Advice on MF Barb build Hi ^_^; I really havent played a barb or known anything about them since Classic when Iceblink + big lance = deth 2 flayers. So anyways, here's the skills layout I have planned: 20 Weapon Mastery 20 BO 20 Frenzy 20 Double Swing 1 Zerk Rest prereqs and Taunt Then the tricky part is items layout. I wanna be using Zerkers I gather from all the various threads, but other gear seems to baffle me. Arreats Ist Metalgrid Zerker Zerker Nigma Steelrends BK Verdungoes Ravenfrost War Travs Thats what I think most barbs for MF would be using, but base magic find is pathetically low on this. I know charms can be added, but it still seems like I could be getting alot more out of gears. Botd and Arreats should give enough lifeleech so I could drop a BK for a nagel, but from what I remember a +1 skills on a barb gives huge dmg from mastery and whatever combat move you're using, not to mention synergies and whatnot. Dropping Rends and Dungoes for Chancies and Goldwrap gives another 70 MF but its a huge sacrifice in damage and survivability. So if anyone has a MF Frenzy barb, whats your prefered build? Hopefully I'll be able to run Baal, Pits, Travincal with him. Merc I'm guessing will be might/conc aura polearm. For anyone else thats played a MF Frenzy Barb, is gear like Rends etc a big concern or is killing speed fast enough? Also, I've never tried Enigma on a barb. How are they for casting? Like w/o any faster cast gear are they able to teleport to Throne of D without getting stunlocked? I dont have a MH to avoid Souls and Dolls and other fast hitters, so should I use 2 Hoto's on weapon switch? Or is he safe enough to just keep 2x Ali baba's?