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Aldur Druid & Natalya Assassin

Discussion in 'Single Player Forum' started by SuperSavage, Apr 4, 2005.

  1. SuperSavage

    SuperSavage IncGamers Member

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    Aldur Druid & Natalya Assassin

    Well I am starting both and I am gonna play them together the whole game. I am wondering if these builds will work for them....

    Aldur Druid - Fire Claws Werebear

    Natalya Assassin - 20 SM, 20 Claw M, 5 BoS, 20 FoF, 20 PS

    The gear I use not in the set should be pretty good.
     
  2. NSXdreamer

    NSXdreamer IncGamers Member

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    1 pt in claw mastery is good enough. As for BoS or fade, check the breakpoint of attack before decide.
     
  3. corax

    corax IncGamers Member

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    yes, yes they will.
    I agree with NSX aswell, only 1 point in CM and then you could work on another PS synergy :D
     
  4. SuperSavage

    SuperSavage IncGamers Member

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    Since I am using nats claw for set, i should max CM. Mainly a FoF assassin with SM and CM for extra damage. I don't know what I would do against Immune Fire & Physical. Was also gonna put 3 Fire facets in my natalyas armor. Since I'll have plenty of IAS, ill use fade only for resists.

    20 Claw Mastery
    20 FoF
    20 PS (synergy for FoF... 12%)
    20 SM
    5 Fade
    9 pre req.

    FoF IAS Breakpoints:

    Code:
    IAS        Frames
    40 %        12  
    60 %        11  
    89 %        10  
    138 %       9 
    
    60 in claw
    20 in gloves
    20 in catseye
    ----
    100

    I'll have 10 frames, which will suit me fine if I go 20 FoF, 20 PS and some skills as well as facets and mabey skill charms.

    Heres whole set:

    Complete Set Bonus
    +3 To Assassin Skill Levels
    +350 Defense
    14% Life Stolen Per Hit
    14% Mana Stolen Per Hit
    All Resistances +50
    Damage Reduced by 30% (Awesome!)
    Magic Damage Reduced By 15
    Fade*
     
  5. sunbearie

    sunbearie IncGamers Member

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    I presume you meant 5 BoS rite :)

    IIRC, Venom has a 10-frame duration which you can consider to place pts into instead of CM. Unsynergised lightning/cold damage from PS should help with FI/PIs. You're a fantastic boss-kill though.

    No DS? I thought every sin should have it :)

    Good luck!
     
  6. Gohanman

    Gohanman IncGamers Member

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    SM gets all gear @ level 17. With ITD on Nat's, the AR bonus from Claw mastery seems a bit unnecessary. I'd get a second PS synergy or [either] Dragon Claw/Tiger Strike for physical damage.
     
  7. BIGeyedBUG

    BIGeyedBUG IncGamers Member

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    Both the damage and AR gains from CM tend to be smaller than people think, and Gohanman's point about the ITD on Nat's is a good one. If nothing else, save it for last. I think you'll be glad you did.

    That's pretty darn slow. Not unbearably slow, but still... If you're willing to go dual claw, a fast base speed claw would do wonders for your attack rate, and would open up Dragon Claw, which even at 1 point tends to take care of a lot of AR/release problems. Bartuc's would be great as an off-hand claw.

    Minor point: the +fire damage on facets won't increase the damage of charge 3 of FoF, or any charge of Phoenix. The -resist will work though.

    /waves hi to SPF. It's been a while. :)
     
  8. SuperSavage

    SuperSavage IncGamers Member

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    Thanks for the help guys. Heres what i'm gonna do.

    20 SM
    20 PS
    20 FoF
    20 BoI
    5 Fade
    5 CM
    Finish TS
     
  9. corax

    corax IncGamers Member

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    AFAIK Claws of thunder( i think thats it) is preferred to BoI as the damage is far better and generally the main use of Chaos Ice in PS is too freeze foes, not kill them.

    SM will also be more than capable of surviving at lvl 17 with +skills, which is where it gets its final gear. to further save points
     
  10. DeathMaster

    DeathMaster IncGamers Member

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    I'd disagree. I have had number of assassins in 1.09 and 2 in 1.10. CM is very important, just for the AR alone, plus more damage is always better. ITD does not work on boss/champ, and you need AR most when you fight them!

    I'd spare some points to get DS (godly trap, for the CE), and MB (godly crowd controll).

    I'd also forget Fade (maybe one point, but I always end up "never" use it), BoS is the aura of choice.

    I'd replace BoI with CoT if I use C/C setup, otherwise FoF for C/S.
     
  11. Thirty-Thirty

    Thirty-Thirty IncGamers Member

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    Hmmm. I'm also planning to start an Aldur druid, but I'm going fireclaws wolf myself. Here's something that needs pondering: I'm gonna put 3 shaels in the weapon, but what to do with the sockets in the helm?
     
  12. BIGeyedBUG

    BIGeyedBUG IncGamers Member

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    ITD doesn't work on Act Bosses, a few of the super uniques, and a few weird things like the Putrid Defiler types.

    Feel free to disagree, but CM's returns after 1 point and +skills are so dubious that there's nearly always other places I'd rather put the points. The exceptions for me are character with terrific base AR and/or specialized phys damage builds with superlative badass claws. (Nat's Mark, while nice enough, doesn't qualify.)

    I'd have agreed with you in 1.09 though. In 1.1, points are too scarce.
     
  13. SuperSavage

    SuperSavage IncGamers Member

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    Since fire facets don't work fully, I would go with resist or ed%.
     
  14. SuperSavage

    SuperSavage IncGamers Member

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    Heres what I've came up with, with the druid and assassin:

    Assassin:

    20 SM
    20 PS
    20 CoT
    20 FoF
    20 TS
    5 CM
    ? BoS (depends on breakpoints... not many b/c of skills)

    I will have fire/lightning/physical charges and nice synergies, I should be fine in Hell. Could be Might or HF.. dunno.

    Druid:

    20 Rabies
    20 Posion Creeper
    20 Oak Sage
    20 Lycanthropy
    15+ Direwolf
    5-10 Werewolf

    Gonna be rabies druid with 2 posion facets in helm, 1 in armor and probably one in weapon with some shaels. Gonna use trangs gloves as well. HF merc.
     
  15. SuperSavage

    SuperSavage IncGamers Member

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    Since I already have my IK barb complete at level 85, I need help with 3 more builds; Tals, Mavs, and Trangs. If anyone could help... list top 3 builds for each of the 3 sets please!

    Mavinas Complete Set Bonus:

    +3 To Amazon Skill Levels
    +20 To Strength
    +30 To Dexterity
    All Resistances +50
    +100 Defense
    +100 To Attack Rating
    100% Better Chance Of Getting Magic Items
    Display Aura
    --------------
    +1 To All Skills (2 Items)
    50% Bonus To Attack Rating (3 Items)
    All Resistances +25 (4 Items)
    Adds 114-377 Magic Damage (2 Items)
    10% Chance To Cast Level 15 Nova On Striking (3 Items)
    +2 To Bow and Crossbow Skills (Amazon Only) (4 Items)
    +30% Faster Hit Recovery (3 Items)
    Adds 131-252 Cold Damage, 4 sec. Duration (Normal) (4 Items)
    +20% To Cold Skill Damage (Complete Set)
    All Resistances +25 (4 Items)

    Trang Oul's Complete Set Bonus:

    +3 To Necromancer Skill Levels
    20% Life Stolen Per Hit
    +3 To Fire Mastery
    +10 To Meteor
    +13 To Fire Wall
    +18 To Fire Ball*
    +200 Defense
    +100 To Mana
    Regenerate Mana 60%
    Replenish Life +5
    All Resistances +50
    Transforms into Vampire
    -------------
    Lightning Resist +50% (3 Items)
    Damage Reduced By 25% (Complete Set)
    -25% To Enemy Poison Resistance (3 Items)
    Replenish Life +15 (4 Items)
    Cold Resist +40% (3 Items)

    Tal Rashas' Complete Set Bonus:

    +3 To Sorceress Skill Levels
    Replenish Life +10
    65% Better Chance Of Getting Magic Items
    25% Faster Hit Recovery
    +150 To Life
    All Resistances +50
    +50 Defense vs. Missile
    +150 Defense
    Display Aura
    ----------------
    +10% Faster Cast Rate (2 Items)
    +10% Faster Cast Rate (3 Items)
    +10% Faster Cast Rate (4 Items)
    +1 To Sorceress Skill Levels (2 Items)
    -15% To Enemy Fire Resistance (3 Items)
    -15% To Enemy Lightning Resistance (4 Items)
    +15% To Cold Skills Damage (Complete Set)
    +60 Defense (2 Items)
     
  16. corax

    corax IncGamers Member

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    mav's- frostmaiden, strafer

    trangs - psn mancer or usamamancer

    tals - meteorb


    for your sin go with might, then learn to use CoS, one of the best skills ever
     
  17. Gohanman

    Gohanman IncGamers Member

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    Does off-weapon IAS count for Fire Claws?

    I put 3x eth in my Aldur's Druid's weapon to alleviate all AR problems (granted, he was using Rabies so speed wasn't much of a concern).
     
  18. sunbearie

    sunbearie IncGamers Member

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    Alternative builds:

    Mavs: magezon
    Trangs: Lord of mages
    Tals: any dual elemental, even archmage.
     
  19. Thirty-Thirty

    Thirty-Thirty IncGamers Member

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    I desperately hope so. I get the impression that Fire Claws attack speed is slower than before morphing, so I'd like the boost. Anyone have the answer to this question? I think the stats site I got from my Druid questions post had the IAS affect the speed, when morphed, but I may have been entering data wrongly.

    Besides, if I put shaels in the weapon, won't it count as weapon IAS?
     
  20. Hrus

    Hrus IncGamers Member

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    Check the druid forum, there is a link to weredruid weapon speed calculator. And IIRC off-weapon IAS has an impact on attack speed but it's very low (none) for fast weapons.

    @SuperSavage: You should play Survivor tourney 2 instead of full-sets characters. It seems like you will be dropped soon. (And I am going to win this time :D )
     

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