Alternate Theory about Diablo Clone Well, I just finished reading Mafia-CUD's thread about his DC theory, and it's a good one; well thought out, and very nicely presented. However, there's no definitive proof yet that selling sojs actually spawns DC, so I thought I'd post a different viewpoint... The only proven fact that I've seen so far is that the 'World Event' is server wide. Any and all games active on a server whens the event happens gets the Diablo Clone. It's my theory that the World Events are randomly spawned by server traffic and the soj counter is merely Blizzard's way of getting rid of all the duped sojs The scenario: Server 189 gets reset/rebooted. This also resets the possibility of a World Event. Games get created on this server and people start killing stuff. Everytime an act boss gets killed, it adds to the soj (traffic) counter (maybe superuniques, uniques, champs too?) When enough of those kills are done in a short time span, the counter becomes visible to all games on the server (xxx sojs sold to merchants), and the world event is primed to appear. At this point, the server starts rolling possibilities of an event each time a kill happens, with the chances getting better the higher the count gets. Eventually the server rolls for an event and 'Diablo walks the earth'. My reasoning: When the patch first came out, hordes of new characters were created, and tons of act bosses were killed as part of rushing the ladder, and the world events were continually being spawned. Now, a lot less new characters are being taken to hell, and the world events aren't spawning as frequently. Lots of people trying to level just rush to Baal's minions and exit after killing them...that would slow the potential spawnings down also if the event is tied to boss kills. I play evenings quite a bit, which are high traffic times for bnet, and that seems to be when most of the world events happen. As more and more people have started using the 'netstat -n' command to find server IPs, and then parking in the games until DC spawns, it's taking longer and longer for the event to appear. Blizzard spent a lot of time and thought on getting the 1.10 patch right, and everyone seems to agree that getting people to actually play through the game was uppermost on their minds (better drops in more areas, etc.), so what better way than to link one of the best items in the game (Annihilus charms) with staying in a game and killing stuff? As an added bonus, they linked the words "xxx sojs sold to merchants" to the world event, causing people to voluntarily sell their duped sojs!! Pretty good thinking there. They could have just as easily used "xxx bosses killed by players" or "Jack and Jill ran up the hill xxx times" Well, it's just a theory, based on very little evidence, but it's different and I like it. Anyone else have a theory, or just a few thoughts on this one?