Chorkstain
Diabloii.Net Member
Ammunition
Blizzard has stated that they're doing away with ammunition for bows and the like, however I feel that they may be throwing away an aspect of that game which has a lot of potential.
In Diablo 2, ammunition was just something to keep track of, and there were no gameplay features that sprung from it other than having to trek back to town to replenish your supplies. But just because it failed in Diablo 2 doesn't mean it can't be implemented well. Here are some ideas that I propose:
Arrows (or other ammunition) could have their own set of possible magical affixes, meaning that you could switch arrows depending on your adversaries (if there was a quick way of doing this mid-battle it could be amazing). Ideally these modifiers with have noticeable in game effect, giving the player reason to change between ammunition.
There's a choice here. These projectiles could be exhaustible, in which case I propose this: Depending on the projectile, there is a chance that you can pick the arrows up after they've been discharged. You don't have to click on the arrows, just walk over them and they'll move back into the original stack. If they're infinite, not much lost I guess.
The last thing I would like to address is whether or not you can fire a basic form of ammunition even if you have no ammunition on you. Tentatively I would say... yes. These default missiles should deal the base weapon damage, whereas enchanted arrows may have various advantages and drawbacks.
Blizzard has stated that they're doing away with ammunition for bows and the like, however I feel that they may be throwing away an aspect of that game which has a lot of potential.
In Diablo 2, ammunition was just something to keep track of, and there were no gameplay features that sprung from it other than having to trek back to town to replenish your supplies. But just because it failed in Diablo 2 doesn't mean it can't be implemented well. Here are some ideas that I propose:
Arrows (or other ammunition) could have their own set of possible magical affixes, meaning that you could switch arrows depending on your adversaries (if there was a quick way of doing this mid-battle it could be amazing). Ideally these modifiers with have noticeable in game effect, giving the player reason to change between ammunition.
There's a choice here. These projectiles could be exhaustible, in which case I propose this: Depending on the projectile, there is a chance that you can pick the arrows up after they've been discharged. You don't have to click on the arrows, just walk over them and they'll move back into the original stack. If they're infinite, not much lost I guess.
The last thing I would like to address is whether or not you can fire a basic form of ammunition even if you have no ammunition on you. Tentatively I would say... yes. These default missiles should deal the base weapon damage, whereas enchanted arrows may have various advantages and drawbacks.