"All who oppose me: beware." My Bone Prison/Iron Maiden build Hello friends, I am in the process of conducting an experiment to take advantage of the Bone Prison and the Iron Maiden curse. Granted, Iron Maiden is pretty ineffectual once you get past normal, but wait and see, wait and see, wait and see. For this build, it's obvious that I would have Mara's Kaleidoscope, any + 1 all skills helm, Enigma Armor (or Que Hegan's Wisdom w. Perfect Skull), 2 Stones of Jordan, Death's Web (if I can find the bloody thing!), Homunculus, And Trang's Claws and Girth. Not to mention a Hexing and Fungal Grand Charm, if you have the space. Skills: Teeth = 18 Corpse Explosion = 1 Bone Armor = 9 Bone Wall = 20 Bone Prison = 20 Bone Spear = 1 Bone Spirit = 14 Amplify Damage = 1 Weaken = 1 Iron Maiden = 20!! (you'll see why in a minute) Life Tap = 1 Terror = 1 Decrepify = 1 Lower Resist = 1 Besides the lofty bone synergies to get a nice 1000+ Bone Spirit for all the physical immunes out there, with all of the + skills you will have (+1 to all Helm, Enigma's + 2 all, SoJs' + 2 to all, Death's Web's + 2 to all, Homunculus' + 2 to all AND + 2 to curses, Mara's Kaleidoscope's + 2 to all, Trang'Oul's Claws' + 2 to curses, and that Hexing Grand charm will give you a whopping + 16 to curses!! Not to mention some very strong Bone Prisons, especially so in Hell difficulty). Up until the middle of Nightmare difficulty before your Prisons' power and your Iron Maiden starts pulling its weight, you're going to have to survive off of your Bone Spirit nearly-exclusively. This is convenient however, because by that middle of the road point, you can simply alternate between Bone Prison and Iron Maiden, since the former is an obvious Bone Spirit synergy. Once you get to what I'm going to describe next, theoretically, you should only exclusively need your Spirit for ranged attackers and physical immunes. Why all of the focus on Iron Maiden, you say? With one skill point being a +25% damage returned, with it maxed out and + 16, your Iron Maiden will return + 1075% of damage!! Now, granted, Hell difficulty monsters often times have physical resistance, and their hit points FAR exceed their physical damage. But here's the great thing that's so obvious to all you gents out there in Necro land - Bone Prison becomes RIDICULOUSLY low mana to cast once you really crank it up to a high level; let alone when + items further augment it. I'll give an example of this effectiveness: A Siege Beast in Hell difficulty does approximately 250+ physical damage, has about 16,000 hit points, and is 50% physically resistant. "Holy crap!", we are tempted to utter! But fear not! Your bone prisons, fully levelled up, fully synergized, and with + items are well above 3000 hit points, not to mention less than 5 mana to cast. With our handy-dandy 1000+ Iron Maiden curse on Mr. Siege Beast, he -would be- doing 2750 (2500+250) damage back to himself with each blow. But since he is 50% immune, he would be only doing 1500 (1250+250) damage back onto himself. Still, that isn't TOO bad, if you look at things in perspective: his attacks against the wall are still only 250, and this means that it can survive over 10 hits from Mr. Siege Beast before shattering, rewarding him with roughly 15,000 in physical damage - nearly all of his life. With another cast of his prison or a Bone Spirit, Mr. Siege Beast becomes a corpse in a matter of effortless minutes on your part. However, Mr. Siege Beast is quite the party animal (literally!), and always seems to stamp around the snow with his demonic brethren herd. However again, this isn't too bad in the grand scheme of things: your Bone Prisons will be insanely cheap to cast and re-cast by this point, your Iron Maiden curse should last almost 2 minutes by now, and Iron Maiden is always a laughable 5 mana to cast. Besides from being impervious to anything breaking through the lines like sometimes happens when you're a minion Necro, you can simply keep redecorating your lovely abode while every melee monster is off doing your work for you. If anything, groups of melee herds are a blessing in disguise - your Corpse Explosion spell at this point should have a + 5 radius. You can re-imprison your unwitting guests while you cast Amplify Damage on them (which conveniently also has a nice radius by this time) and bombs away!! Convenient, safe, LETHARGIC, and mana efficient, but simply taking a lot of time and a lot of elite items to fully realize. Of course, this is just in the theorizing stage. I'm only beginning to make this guy happen. But what think you guys of my delightful experiment?