Aldur's Watchtower

HellHoundBarb

Diabloii.Net Member
Aldur's Watchtower

Hey guys!

I'm currently building my set sept, and I came to Aldur's Watchtower for the Druid. What build is the best for it? And what equipment to add?
I'm playing SP, so no Anni/Torches for me, and no high runes too.

Thanks in advance!

HHB
 

AgentMarth

Diabloii.Net Member
My best guess would be a FC Druid. Since the weapon itself is rather weak later in game, you can make up for it with fire damage. It also is speedy enough to attack fast if you Shael it up.

As for the rest of the spots

Gloves - Bloodfist could work, Dracs, or crafted blood gloves for CB
Belt - SoE, Verdungos, Cred, anything to fill gaps.
Rings - Raven / Nice rare ring
Amulet - Highlords, Maras, Metalgrid. Again depends on rest of gear.
Shield - SS

I'd aim for 50% DR (SS + Verd or SoE), Max block (not needed so much in SC), 99 FHR (Believe thats the BP) CBF, and maxed Res.
 

rainsnow

Diabloii.Net Member
1.Stats.
Strength: 74.
Dexterity: Block.
Vitality: Rest.
Energy: Base.

2.Items.
Helm: Aldur's Stony Gaze Hunter's Guise.
Weapon: Aldur's Rhythm Jagged Star.
Armor: Aldur's Deception Shadow Plate.
Boots: Aldur's Advance Battle Boots.
Shield: Whitstan's Guard.
Belt: String of Ears.
Gloves: Laying of Hands.
Amulet: Highlord's Wrath.
Ring1: Raven Frost.
Ring2: Raven Frost.
Charms: Resists, Life, AR.

Switch Weapon: Fleshrender.
Switch Shield: Spirit (Tal Thul Ort Amn) Shield.

Socketing.
Helm: 2 ED jewels.
Armor: ED jewel.
Weapon: 3 ED/IAS jewels. This makes 75IAS weapon. With 15 OIAS it makes 7FPA FireClaws.
Shield: Um, PDiamond, Eld.

3.Skills
Shape Shifting.
Werewolf. 1 skillpoint
Lycanthropy. 20 skillpoints. Life, shapeshift duration.
Werebear. 20 skillpoints. Life, damage, defense.
Feral Rage. 1 skillpoint
Maul. 1 skillpoint
Fire Claws. 20 skillpoints. Main attack. Fire damage, AR boost.
Shockwave. 1 skillpoint. Stun them.

Summoning
Raven. 1 skillpoint
Poison Creeper. 1 skillpoint
Oak Sage. 1 skillpoint. Life. But dies too easily.
Spirit Wolf. 1 skillpoint
Carrion Vine. 1 skillpoint. Disposes of dead bodies. Heals.
Dire Wolf. 1 skillpoint
Grizzly. 1 skillpoint. Meat.

Elemental
Firestorm. 20 skillpoints. Fire Claws synergy.
Molten Boulder. 19. Fire Claws synergy.

First max Lycanthropy, then Fire Claws 10, then alternate between Fire Claws and Firestorm, then max Firestorm, then max Werebear, then Molten Boulder.

4.Mercenary.
Act2 nightmare defensive mercenary.
 

HellHoundBarb

Diabloii.Net Member
1.Stats.
Strength: 74.
Dexterity: Block.
Vitality: Rest.
Energy: Base.

2.Items.
Helm: Aldur's Stony Gaze Hunter's Guise.
Weapon: Aldur's Rhythm Jagged Star.
Armor: Aldur's Deception Shadow Plate.
Boots: Aldur's Advance Battle Boots.
Shield: Whitstan's Guard.
Belt: String of Ears.
Gloves: Laying of Hands.
Amulet: Highlord's Wrath.
Ring1: Raven Frost.
Ring2: Raven Frost.
Charms: Resists, Life, AR.

Switch Weapon: Fleshrender.
Switch Shield: Spirit (Tal Thul Ort Amn) Shield.

Socketing.
Helm: 2 ED jewels.
Armor: ED jewel.
Weapon: 3 ED/IAS jewels. This makes 75IAS weapon. With 15 OIAS it makes 7FPA FireClaws.
Shield: Um, PDiamond, Eld.

3.Skills
Shape Shifting.
Werewolf. 1 skillpoint
Lycanthropy. 20 skillpoints. Life, shapeshift duration.
Werebear. 20 skillpoints. Life, damage, defense.
Feral Rage. 1 skillpoint
Maul. 1 skillpoint
Fire Claws. 20 skillpoints. Main attack. Fire damage, AR boost.
Shockwave. 1 skillpoint. Stun them.

Summoning
Raven. 1 skillpoint
Poison Creeper. 1 skillpoint
Oak Sage. 1 skillpoint. Life. But dies too easily.
Spirit Wolf. 1 skillpoint
Carrion Vine. 1 skillpoint. Disposes of dead bodies. Heals.
Dire Wolf. 1 skillpoint
Grizzly. 1 skillpoint. Meat.

Elemental
Firestorm. 20 skillpoints. Fire Claws synergy.
Molten Boulder. 19. Fire Claws synergy.

First max Lycanthropy, then Fire Claws 10, then alternate between Fire Claws and Firestorm, then max Firestorm, then max Werebear, then Molten Boulder.

4.Mercenary.
Act2 nightmare defensive mercenary.
This seems to be the guide for me, but I think you made a mistake... with all the items on, I have 74+45+20 STR, so 139 STR. The lowest STR 4os shield is Monarch, and it has 156 STR req. Perhaps I should use a +17STR /+2Shapeshift/druid skill ammy?

HHB


 

Verashiden

Diabloii.Net Member
Or just pony up the points to get the str up there. Shape Shifters don't need to be "min str" based characters. The pathetically low life per vita return on a Druid enables you to splurge a few points into str without losing too much life.

Now, about the "guide":

Why would you use ED jewels? Jagged Stars have crap damage, which is disappointing since Aldur's is a Melee Druid's wet dream :eek:. Those jewels aren't going to do much. You're better of socketing for other things.

FC Synergies. Fissure + Volcano is superior to Firestorm + Boulder. In the rare situations that you need need crowd control Fissure will do it for you.

Max WB: Why? Aldur's has such crap damage that WB's ED won't add a significant amount. The reason Aldur's only really works with a FC Druid is because they don't need to rely on that crap damage to carry them through the game.

For the first 30-40 levels I'd actually play like a Fire Druid. That means saving points until you get to Fissure, then maxing Fissure and using the other saved points to pump FC, then pumping FC solely when the extra points run out. Fissure alone will carry you through Norm and a good chunk of NM and since you won't get access to your weapon until later it doesn't make sense to pour too many points into the SS tree.

Now for the gear:

LoH? I've already discussed Aldur's crap damage so we'll skip that part. I'd say BFist or Dracs if you find yourself in the middle of the pack taking a lot of heat. Even with crap damage Tap can save.

Highlord's: You don't need DS on this char, you'd be better off with a 2 Druid, life, res ammy. OIAS can be made up elsewhere if you really need.

Rings: I'd actually do a combination of Raven/BK. For PvM 10k AR is enough to hit anything consistently. FC offers made +AR on the attack so it's pretty easy to hit that mark. BK gives you some additional leech as well as +1 to skills for more life and damage.

I'm tired of typing (been writing a paper all day) so I'll leave it at that.
 

rainsnow

Diabloii.Net Member
Amendments.
Jagged Star 75IAS Weapon, 40 OIAS makes 8FPA FireClaws.
Switch Weapon: Aldur's Rhythm Jagged Star.
 

rainsnow

Diabloii.Net Member
Pure Fire Build. Almost No Physical Damage Support.

1.Stats.
Strength: 91.
Dexterity: Block.
Vitality: Rest.
Energy: Base.

2.Items.
Helm: Aldur's Stony Gaze Hunter's Guise.
Weapon: Aldur's Rhythm Jagged Star.
Armor: Aldur's Deception Shadow Plate.
Boots: Aldur's Advance Battle Boots.
Shield: Stormshield.
Belt: String of Ears.
Gloves: Dracul's Grasp.
Amulet: Mara's Kaleidoscope.
Ring1: Raven Frost.
Ring2: Bul-Kathos Wedding Band.
Charms: Resists, Life, Skills.

Switch Weapon: Aldur's Rhythm Jagged Star.
Switch Shield: Spirit (Tal Thul Ort Amn) Shield.

Socketing.
Helm: IAS jewel.
Armor: IAS jewel.
Weapon: 3 Shaels. This makes 90IAS weapon. With 30 OIAS it makes 7FPA FireClaws.
Shield: Um, PDiamond, Eld.

3.Skills
Shape Shifting.
Werewolf. 1 skillpoint
Lycanthropy. 20 skillpoints. Life, shapeshift duration.
Werebear. 1 skillpoints.
Feral Rage. 1 skillpoint
Maul. 1 skillpoint
Fire Claws. 20 skillpoints. Main attack. Fire damage, AR boost.
Shockwave. 1 skillpoint. Stun them.

Summoning
Raven. 1 skillpoint
Poison Creeper. 1 skillpoint
Oak Sage. 1 skillpoint. Life. But dies too easily.
Spirit Wolf. 1 skillpoint
Carrion Vine. 1 skillpoint. Disposes of dead bodies. Heals.
Dire Wolf. 1 skillpoint
Grizzly. 1 skillpoint. Meat.

Elemental
Firestorm. 1+ skillpoint
Molten Boulder. 1 skillpoint
Fissure. 20 skillpoints
Volcano. 20 skillpoints

First max Fissure, then max Fire Claws, then max Lycanthropy, then max Volcano, then Firestorm.

4.Mercenary.
Act2 nightmare defensive mercenary.
 

rainsnow

Diabloii.Net Member
I've just made these two builds guardians. Well, soloing with the pure fire build was a lot of trouble when those fire-immunes happened, and they happened too often in hell.
 
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