Just when I thought that Blizzard were finally on the right track with itemization, they pull this one out. I'm sorry, but a Diablo game where loot runs are almost pointless once you have great gear is not a good idea. If Blizzard think that this won't have enormous long-term ramifications for the future of the game they are absolutely mistaken. Half the fun of item-hunting is getting items you can trade. Finding amazing gear that doesn't suit your character and having to throw it away is going to make loot-hunting a lot less fun. Also, what happens when you have excellent gear? When only 1 in every 10,000 drops is an upgrade, won't we have the exact same problem as we are experiencing now with the whole "ID 500 rares and legendaries, no upgrade", but even worse now that we cant even sell/trade it? This is an awful decision. I predicted the failure of loot 1.0 in Beta, and predicted the failure of the crafting system. I am saying with strong conviction that this change will once again destroy the item system.