All Legendary items Soulbound just killed it for me.

Wevryn

Diabloii.Net Member
Here's a way to keep BoA outta this game. Those who don't support BoA refuse to buy the game. If its 50% of the populace that isn't in favor, the amount of cash lost will reverse their decision. I'm not buying expansion just because of BoA. Its a complete loss for me. I enjoyed the item to item trading in d2. Didn't bot, didn't buy off websites, i just farmed and traded.
 

ShadoutMapes

Diabloii.Net Member
Yeah, that is the way to go.
Of course, if the other 50% wont by the game unless there is BoA I'm not sure it will teach Blizzard what you hope it would.
 

hatred

Diabloii.Net Member
Yeah, that is the way to go.
Of course, if the other 50% wont by the game unless there is BoA I'm not sure it will teach Blizzard what you hope it would.
i dont remember a single topic ever made asking blizzard to make items boa or op quits
just saying
 

ShadoutMapes

Diabloii.Net Member
Because we can argue for things we like without making silly threats.
Obviously, if people dont like what they see in RoS, they will be less likely to buy it. So all the people who prefer BoA will have a smaller chance of buying RoS if BoA was to go away.

I've seen plenty of threads arguing that BoA (or something very similar) should be added to Diablo 3.
 

HardRock

Diabloii.Net Member
Even if it wasn't, many fans were vocally against the pervasiveness of trading. Although some arguments were probably misguided, the devs have the right to respond to complaints however they see fit, even with ideas that weren't put forward by the community.
 

zage

Diabloii.Net Member
I accidentally stated that the paragon system capped at 430 levels. That percentage I was referring to before was actually the percentage into the next paragon level. My mistake.
 

Disciple of Erebos

Diabloii.Net Member
Even if it wasn't, many fans were vocally against the pervasiveness of trading. Although some arguments were probably misguided, the devs have the right to respond to complaints however they see fit, even with ideas that weren't put forward by the community.
The balance of trading vs. drops is a legitimate problem, as trading really is overwhelmingly the best way to get items. This problem isn't just reserved for Diablo either; a lot of the rage threads on the Path of Exile are about how PoE's drops are horrible, the crafting system is too random, and the only good way of getting strong endgame gear is by trading crafting orbs for strong items. I don't think that full item-binding is the right choice for D3, but I do think that it's going in the right direction. My guess is that legendary/set items should be Bind on Equip; this seems like a happy medium, as you can trade items as long as you don't put them on. However, this doesn't necessarily hold up in RoS, as lvl 70 legendaries salvage into Forgotten Souls, which you need for crafting legs/sets and enchanting them. Thus, BoE doesn't stop people from amassing tons of Souls, which makes Enchanting a lot less of a trade-off than it should be.

Put bluntly, this is a hard issue. There will likely be good arguments on both (all?) sides, but I am currently leaning towards the BoA/BoE style being the best way. However, I am disappointed that I cannot give items to friends. I remember back when new legendaries came out that my friend was about to quit the game. We were both pretty poor, and I had spent a few weeks farming up some gold, as my drops were terrible. I spent my last 3 million gold buying a Windforce for him with about 1100 DPS, which was basically a 30,000 DPS upgrade for him. He was ecstatic, equipped it immediately, and we continued playing for another month or two before we quit for a while. I like the path that Blizzard is heading down, but I'm disappointed that I can't give my friends items (and, conversely, that they can't give items to me). It always feel good to me to find a drop that my buddy wants, or hear that he/she got something that I'd like that he/she doesn't care for. I usually don't care about trading with people I don't know, but I have a community of gamer friends (most of whom I am friends with in real life) that I'm always happy to support and be supported by while gaming. I wish that Blizzard would create a system that would allow me to do that in RoS.
 

ShadoutMapes

Diabloii.Net Member
I can understand the sadness about not being able to share items with friends. But if you play with them and something drops you can.
That is of course not very helpful if something drops while not playing with them, but tbh it should go a long way. Its a huge reason to play together at least.

I wouldnt really be against a system where instead of trading with people you are playing with right now, could mark 3 other people in your friend list as TradeBuddies. As long as it had long cooldown for switching etc to prevent the most obvious exploits.
 

Steven Hazani

Diabloii.Net Member
I can understand the sadness about not being able to share items with friends. But if you play with them and something drops you can.
That is of course not very helpful if something drops while not playing with them, but tbh it should go a long way. Its a huge reason to play together at least.

I wouldnt really be against a system where instead of trading with people you are playing with right now, could mark 3 other people in your friend list as TradeBuddies. As long as it had long cooldown for switching etc to prevent the most obvious exploits.
The whole must be in same game thing is really facepalm worthy. How many people whose age does not end in -teen have schedules that overlap with their friends for a large amount of continuous and contiguous time? Assuming the more likely scenario that you have like a few hours on a weekend together and that's it and the rest of your time is spent on school/work/family/etc, will that be spent on D3 or on [Insert any number of other things]? Exactly.

And then, since for example playing a Monk means finding a lot of Dex gear, what happens then when your friends aren't Dex based?
 

TheNix

Diabloii.Net Member
I agree. A few ladder resets back my forty-something self and my forty-something mate were trying to arrange some time to do a bit of ubering. We both had 90+ level characters that we had to level solo and eventually the ladder reset before we had a chance to do a single uber run. I'm not a huge fan of co-op anyway, but finding time to do any co-op with friends is nigh impossible.
 

Disciple of Erebos

Diabloii.Net Member
I can understand the sadness about not being able to share items with friends. But if you play with them and something drops you can.
That is of course not very helpful if something drops while not playing with them, but tbh it should go a long way. Its a huge reason to play together at least.

I wouldnt really be against a system where instead of trading with people you are playing with right now, could mark 3 other people in your friend list as TradeBuddies. As long as it had long cooldown for switching etc to prevent the most obvious exploits.
That's an interesting idea, and I'd be down with that. Another way to make a similar idea work is to make it possible to trade with anyone in your friends' list, but limit the interactions to anyone who has been in your friends' list for over a month. I'm not sure if this is actually possible in game terms, since I'm not really sure how the friends' list interacts with the other parts of the game, but this kind of system would also solve the same kind of problem. You would still be able to trade with your friends, but you couldn't just trade with anyone by getting onto their friends' list, or putting them on yours. Most people wouldn't care enough to stick with someone for a month just to trade for an item, and for the ones who would, they might find a better upgrade during the month of probation time. Who knows? Under that system, you might even make actual new friends based on waiting for a trade and playing games together.
 

ShadoutMapes

Diabloii.Net Member
Or, alternately, just create a Bobby Bucks system where:

You can trade any item to anyone that was on your friends list before the item dropped (and has been on it since). Then, limit the amount of friendlist spaces, and sell microtransactions to increase this limit.
God no :D

Beside the bs that is microtransactions, you would actively limit peoples abilities to have a large friend list, for no good reason.
 

MrSelfDestruct

Diabloii.Net Member
Besides BoA, intelligent drops may be a long term problem also. These 2 things don't feel good to me right now on RoS ptr. Maybe they worry too much about economy. Looks nowadays, arpgs, are all built around the economy, like it's the most important thing in the game. If I want to play an economy game, there's always the old Monopoly :p
 
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