be useful to you in some way, either the stats could be an improvement for you, or in the case of white items you could break it down and craft something better. Through a lot of play testing we have come full circle to the Diablo II methodology -- a lot of stuff that drops just isn’t worth picking up. Diablo II captured the loot piñata feel by dropping a lot of crap, mostly arrows and bolts, and we of course still very much want that feeling of item-explosions. To do that we need to be able to balance the value of items to how many we’re throwing at you.

    This leads us to the last change I'll be detailing today:


    We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality, and the benefits each stat provides is being broken down as:


    Strength
    +Barbarian damage
    +Armor

    Dexterity
    +Demon Hunter damage
    +Monk damage
    +Dodge ​

    Intellect
    +Wizard damage
    +Witch Doctor damage
    +Health from globes ​


    Vitality
    +Health​


    We're dropping Defense, Attack, and Precision as attributes, Armor is taking over for what Defense used to provide, +Physical Resist will take over for Armor, and +Chance to Crit will fill in for Precision. Obviously these stat changes are one of the bigger systems changes we're currently working on as they have far reaching requirements to re-itemize and balance the game.

    This change makes the stats more intuitive and fixes some of the itemization issues we were running into. We want to make it clear that junk items aren’t worth picking up, and make it easy to identify other items as not for your character. We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items, both for your class, and in general. By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system.

    By and large these changes have little impact on which items you’re going to want. The item hunt has always been based on secondary stats and affixes, and we’re working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we’ve been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities.

    Moving on, with the removal of the Cauldron of Jordan, Nephalem Cube, and by moving Town Portal to the skill panel, we're now displaying character stats directly on the inventory UI. Now you can see your stats go up and down as you try on different items. All the same info is available; we’re just streamlining the UI, making it more useful. It might seem insignificant but we're pleased with the results.

    [​IMG]

    All of these are changes that will in one way or another be seen in the latest beta patch, and so we hope that those of you with access please try them out and let us know what you think in the Beta Feedback forum.


    There’s a lot of work left to be done, though. We’re constantly tuning and making balance changes; it’s a massive task. Some of these changes can be seen in the beta, like changes to item rarity, the levels at which we introduce affixes, and how many affixes enemies can roll up. Some you can’t see in the beta, like balancing the difficulty of the entire game for four different difficulty levels, adding tons of new affixes, creating legendary items, filling out crafting recipes and itemization, working on achievements, and implementing Battle.net features. We’re also working on a number of other large systems changes -- specifically with the skill and rune systems. We're not quite ready to share what those are just yet, but we look forward to being able to do so in the near future.


    We want Diablo III to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released.
     
  2. Neumannium

    Neumannium IncGamers Member

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  3. digitalforce

    digitalforce IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    There is a HUGE difference between POLISH and "OH CRAP.. we are gonna completely change the change every 6 months" -- I am a bit disgusted honestly. Wasn't Early 2012 supposed to be an honest estimate? If so, they are horrible liars.
     
  4. Bowzer

    Bowzer <a href="payments.php">IncGamers Site Pal</a><br>D

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Best buy Canada just sent me an e-mail saying they expect the game to be in their warehouses on June 30th.

    The changes are exactly what I've been looking for though, look at how they are changing attributes!
     
  5. Muggs

    Muggs Clan Officer - US West Hardcore

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet.



    This is what I didn't want to see but expected it. Q1 is still remotely possible but slipping away very very quickly or at least that is what I keep telling myself.
     
  6. digitalforce

    digitalforce IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Muggs, while I used to be optimistic, we are all getting taken for a ride. How many years of development total? 5 years? Almost every single aspect of the game has changed SEVERAL times.. and that isn't even mentioning the last 6 months.

    While I am sure the finished product will be nice, this is getting beyond insane...
     
  7. Karpalo

    Karpalo IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Argh! what the hell Blizzard. Seriously.

    The new attribute system still makes kind a sense tho. Now every class won't be competing over the exactly identical items.
     
  8. TheDestructor

    TheDestructor IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    LOL! They have a lot of work to do. Not first quarter, that's for sure. None of the changes bothered me too much, all sound fine. You'd be hard pressed to label anything here terribly controversial, though I guess they're saving that for the skill and rune changes, which I was bummed they didn't include. I mean, that's really all anyone wanted to see. I really like the return of STR/DEX/INT/VIT. The other stat system was a bit er...abstract for my tastes.
     
  9. Kahilm

    Kahilm IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Looks like I'm picking up a bottle of Jack tonight to drown my sorrows. I was really hoping to play this ****ing game sometime in my lifetime, but who knows when it will be released. Certainly not "early 2012," that's for ****ing sure.
     
  10. Neumannium

    Neumannium IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Can't see Q1 if they're not ready to even tell us what the skill and rune changes are, or even give us a hint. I'm thinking that whole system is a mess at this point.


     
  11. Bowzer

    Bowzer <a href="payments.php">IncGamers Site Pal</a><br>D

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Am I the only one excited by this post?

    They are addressing the problem of item inflation!!

     
  12. digitalforce

    digitalforce IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    TheDestruct - I agree with a lot of points as well but history speaks best and... what makes you think they won't change all these systems again in 6 months? /slightly joking
     
  13. Muggs

    Muggs Clan Officer - US West Hardcore

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    I think at this point that many of the people who follow the game with the fervor we all do will only be happy with a post that has "And the release date will be ... "


     
  14. TheDestructor

    TheDestructor IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    No, there's a lot of nice things in here for sure. But the overall vibe is definitely a bit discouraging. Though I will say, that reading this really makes me realize how important all these little changes are, and just how far off perfection really is, and I can't help but be a bit glad they're taking the extra consideration. Though others might disagree of course. I don't think there are changes here that make you wonder why they even bother, although the ID scroll thing is pretty forgettable, be he mentioned that himself.

    Yes, I agree Bowzer, this quote makes me excited:

    Before it was like, "Uh, well you can build a crit guy or a defense guy! Or maybe some guy with a ton of health! AWESOME!" Not to mention that many were saying Precision is essentially broken. So glad they caught that! Ha.


     
  15. digitalforce

    digitalforce IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    My worry is not about the changes themselves but without even beta testing RUNES yet, we have a LONG way to go. It's pathetic that they keep stringing us along. They mentioned that they met to see if a Holiday 2011 release was possible but they said Early 2012 instead. That was a blatant lie as they can't even decide stats and portals let alone something massive like runes.

    Over doing it on tweaking.
     
  16. TheDestructor

    TheDestructor IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    I've given up on the release date. Now I just look forward to Jay's next status update. Baby steps, lol.


     
  17. Bowzer

    Bowzer <a href="payments.php">IncGamers Site Pal</a><br>D

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    Damn Rushster already put up an article.

    That's dedication.
     
  18. digitalforce

    digitalforce IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    LOL! Yeah, who cares about actually playing the final game. I just wanna read blog changes and talk in forums about it for the rest of time :)

    Honestly, with runes and AH still in a flux (no pun intended), I think they have bitten off WAY more than they can chew...
     
  19. Muggs

    Muggs Clan Officer - US West Hardcore

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest


    Elly did it not Rushster. Credit where credit is due.


     
  20. prodiii

    prodiii IncGamers Member

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    Re: And with Jay's Update (HERE), I say Holiday 2012 release.. at the soonest

    and thats what you call polishing phase blizzard liars ? changes like that should be done after 2 years of development. "early 2012"? http://www.youtube.com/watch?v=MNZTifzpwkU

    its like - oh we dont want players to go to city just kill monsters, 6 months later - oh we want you to take a break and visit merchants. just ****ing decide what do you want !!!!! this is just ridiculous. its not playing with people - you are just totally lost, you really dont know what you want from your game. i wouldnt expect this game to come any close to 2013 with your "runes and skill systems not ready to talk about"? is there actually any person who still believe you? after reading this Jays post im done with this drama and stupidity again. go make fools of yourself blizzard and whats more make fools of people. you are really good with that. (gonna read the opinions in next days just for fun). not excited anymore.
     

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