Amazing New Runeword for ES Sorc

rild

Diabloii.Net Member
NeoSyrex said:
It will be enough to break a lot of immunities. Level 12 Conviction is -85% resist all. Only a 200% resistant monster wouldn't be broken by it if you equip your merc with a +2 all skill helm and armor since that would reduce all resistances by 105% (assuming the runeword doesn't have a ranging level for Conviction).

Keep in mind (according to Arreat Summit):
-most immune monsters range from 100~170% resistance
-XXX-enchanted mod gives 75% resistance to an element to the monster, 50% to minions
-magic resistant mod gives 40% resist all (not sure if this includes minions, probably does)
-spectral hit gives 20% fire, ice, and lightning resistance to the boss only

So there will be some monsters that can stay immune, especially when combined with a beneficial boss bonus, but it will still be enough to break tons of immune monsters. And don't forget that breaking resistances isn't the only benefit conviction gives. For non-cold sorcs it will hugely increase your damage (up to 22x if the monster had 95% resisance) without even having to equip any -res items.


Keep in mind this runeword, along with many other runewords hasn't been completely verified. So don't start building new sorcs yet. :xsmile4:
AFAIK - against immunities conviction work with part of his strenght (25%) but I am not sure that I remember correctly. This mean that monsred res will redused with 21%. For example against 130% resist to fire monster this aura will reduce monster res to 109% - still remain FI :(
Anyway - coviction is great aura because also reduced monster defence rating and increase chance to hitting monster.
@melianor - is this runewords will work for SP?
 

melianor

D3 Wizard Moderator
rild said:
@melianor - is this runewords will work for SP?
ALL the 23 new runewords ONLY work on LADDER :(
So i am back to creating a Ladder char. at least the runes for some of the interesting stuff are REALLY low level. So some Normal and Nightmare Countess running will do the job +doing cows then for the items to socket :) No need for MF gear *g* Just killing gear.
 

Qualto

Diabloii.Net Member
About conviction, the lvl on conviction doesn't matter. lvl 1 conviction breaks as much immunities as lvl 99 conv. But the higher lvl of conviction, the more -res. Which makes you dmg more ;)

(dont know if anyone posted this earlier, didn't read everything)
 

Schnorres

Diabloii.Net Member
Qualto said:
About conviction, the lvl on conviction doesn't matter. lvl 1 conviction breaks as much immunities as lvl 99 conv. But the higher lvl of conviction, the more -res. Which makes you dmg more ;)

(dont know if anyone posted this earlier, didn't read everything)
read the posts above.

All lvl 20 conviction aura from a paladin can only break immunities from monsters up to 119% res (or 124???), cause above 100 you have to divide it by 5.
So lvl12 aura = -85% for any monster <=100% res and like:
-65% for a 105%res
-45% for a 110%res
-25% for a 115%res
0% for a 117+%res

am I right with the numbers?
 

prion

Diabloii.Net Member
new runewords was part of the reaon I made my chain lightning sorc at the beginning of ladder 1. some of these new runewords are cheap enough you can almost put them in whatever just to screw around. i've heard that Ghosts have a higher chance to drop runes than other monsters so you could run NM arcane santuary to pick up low runes.
 

melianor

D3 Wizard Moderator
prion said:
new runewords was part of the reaon I made my chain lightning sorc at the beginning of ladder 1. some of these new runewords are cheap enough you can almost put them in whatever just to screw around. i've heard that Ghosts have a higher chance to drop runes than other monsters so you could run NM arcane santuary to pick up low runes.
Aehm sorry prion, but the best chance is still with The Countess and you will pick those low runes alot faster but running her with your Lightning Sorceress.
 

Miladys-Knight

Diabloii.Net Member
melianor said:
Will lvl12 Conviction be enough to break immunites?

About Spirit:
You need a Monarch to make that runeword. I'd say thats pretty enough balanced :)
Spirit adds +22 to vit and thats 22 that you can take out of Vit to put into strength.....
 

soulesschild

Diabloii.Net Member
my ES sorc never had vit....

for my es/light its pretty useless

I'm at 22 str base
97 dex base
10 vit base
407 energy base

full block with eld'ed whistans.

adding 156-22 = 134 str = a loss of 268 mana

if i compared lidless vs this it goes like this,

pros: skills/fhr/35 cast if u roll perfect/mana/vitality
cons: high str

now lidless has only 20 FCR, but you only really need 117 unless u're going for the 200 FCR break and that already is pretty damn hard without duped/hacked gear and want to use items such as hoto/sojs etc

lidless has +10 energy = 20 more mana, and 10% increased mana, that's the biggie, the extra mana i think is > spirit's other mods, 55 FHR, i already use impshanks/FHR and mana scs/gcs when i need it, life isn't too much of a matter to me because 95% ES means my mana is life, so i want the most mana possible.

However, this shield on sorcs such as orb/es or FB/es, i could see it as pretty godly.
 

Har-Megiddo

Diabloii.Net Member
I think someone (not studying for finals) should do the math with this new weapon on a merc and with regular ES sorc gear (or switching in anything better with the new rw's) to see how insane this can get.
 

pryzmatik2

Diabloii.Net Member
as far as pvp goes, this runeword isn't all its buffed up to be... if you plan on having a merc with it, if the opponent is smart enough to see that you have the ES orb over your head, he/she will kill off your merc fast, then go for you. If you plan on having it in a staff, well good luck being shieldless.

pryz :xflash:
 

hotrodder13

Diabloii.Net Member
I was wondering wut types of single handed swords can hold 4 sockets? I've wasted two Larzuk socketing quests to find out the Broad sword and Crystal sword can only hold three. I want to make spirit but I can't find out make a 4 socketed single hand sword. I've seen several "spirit" crystal-type swords in baal runs, but were they in Demensional blades maybe?
 

Sokar Rostau

Diabloii.Net Member
I think many of you are missing the point. Insight is (despite it's FCR) a melee weapon. It is one of only 2 new runewords that grant an oSkill (Critical Strike), and this is absolutely useles on both a caster and a mercenary. For an ES Enchantress Spirit is rubbish. With maxed Warmth, the only synergy for Enchant, and a decent pool of mana to feed your ES to begin with, an ES Enchantress will be damn near invincible. Combine this with a Harmony Bow on switch for a Valkyrie (Harmony also has 20% mana regen so it's not a problem to switch when you really need a new Valk, put it in a Crusader bow and you might have a fairly decent weapon for dealing with most Fire Immunes) and you have 3 Enchanted tanks in every battle. Hell you could even wear Fortitude armour and have an Archon Staff that effectively has as much as 560%ed (with up to 46% CS before +skills) before you enchant it.


I was building a Kingslayer Enchantress but as she's only lvl 25 I can easily change to an Insight ES build and still have points to spare into masteries for a Kingslayer switch.
 

Mr. Lyle

Diabloii.Net Member
To respond to an earlier question, yes, i tried "insight" on my merc... and it is g-o-d-l-y for sure.

My Sorc is pure Nova ( style matters :xsmile4: ), has maxed out ES 95%, max TK, decent warmth and is built all on energy, according to the ES sorc Guide in the strategy section.

Stats are Life ~ 400; Mana ~2600

With meditation from her merc on, she regenerates about 250 Mana per second (!!!) Putting this in terms of damage, she can take 333 damage per second without even losing any mana ( 333 * 0,75 TK Bonus = 250 ). Pretty sick imho... only things she fears right now are mana burners, poison damage and magic maiden. Its so much fun to zip through the Pits with a Nova sorc and be nearly invincible.

Greetz
Lyle
 

soulesschild

Diabloii.Net Member
Sokar Rostau said:
I think many of you are missing the point. Insight is (despite it's FCR) a melee weapon. It is one of only 2 new runewords that grant an oSkill (Critical Strike), and this is absolutely useles on both a caster and a mercenary. For an ES Enchantress Spirit is rubbish. With maxed Warmth, the only synergy for Enchant, and a decent pool of mana to feed your ES to begin with, an ES Enchantress will be damn near invincible. Combine this with a Harmony Bow on switch for a Valkyrie (Harmony also has 20% mana regen so it's not a problem to switch when you really need a new Valk, put it in a Crusader bow and you might have a fairly decent weapon for dealing with most Fire Immunes) and you have 3 Enchanted tanks in every battle. Hell you could even wear Fortitude armour and have an Archon Staff that effectively has as much as 560%ed (with up to 46% CS before +skills) before you enchant it.


I was building a Kingslayer Enchantress but as she's only lvl 25 I can easily change to an Insight ES build and still have points to spare into masteries for a Kingslayer switch.
I hope you realize that if you cast a valk then switch out, you lose your valk....;)
 
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