Aldur Druid & Natalya Assassin

SuperSavage

Diabloii.Net Member
Aldur Druid & Natalya Assassin

Well I am starting both and I am gonna play them together the whole game. I am wondering if these builds will work for them....

Aldur Druid - Fire Claws Werebear

Natalya Assassin - 20 SM, 20 Claw M, 5 BoS, 20 FoF, 20 PS

The gear I use not in the set should be pretty good.
 

NSXdreamer

Diabloii.Net Member
1 pt in claw mastery is good enough. As for BoS or fade, check the breakpoint of attack before decide.
 

corax

Diabloii.Net Member
yes, yes they will.
I agree with NSX aswell, only 1 point in CM and then you could work on another PS synergy :D
 

SuperSavage

Diabloii.Net Member
Since I am using nats claw for set, i should max CM. Mainly a FoF assassin with SM and CM for extra damage. I don't know what I would do against Immune Fire & Physical. Was also gonna put 3 Fire facets in my natalyas armor. Since I'll have plenty of IAS, ill use fade only for resists.

20 Claw Mastery
20 FoF
20 PS (synergy for FoF... 12%)
20 SM
5 Fade
9 pre req.

FoF IAS Breakpoints:

Code:
IAS        Frames
40 %        12  
60 %        11  
89 %        10  
138 %       9
60 in claw
20 in gloves
20 in catseye
----
100

I'll have 10 frames, which will suit me fine if I go 20 FoF, 20 PS and some skills as well as facets and mabey skill charms.

Heres whole set:

Complete Set Bonus
+3 To Assassin Skill Levels
+350 Defense
14% Life Stolen Per Hit
14% Mana Stolen Per Hit
All Resistances +50
Damage Reduced by 30% (Awesome!)
Magic Damage Reduced By 15
Fade*
 

sunbearie

Diabloii.Net Member
I presume you meant 5 BoS rite :)

IIRC, Venom has a 10-frame duration which you can consider to place pts into instead of CM. Unsynergised lightning/cold damage from PS should help with FI/PIs. You're a fantastic boss-kill though.

No DS? I thought every sin should have it :)

Good luck!
 

Gohanman

Diabloii.Net Member
SM gets all gear @ level 17. With ITD on Nat's, the AR bonus from Claw mastery seems a bit unnecessary. I'd get a second PS synergy or [either] Dragon Claw/Tiger Strike for physical damage.
 

BIGeyedBUG

Diabloii.Net Member
SuperSavage said:
Since I am using nats claw for set, i should max CM.
Both the damage and AR gains from CM tend to be smaller than people think, and Gohanman's point about the ITD on Nat's is a good one. If nothing else, save it for last. I think you'll be glad you did.

I'll have 10 frames
That's pretty darn slow. Not unbearably slow, but still... If you're willing to go dual claw, a fast base speed claw would do wonders for your attack rate, and would open up Dragon Claw, which even at 1 point tends to take care of a lot of AR/release problems. Bartuc's would be great as an off-hand claw.

Minor point: the +fire damage on facets won't increase the damage of charge 3 of FoF, or any charge of Phoenix. The -resist will work though.

/waves hi to SPF. It's been a while. :)
 

corax

Diabloii.Net Member
SuperSavage said:
Thanks for the help guys. Heres what i'm gonna do.

20 SM
20 PS
20 FoF
20 BoI
5 Fade
5 CM
Finish TS

AFAIK Claws of thunder( i think thats it) is preferred to BoI as the damage is far better and generally the main use of Chaos Ice in PS is too freeze foes, not kill them.

SM will also be more than capable of surviving at lvl 17 with +skills, which is where it gets its final gear. to further save points
 

DeathMaster

Diabloii.Net Member
BIGeyedBUG said:
Both the damage and AR gains from CM tend to be smaller than people think, and Gohanman's point about the ITD on Nat's is a good one. If nothing else, save it for last. I think you'll be glad you did.
I'd disagree. I have had number of assassins in 1.09 and 2 in 1.10. CM is very important, just for the AR alone, plus more damage is always better. ITD does not work on boss/champ, and you need AR most when you fight them!

I'd spare some points to get DS (godly trap, for the CE), and MB (godly crowd controll).

I'd also forget Fade (maybe one point, but I always end up "never" use it), BoS is the aura of choice.

I'd replace BoI with CoT if I use C/C setup, otherwise FoF for C/S.
 

Thirty-Thirty

Diabloii.Net Member
Hmmm. I'm also planning to start an Aldur druid, but I'm going fireclaws wolf myself. Here's something that needs pondering: I'm gonna put 3 shaels in the weapon, but what to do with the sockets in the helm?
 

BIGeyedBUG

Diabloii.Net Member
DeathMaster said:
I'd disagree. I have had number of assassins in 1.09 and 2 in 1.10. CM is very important, just for the AR alone, plus more damage is always better. ITD does not work on boss/champ, and you need AR most when you fight them!
ITD doesn't work on Act Bosses, a few of the super uniques, and a few weird things like the Putrid Defiler types.

Feel free to disagree, but CM's returns after 1 point and +skills are so dubious that there's nearly always other places I'd rather put the points. The exceptions for me are character with terrific base AR and/or specialized phys damage builds with superlative badass claws. (Nat's Mark, while nice enough, doesn't qualify.)

I'd have agreed with you in 1.09 though. In 1.1, points are too scarce.
 

SuperSavage

Diabloii.Net Member
Thirty-Thirty said:
Hmmm. I'm also planning to start an Aldur druid, but I'm going fireclaws wolf myself. Here's something that needs pondering: I'm gonna put 3 shaels in the weapon, but what to do with the sockets in the helm?
Since fire facets don't work fully, I would go with resist or ed%.
 

SuperSavage

Diabloii.Net Member
Heres what I've came up with, with the druid and assassin:

Assassin:

20 SM
20 PS
20 CoT
20 FoF
20 TS
5 CM
? BoS (depends on breakpoints... not many b/c of skills)

I will have fire/lightning/physical charges and nice synergies, I should be fine in Hell. Could be Might or HF.. dunno.

Druid:

20 Rabies
20 Posion Creeper
20 Oak Sage
20 Lycanthropy
15+ Direwolf
5-10 Werewolf

Gonna be rabies druid with 2 posion facets in helm, 1 in armor and probably one in weapon with some shaels. Gonna use trangs gloves as well. HF merc.
 

SuperSavage

Diabloii.Net Member
Since I already have my IK barb complete at level 85, I need help with 3 more builds; Tals, Mavs, and Trangs. If anyone could help... list top 3 builds for each of the 3 sets please!

Mavinas Complete Set Bonus:

+3 To Amazon Skill Levels
+20 To Strength
+30 To Dexterity
All Resistances +50
+100 Defense
+100 To Attack Rating
100% Better Chance Of Getting Magic Items
Display Aura
--------------
+1 To All Skills (2 Items)
50% Bonus To Attack Rating (3 Items)
All Resistances +25 (4 Items)
Adds 114-377 Magic Damage (2 Items)
10% Chance To Cast Level 15 Nova On Striking (3 Items)
+2 To Bow and Crossbow Skills (Amazon Only) (4 Items)
+30% Faster Hit Recovery (3 Items)
Adds 131-252 Cold Damage, 4 sec. Duration (Normal) (4 Items)
+20% To Cold Skill Damage (Complete Set)
All Resistances +25 (4 Items)

Trang Oul's Complete Set Bonus:

+3 To Necromancer Skill Levels
20% Life Stolen Per Hit
+3 To Fire Mastery
+10 To Meteor
+13 To Fire Wall
+18 To Fire Ball*
+200 Defense
+100 To Mana
Regenerate Mana 60%
Replenish Life +5
All Resistances +50
Transforms into Vampire
-------------
Lightning Resist +50% (3 Items)
Damage Reduced By 25% (Complete Set)
-25% To Enemy Poison Resistance (3 Items)
Replenish Life +15 (4 Items)
Cold Resist +40% (3 Items)

Tal Rashas' Complete Set Bonus:

+3 To Sorceress Skill Levels
Replenish Life +10
65% Better Chance Of Getting Magic Items
25% Faster Hit Recovery
+150 To Life
All Resistances +50
+50 Defense vs. Missile
+150 Defense
Display Aura
----------------
+10% Faster Cast Rate (2 Items)
+10% Faster Cast Rate (3 Items)
+10% Faster Cast Rate (4 Items)
+1 To Sorceress Skill Levels (2 Items)
-15% To Enemy Fire Resistance (3 Items)
-15% To Enemy Lightning Resistance (4 Items)
+15% To Cold Skills Damage (Complete Set)
+60 Defense (2 Items)
 

corax

Diabloii.Net Member
mav's- frostmaiden, strafer

trangs - psn mancer or usamamancer

tals - meteorb


for your sin go with might, then learn to use CoS, one of the best skills ever
 

Gohanman

Diabloii.Net Member
Thirty-Thirty said:
Hmmm. I'm also planning to start an Aldur druid, but I'm going fireclaws wolf myself. Here's something that needs pondering: I'm gonna put 3 shaels in the weapon, but what to do with the sockets in the helm?
Does off-weapon IAS count for Fire Claws?

I put 3x eth in my Aldur's Druid's weapon to alleviate all AR problems (granted, he was using Rabies so speed wasn't much of a concern).
 

sunbearie

Diabloii.Net Member
corax said:
mav's- frostmaiden, strafer

trangs - psn mancer or usamamancer

tals - meteorb


for your sin go with might, then learn to use CoS, one of the best skills ever
Alternative builds:

Mavs: magezon
Trangs: Lord of mages
Tals: any dual elemental, even archmage.
 

Thirty-Thirty

Diabloii.Net Member
Gohanman said:
Does off-weapon IAS count for Fire Claws?
I desperately hope so. I get the impression that Fire Claws attack speed is slower than before morphing, so I'd like the boost. Anyone have the answer to this question? I think the stats site I got from my Druid questions post had the IAS affect the speed, when morphed, but I may have been entering data wrongly.

Besides, if I put shaels in the weapon, won't it count as weapon IAS?
 

Hrus

Diabloii.Net Member
Thirty-Thirty said:
I desperately hope so. I get the impression that Fire Claws attack speed is slower than before morphing, so I'd like the boost. Anyone have the answer to this question? I think the stats site I got from my Druid questions post had the IAS affect the speed, when morphed, but I may have been entering data wrongly.

Besides, if I put shaels in the weapon, won't it count as weapon IAS?
Check the druid forum, there is a link to weredruid weapon speed calculator. And IIRC off-weapon IAS has an impact on attack speed but it's very low (none) for fast weapons.

@SuperSavage: You should play Survivor tourney 2 instead of full-sets characters. It seems like you will be dropped soon. (And I am going to win this time :D )
 
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