There's quite a few interesting tournaments going on at the moment, so this is more of a preliminary stage to gauge interest and get feedback in order to make this tournament better if it does in fact turn into a full tournament later on after some of the other tournaments have had a chance to run their course. Basically, I’m thinking something along the lines of a treasure hunter themed tournament where your character would essentially be limited to using items/gold found in “treasures” on the map. “Treasures” in this sense would include any non-enemy item on the map including chests, pots, racks, corpses (non-enemy corpses), shrines, etc. Here are the basic rules. RULES (pending feedback) Only items and gold obtained from “treasures” may be used. Items dropped from enemies and bosses are strictly off limits- no equipping, selling, cubing, socketing, period. The only exceptions are those special items that are needed to complete specific quests in the game (the Gidbinn, Hellforge Hammer, Khalim’s flail, etc). Countess runes and Radamant’s skill book would NOT be acceptable as they are not necessary to complete the quests and are dropped by an enemy. The Find Item skill is also off limits. Rewards given to you by certain characters for completing quests may be used. For Larzuk and Charsi, only items obtained from chests may be socketed or imbued. Respecs are allowed if done as a reward, not with the cube. Shopping is NOT allowed, though you may repair your gear and sell any items obtained from treasures. This means no shopping for even small items like scrolls, potions, and keys. Hell-forge runes are acceptable as they are found on the map and not dropped by an enemy. The Hellforge hammer and soul stone are necessary to complete the quest. You may use your cube as long as all of the components are obtained from treasures. You may complete the game at any player level, however, you are not allowed to change the player level setting after entering a new area or floor. For example, if you enter the Far Oasis at player 3, you must finish that entire area at that difficulty and chests may only be opened at that setting. NO EXCEPTIONS. You are, however, under no obligation to clear all the enemies. Just remember that your character level is calculated into your score, so the more enemies you can beat the better. Single Pass. Also, no rerolling maps. This means if you need to go back to a previous difficulty level to use a reward you need to wait until you are about to start a new act (or get to another area where you would get a clean break (Arcane Sanctuary, etc.). Hard core, or disqualified after first death or ESC escape. There are no other restrictions in terms of stat point allocation or skills. You can use ATMA or GoMule for an extended stash. Any other forum approved mods are acceptable as well. [EDIT] Gambling IS allowed as long as it is done with legit gold. SCORING So I’m thinking this kind of tournament would be a little more fun with some scoring added to it. This means just simply completing the game wouldn't mean the end of the tournament. Here’s how I’m proposing the scoring. Final Score = (Character Lvl) + (Quest Points) + (Treasure Points) Quest Points 1 point for each Normal quest and cows (31 total points) 2 points for Nightmare quests and cows (62 total points) 3 points for Hell quests and cows (93 total points) Treasure Points 3 points for any Rune obtained from a treasure 5 points for any set item obtained from a treasure 10 points for any unique item obtained from a treasure Quests are considered complete ONLY after the quest box has been deactivated, so you will need to use rewards in certain cases in order to receive the points for those quests. Please keep this in mind when scoring. I've elected to prioritize finding items over finishing quests, as this will shift the focus of the tourney to what I feel makes it the most unique and will help keep people motivated to kick over all those little pots as they progress through the game. So what do you all think about this idea? Does it seem too easy? Too trivial or contrived? Too cumbersome? If so, how could it be improved? I feel that adding the scoring component could help offset the fact that certain builds and characters would find this challenge easier than others. For example, a Necro summoner wouldn't necessarily win the tourney, though it might be easier to finish the game. Any suggestions in terms of the rules or scoring are appreciated. Just for the record, this is not a call to signup! I just want feedback right now, as I'm a little too busy to manage a full tourney at the moment.