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alchemist, blacksmith

i've been checking up here occasionally, and so far haven't come across any idea for a blacksmith or a pure alchemist. i think there may be room for either one or the other (if one of them actually makes it, i doubt the other will) of the crafting classes in either the 4th/5th slot or in an expansion, but i have no comments on the probability of either one making it. i'm not really going to go into a lot of detail into either one, i just think that they are interesting concepts.

Alchemist:
i think (besides the basic hp/mp or +stat pots) that the alchemist could put spend skill points to permanently (save for respec) give him some buffs. like a jekyl/hyde type thing, where he may (predictably or unpredictably) turn into a monster. or one to give him permanent +stats, ie tough skin, strength, better able to predict opponents' swings or swing something unpredictable himself, etc. and he could have temporary potions, like one to turn him invisible, one to make him bigger, whatever else you want to think of.

but these 'permanent' potions or scientific concoctions would have some adverse side-effects (after all, when you take a lot of drugs many of them are bound to have side-effects or conflicts). for example, a permanent strength buff could have him take a small amount of damage with each attack or a loss of speed or something. the beast one could randomly immobilize him in a fit of pain, or sap his mana supply (beasts aren't too smart...). so the kind of alchemist that specs heavily into this tree would be a bit unstable.

then there would be another tree with direct damage potions, like the oil or poison pots in d2 where you fling them at opponents. but there's room for a lot of diversity here: beyond fire potions that just explode, there could be some that leave fire burning on the ground like napalm or something. there could be multiple kinds of poisons to be used for different effects. there could be sticky tar potions, smoke bombs, acid pots, terror-inducing hallucinogens, etc.

for the third tree, i'm running thin on ideas. but perhaps something that is based around the creation and implementation of life? potions that sprout vines or blood-sucking leeches or bacteria or something. or somethings based around the tools the alchemist uses? something like a makeshift test tube shank. or something based around the acquisition of the ingredients.

Blacksmith:
the blacksmith would be based around creating and manipulating weapons/armor. rather than have him actually make things to equip in equip slots, he might have a skill "craft armor" that acts as a temporary armor buff (he might be limited to cloth armor but be buffed up to chain/plate level through this). for weapons, he might, say, craft a permanent buff to a particular weapon that binds it to him, like, say, a weapon chain, a counterweight, spikes, a sharper edge, etc. also, this tree would include weapon maintenance--the blacksmith might be able to repair his own items on the go, no trip to town necessary for broken gear.

the barb has skills that, even though they are melee, and the barb uses weapons, don't really include the weapons themselves (besides the masteries). the blacksmith would have those kinds of skills that directly involve weapons/armor/shields. he would be a sort of arms master who uses weapons deftly and skillfully rather than the barb who uses them as extensions of his smashing arm. the blacksmith could have a higher attack speed but lower damage per hit, utilizing other mechanics and techniques such as a hilt strike or blade-catching, or using specially crafted weapons that can do more than your everyday sword, mace or ax.

and again, i'm at a loss for a third tree. again, like the alchemist, he could use his materials to his advantage (it would be interesting how he uses red-hot metals in combat), or something based around gathering the metals and such to work with.

i'm really just throwing these ideas out there. they may not be great ideas, and i definitely have put less thought into them than a lot of the ideas i see here. i hope my text wall with lax capitalization wasn't too much of a grind to read through. ;) personally, i'm rooting for a fist-fighting monk. unrealistically, a pirate would be nice. :p
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