Alternative solutions to Mana and Health orbs
Hi guys. I wanted to post this on the battle.net forums, but I need a Diablo II account, which I don't have at the current moment. So, pressing on the issue so many times talked about in these boards: the health and mana orbs.
I think these are good solutions to keep the game fast paced (check
http://www.blizzblues.com/us/mana-regen-for-sorc-16474162425.html), but I don't think it's good having only this mechanism to heal (apart from other characters skills - but even so, it's not good to rely on a skill from another class to heal).
So - Guild Wars has approached this problem in a different way. A few seconds after a battle, the players gain health regeneration that increases after each second, up to a certain limit. It stops, obviously, when the player fully heals or is attacked/attacks.
With mana, it's a bit different, players have around 30 points of energy and a constant natural regeneration of 2 points per second (warriors, paragons and rangers have less, 1 and 1.5, respectively), and each class has it's own form of mana/energy management.
It would be great if Blizzard adopted a similar system to health recovery and played a bit with the mana regeneration of the classes - so waiting 2 minutes+ to regenerate it would not be needed (if no points are spent in some sort of mana orb spawning skill).
What you guys think?