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Amplify Damage Wand for Pure Summoner?

Discussion in 'Druid' started by whathappen, Feb 19, 2004.

  1. whathappen

    whathappen IncGamers Member

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    Amplify Damage Wand for Pure Summoner?

    Are there any wands with charges on Amplify Damage that are sold by vendors? If so, which vendors? I was planning to get one for a pure summoner to deal with PSs. Would this be effective?
     
  2. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    why not making a hunter instead?
    i think itll be an overwhelming advantage over the pure summoner.

    if you really want to make a pure summoner, how about having a bow on switch with ITD with an item that does +%chance to cast amplify. or a weapon of any kind that does that.


    edit: oh, i apologize, i didnt even answer your question, i am not entirely sure if vendors sell wands that have amp charges, afaik they dont.
     
  3. Voice

    Voice IncGamers Member

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    you can buy these at the chick that sells potions in act 1. you might have to shop her a bit but im sure pretty sure she sells wands w/ charges. Not positive if AMP charges though
     
  4. whathappen

    whathappen IncGamers Member

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    Kazama, how does a hunter deal with PIs? Are there bows that do sufficient elemental damage in hell?

     
  5. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    well my friend,
    1. most, if not all hunters use Kuko. Ladder hunters do their best to get their Kuko upgraded to elite.
    Two-Hand Damage: (25-28) To (72-81) (48.5-54.5 Avg)
    Required Level: 33
    Required Strength: 53
    Required Dexterity: 49
    Base Weapon Speed: [0]
    +150-180% Enhanced Damage (varies)
    Fires Explosive Arrows Or Bolts [Level 7]
    Piercing Attack (50)
    Adds 40-180 Fire Damage
    +3 To Immolation Arrow (Amazon Only)
    +3 To Bow And Crossbow Skills (Amazon Only)
    its pretty damn neat, the explosive arrows is real nice to have.

    2. a hunter uses (could) elemental spells too, i am not a 100% expert, but IIRC, they use the fire tree more. ie: early stages: firestorm, then later stages: volcano, fissure, some uses armageddon. so, that also would be able to deal with PIs. Unfortunately, if you're in a 8 player group in hell, maybe, they wouldnt do as much damage as if you were a pure fire elementalist (they would have 10 elemental charms ideally, but your build would seem to be needing some summoning charms). but i think you would still do a great deal.

    3. i think the reason why you asked about amp dmg is because amp removes PI off the monsters right? well, there are other ways you can deal with PIs.
    - have buriza on switch
    - have chance to cast amp or amp charges (eg. atmas scarab, a pole/pike on a merc that has it, etc.)
    - have chance to cast decrept or decrept charges (exist?), (eg. reapers toll would be awesome on a merc because it has 33% chance to cast decrepify)
    hmm i think thats all i can remember so far.

    i hope that helped.
     
  6. alainpp66

    alainpp66 IncGamers Member

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    Sufficient elemental damage, I wouldn't say that.

    Looking at WWS though, You get Magic Damage from it's lvl20 Magic arrow(Converts 20% of damage to Magic) along with Deadly Strike and the ability to cast Amp.

    You also get +40 Resists, and the ability to socket X2.

    Amp Charges don't exist on wands. Chance to cast can be found on Amulets, rings and weapons though. (At 5% for lvl1 on Striking). Thinking about it, Charges can only be found on the Gavel of Pain (3 charges of lvl8)
     
  7. whathappen

    whathappen IncGamers Member

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    Thank you guys for the info. Ok so no Amp. Damage wand :(. In this case soudns like WWS or Kuko is the way to go. I think on a mule I have boots and gloves that add to fire damage. I was planning to get a might merc but sounds that it is better to get an act I merc and have it use a bow with % to cast amplify damage.

     
  8. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    i still think going for the might merc is the way to go.
    if u cant get reapers toll, there are other rare weapons that have %cast amp. or even a magic weapon if you get lucky.
     
  9. alainpp66

    alainpp66 IncGamers Member

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    Might Merc is without a doubt the way to go. (Unless you want to go for a different A2 Merc)

    I say that because they use Jab(2 quick strikes), and get in more attacks than a rogue merc would. This means more chance for Amp(Or even Decrep) to be cast...

    One thing I'd like to retract... I have different info from various sources when it comes to Amp on Rings and Ammys. One says it's possible, the other no... Just to say, I wouldn't plan on using that as a source of Amp unless you go with Atma's which is guaranteed to have Amp.
     
  10. steve2677

    steve2677 IncGamers Member

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    ahh yes the wand of amp charges i do beleive are sold at vendors, i mean i have bouten wands with lower res,weaken, etc... i do not see a reason why not. If youre going pure summoner id agree with kuko and its ability to kill very decently. It served my hc hunter well..actually it still does but i play ladder now :D

    P.S wow am i a bad speller yikes!!
     
  11. Æ’enris

    Æ’enris Banned

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    Lacerator.
     
  12. Voice

    Voice IncGamers Member

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    Whats wrong w/ demon machine ... it has a kooler name .. i think its faster ... not possitive

    not to mention it has a kooler name.
     
  13. alainpp66

    alainpp66 IncGamers Member

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    It's faster without any extra IAS. But it caps rather quickly. (Less Fire dmg than Kuko too)

    Kuko, with devotion can reach much faster speeds. WWS is in the same boat but has a minimum of 1 extra socket.

    Code:
    Demon Machine
    IAS 	Frames per attack 	Attacks per second 
    0 % 	12 			2 
    8 % 	11 			2.2 
    
    Kuko Shakaku/Witchwild String
    IAS 	Frames per attack 	Attacks per second 
    0 % 	15 			1.6 
    9 % 	14 			1.7 
    18 % 	13 			1.9 
    30 % 	12 			2 
    48 % 	11 			2.2 
    75 % 	10 			2.5 
    125 % 	9 			2.7 
    
     
  14. Burnt_toasty

    Burnt_toasty IncGamers Member

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    Why bother with anything else? Fenris nailed this hardcore. Look your a summoner. Your summons are the biggest investment of skill points. THerefore your not the primary source oif damage. Your there to guide your summons along. What better weapon than a LACERATOR? It has 33% to ampilfy dmg. That perfect for killing phys immune and overall crazy damage.

    ------------------------------------------
    My summoner.
    5 raven
    1 spirt wolf
    20 Dire wolves
    20 Grizzly
    1 OS
    15 HOZ
    1 Firestorm
    20 Moulten Boulder
    20 Volcano
    Might Merc.
    ---------------------------------------------
    Ravenlore
    Lacerator--> kuko/demon
    Vipermagi
    +3 summon Ammy
    2xSoj
    Ryhme Luna Shield
    Silkweave
    Lavagouts
    Razortail

    I personally love the lacerator because once they are amped they take lots of dmg from everything.
     
  15. proudfoot

    proudfoot IncGamers Member

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    Is Lacerator a Unique stack of javelins? I should check that out...

    If you are trying to be pure summoner and get away from the Hunter mould, you should equip your merc with some good elemental damage, or just get an act 3 merc or something.

    Good luck!
     
  16. Æ’enris

    Æ’enris Banned

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    Lacerator
    Winged Axe
    Throw Damage: (17-21) To (150-186) (83.5-103.5 Avg)
    One-Hand Damage: (27-34) To (140-173) (83.5-103.5 Avg)
    Required Level: 68
    Required Strength: 96
    Required Dexterity: 122
    Base Weapon Speed: [-10]
    Max Stack: (180)
    +150-210% Enhanced Damage (varies)
    +30% Increased Attack Speed
    33% Chance of Open Wounds
    Prevent Monster Heal
    Hit Causes Monster To Flee 50%
    33% Chance To Cast Level 3 Amplify Damage On Striking
    Replenishes Quantity [1 in 4 sec.]

    Problem is the hit causes monster to flee (terror curse) overrides amp sometimes.
     
  17. Voice

    Voice IncGamers Member

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    Yea but throwing axes just arnt kool ...... and demon machine has a kooler name not to mention everyone uses kuko .... hmmmmmm
     
  18. Lone_C

    Lone_C IncGamers Member

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    Nope, you can't. If you could shop Amp damage wands melee chars would be overpowered. Well, maybe not overpowered in 1.10, but cheap anyway.
     
  19. Burnt_toasty

    Burnt_toasty IncGamers Member

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    If you serious want a charged item to cast amp then find yourself a Martel De Fer. This unique 2-hand weapon has amp charges.
     
  20. ~Kazama Fury~

    ~Kazama Fury~ IncGamers Member

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    reasons why i didnt mention lacerator:

    Hit Causes Monster To Flee 50%
    33% Chance To Cast Level 3 Amplify Damage On Striking

    would you really want them to flee from you? also, there was a debate talking about flee and amp dont stack together, and because of the 50% chance of causing flee, it can be annoying at times.
     

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