I was hoping this wonderful community could let me pick their brains on how to improve WW damage. I'm only in planning stages, but I've got nearly everything I need (except for an Ohm, so we'll see when the character actually starts check out my trade thread at the SP trade forum... ). But I'm having difficulty deciding between using shadow discipline skillers over +max damage charms. I really am having a hard time figuring out whether or not extra venom damage is more or less helpful than physical damage. What's you guyses' opinions? My gear set-up is going to be: Guillame's (socketed with a 15% IAS jewel) thanks @Gynli! Maras CoH String of Ears Primary Claw: Soon-to-be pretty sweet Chaos in a +3 LS/+3 MB Runic talon Off-hand: Bartucs Rings: life steal ring with strength/mana, mana steal ring with life/mana. Boots: Gore Gloves: Trangs Charms: I don't know! Switch: CTA + Splendor Mercenary: Blessed Aim, but should I use might? Skills: 20 Venom 20 LS 1 Dragon Flight and the rest into LS synergies, as well as 1 point into every Shadow Discipline skill. I've got 2 shadow discipline GC's, 4 trap GC's, and enough +max damage charms that I'd have no problem removing all my skillers and replacing them with max damage. Should I go 3 trap skillers, and the rest max damage? I want my WW to be strong enough to deal with /p1 at least with okay speed. I know it's not going to be as powerful as a barbarian, but I'm hoping that it'll be somewhat strong? Thanks.