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Amp Dmg with Volcano?

Discussion in 'Druid' started by cannedviction, Apr 16, 2005.

  1. cannedviction

    cannedviction IncGamers Member

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    Amp Dmg with Volcano?

    This post might be useless from some thinking, but I might as well ask and find out anyway. Was making a pure summoner druid until I found a neat snippet of information somewhere on Volcano being a prime boss/non-moving target killer. I read the damage is dealt by each little orb of debris/fire, so I figure amp damage might work.

    But then I realized it's a spell so it should be obvious that the physical damage it deals won't be affected by amp damage..

    Does amp damage effect volcano or no?

    I can't use my atma scarab just yet so I can't find out.
     
  2. PyroStock

    PyroStock IncGamers Member

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    Yes, AmpDmg and Decrepify make Volcano's physical damage portion hit harder. MoultenBoulder, Armageddon, Twister and Tornado also have physical damage, not to mention Wolves, Grizzly and Act1/2/5 Mercs.

    Your AmpDmg on Atma's Scarab won't activate by casting Volcano, but will activate for any melee or ranged weapon you use, like on weapon-switch. Lacerator works great to quickly AmpDmg bosses too.
     
  3. psuedoenviro

    psuedoenviro IncGamers Member

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    I thought amp did not work with tornado and though I have no testing experience with fire skills and amp I would assume that it does not work with volcano. Pyro are you sure it does work?
     
  4. Chimaira

    Chimaira IncGamers Member

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    I'm think PyroStock is 100% correct...Volcano isn't just a fire skill it has a physical damage component too, which Amplify Damage will enhance. I haven't actually tried it myself, but I've seen many very knowledgeable people say it's true, and the Arreat Summit says it too.
     
  5. RTB

    RTB IncGamers Member

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    Amp dmg will boost the dmg of any attack or skill doing physical dmg.
     
  6. Lazy_BerZerker

    Lazy_BerZerker Banned

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    since this wasn't answered in the other thread I'll take it up here :)

    Will Volcano + amp mean you would need double hp to avoid hit recovery?
     
  7. Stevinator

    Stevinator IncGamers Member

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    not double, amp only works on the physical damage part...but more.
     
  8. Lazy_BerZerker

    Lazy_BerZerker Banned

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    But isn't it so that the hit recovery lock only applies for one type of damage? E.g. versus a 100 fire damage, and 100 physical you would need 1200 and the same versus a 100 fire, and a 100 physical? Besides if you have 1200 physical damage, and lets just say 0 fire, then the amp would double it to 2400, would that mean you would need 2.4k-4.8k of life to avoid hit recovery lock? (1200*2*12/12) = 2.4k or (1200*2*12/6) = 4.8k
     

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