How is crushing blow different in 1.10 than it was in 1.09?Hythopian Shade said:Also, with the king of 1.10 (also called crushing blow), the monsters die quicker to melee characters
How is crushing blow different in 1.10 than it was in 1.09?Hythopian Shade said:Also, with the king of 1.10 (also called crushing blow), the monsters die quicker to melee characters
It isn't different. Monsters just have much higher hp now, so CB will deal huge damageashrael2 said:How is crushing blow different in 1.10 than it was in 1.09?
It does to me. 1.10 killed quite a few variants, but non-variants are stronger now.Muffassa said:I think 1.09 had more varried builds, but less viable builds (does that make sence?)
This one makes perfect sense to me. Almost every barb has to have Berserk. Almost every barb needs Shout, especially since it beefs up BO and is also beefed up by it. Now a non-berserker can put one point in Berserk and let the Shout synergy do the rest (1 point in 'zerk was all that was needed before, true, but it took FOREVER to kill anything with it on any player setting higher than 3 or 4), saving points for other warcries, Natural Resistance, Iron Skin, and other synergies. This is probably the most complained about synergy in the game, but it's probably my favorite.Muffassa said:Or how about "berzerk!" - 20 points in shout to improve your defence that goes to 0 when you berzerk? Hmm, I want to throw away 20 points to beef me up when that beefing has no effect when I swing my weapon.