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advice: martyr/cleric hybrid

Discussion in 'Single Player Forum' started by azn_apocalypse, May 25, 2005.

  1. azn_apocalypse

    azn_apocalypse IncGamers Member

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    advice: martyr/cleric hybrid

    Hello all,

    I've recently started playing D2 again, and I'm still seeking my first Guardian. My latest attempt is Galahad, a HC martyr/cleric hybrid (yes, I like a challenge!) He uses Sacrifice/Fanaticism to kill most monsters, and against undead (especially "unleechables" such as skeletons) he uses holy bolt synergized with FoH. He is currently lvl 32 and about to start Act 5 Normal, no problems yet.

    I know Normal is pretty easy, so I have to ask, will he able to kill effectively in Hell? I know the life loss from Sacrifice will start to become larger and larger as my damage continues to increase, but I was hoping to get good life leech to counteract that. My goal is to have a 6-s elite sword with Pskulls/Amn runes in it. Would that, combined with the large dmg bonus from Sacrifice/Fanat, be enough to kill in Hell?

    Also, what should my targeted Holy Bolt dmg be to kill undead effectively in Hell? I want to know how much to focus on Galahad's "cleric" side.

    Opinions appreciated, thanks!

    Note: I play untwinked.
     
  2. poopie_pants

    poopie_pants IncGamers Member

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    An untwinked Guardian martyr/cleric in 1.10...advice? Have a bottle of JD readily available :D.
     
  3. azn_apocalypse

    azn_apocalypse IncGamers Member

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    Heh heh, yeah, I definitely don't choose to make my first Guardian an easy character. :)

    At any rate, I have been fortunate enough to find a Gull early on. It has netted me several good items so far, so hopefully that will continue.
     
  4. Shade

    Shade IncGamers Member

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    The damage from Sacrifice is a fixed 8% regardless of difficulty so you need 8% LL in Normal, 16% in NM, and 32% in Hell (IIRC). Otherwise you'll need healing potions! :)

    Getting Dracul's or Exile - unlikely untwinked, but possible - would be enormously handy for the CTC Lifetap, which works even on unleechable foes.

    Anyway... I wouldn't recommend the 6s sword simply because your damage output wouldn't be that great. You'd probably do a fair bit of damage but I don't think it'd be enough, personally (but then I like killing quickly, which is safer than killing slowly in general).

    Thus a better option would be a rare 2s, decent-ED (and preferably LL/IAS) weapon of any 1h type. Filling the sockets with Amn runes nets you 14% LL, which can go up to about 21-23 or so with good LL mod (can't remember how high it goes on rares offhand).

    That leaves you needing a little more though, so either crafting a Blood weapon or other Blood items will help cover that gap.

    You'll need a way to kill Meph. He's unleechable and a Demon, so it's FoH or Zeal against him. (Also, Baal is only 20% leechable, so you may need to do the same against him.)

    As to the Cleric side - don't know how far up Holy Bolt goes but maxing HB and a synergy should be enough, I think.

    Good luck!
     
  5. Mankey

    Mankey IncGamers Member

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    why not get a point into sanctuary? IIRC it sets undeads physical resistance to zero and makes them leachable... You'll loose fana but thats no biggie when survival is THE factor.
     
  6. azn_apocalypse

    azn_apocalypse IncGamers Member

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    Good advice, all.

    I've taken this character into Act 1 NM and he seems to be doing well, dealing out good damage and keeping his red bulb close to full despite the 1/2 life leech penalty...there's no reason I shouldn't make it to Hell diff.
    I haven't reached 16% LL yet (I think I have 14%), but in Normal I did find Signon's Gauntlets and Belt, good for an extra 10% lifesteal.

    Would casting Life Tap on Meph make him leechable? If not, FoH is a decent fallback option. I think Life Tap can spawn on wands...I'll try to shop one before I take on NM Meph (assuming I make it that far). Weird, I killed Meph in Normal and thought he was leechable.

    @Mankey: Sanctuary seems like a good idea but unfortunately I don't think I'll have enough spare skill points to put into the prereqs...Holy Bolt seems to be doing all right so far, though.
     
  7. DeathMaster

    DeathMaster IncGamers Member

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    That's a brave decision, however, have you planned how you gonna defeat hell ancients?
     
  8. Liliel

    Liliel IncGamers Member

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    IIRC normal Meph is leechable.

    Holy Bolt and one synergy is sufficient for something like sniping Oblivion Knights and Gloams... if you want to use it as more of a secondary attack though, you should get it as high as you can (which means points into Blessed Hammer).4k should be sufficient...
     
  9. Hrus

    Hrus IncGamers Member

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    I have bought a wand of life-tap with almost each of my melee untwinked characters. It can be easily bought at vendors around level 24. (I think it has alvl 25) It's a great help against act bosses and in tough battles. Everything "life tapped" including Hell Mephisto will give you 50% life back.
     
  10. Howitzer Al

    Howitzer Al IncGamers Member

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    IIRC from the martyr guide I read, %Damage Reduction works against the life drain of Sacrifice. So, if you can get 50%DR, you'll only need 16%LL in Hell. That'd be easy to do twinked, but hopefully you can get some DR untwinked to help you out.
     
  11. azn_apocalypse

    azn_apocalypse IncGamers Member

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    That's very helpful, thanks.

    I have another question. Does "Dmg reduced by X" (different from "dmg reduced by x%") also help to reduce the dmg from Sacrifice? I have not yet had the opportunity to test this, as I have not found any items with significant amounts of that property yet.

    Right now, Galahad is in the midst of clearing out the False Tombs in Act 2 NM. Progress is decent, but I am lacking a high dmg weapon so it is not as fast as I would like. At least I am still alive, though!
     
  12. azn_apocalypse

    azn_apocalypse IncGamers Member

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    Ok, I progressed some more (NM Travincal, Level 62) and have a couple more questions.

    1) I found my first decent weapon - Aldur's Rhythm.

    Aldur's Rhythm
    Jagged Star
    One-Hand Damage: 60 to 93
    Durability: 15 of 72
    Required Strength: 74
    Required Level: 42
    Mace Class - Fast Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 53
    Fingerprint: 0xc85e1631
    +40 to Minimum Damage
    +62 to Maximum Damage
    Adds 50-75 lightning damage
    10% Life stolen per hit
    5% Mana stolen per hit
    30% Increased Attack Speed
    200% Damage to Demons
    150% Damage to Undead
    EDIT: Socketed (2) (0 used)

    I am wondering, could this be a viable endgame weapon in the hands of a martyr? Right now I do around 1000 dmg/hit, and my skills have yet to be maxed out. Sacrifice is at level 14, Fanaticism is at 16. So I estimate that I will eventually probably be able to do 2000 dmg/hit in Hell (very fast swing speed), possibly with the help of +dmg charms. Would that be enough for Hell? If so, I figure I would be better off sticking Amn runes into the sockets. If it's not viable endgame material then I'll just stick some +dmg jewels in there and wait until something better comes along.

    2) Is there a bug with Prevent Monster Heal and mercs? I gave my merc a rare Partizan with PMH on it halfway thru Act 3 NM, and he seemed to be doing fine; monsters didn't seem to be regenerating. Then in one of the Kurast temples merc got killed by a beetle boss pack. I resurrected him, then the PMH didn't seem to be working anymore. He would hit monsters and they would just continue to regenerate. What is going on here?
     
  13. lone_wolf

    lone_wolf Diablo: IncGamers Member

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    prevent monster heal does not work on merc:(

    it is a sad fact we have to live with.
     
  14. Liliel

    Liliel IncGamers Member

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    Um, I think Aldur's Rhythm has 3 sockets, but I'm just going from memory. I guess it could work as an endgame weapon... if you socket it full of Ruby/Realgar jewels of Carnage/Bliss, or Ohm runes. But I'm guessing you don't have a lot of them. But then, as a martyr, maybe you wouldn't want to do too much more damage than 2k anyway.

    Oh, just a thought. You may want to avoid weapons with damage to demon/undead. The added damage might suddenly outweigh your leech when you fight a demon, for example.
     
  15. Hrus

    Hrus IncGamers Member

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    It would be worse if fighting undead, because you can't leach from most of them.
     
  16. Krikke

    Krikke IncGamers Member

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    You can't leech from UD
     
  17. azn_apocalypse

    azn_apocalypse IncGamers Member

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    As I understand it, some types of undead (ghouls/gloams/mummies) are at least partially leechable and possibly 100% leechable. Skeletons are not leechable (0%). Can someone confirm/deny this?

    In any event, I have Holy Bolt at a fairly high level so killing undead is not a huge problem (yet).

    However I have found itchies (swarms of insects) to be somewhat of a problem. They are not leechable, plus in Hell they are immune to phys, iirc. I guess I'll have to use FoH to kill them (slowly).

    Are there other non-leechable/partially leechable monsters in D2 that I should be aware of?

    EDIT: Also, as someone before me mentioned, ed% against demons and leechable undead would never outweigh leech b/c you will always be leeching the same %.
     
  18. Shade

    Shade IncGamers Member

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    Most undead are leechable (lesser/greater mummies, all the ghost lines are too), it's just Skeletons. Even the Doom-Oblivion Knights are leechable IIRC.

    I can't offhand recall what is and isn't leechable, and checking the files is a little tricky when you can't remember what names ingame correspond to the listed ones in the text files :)

    'Willowisps' - presumably Gloam types - are unleechable, as are Windows, and the Act V terrain pieces (including the spawning huts).

    Some of the Undead Guest monsters in Act V appear to be unleechable too, specifically the Ghosts.

    Since I'm a little rusty at interpreting the files, anyone with actual experience of these (it's been quite a while since I've gotten a physical damage character into Hell...) should feel free to correct any mistakes!
     
  19. Slartibartfast

    Slartibartfast IncGamers Member

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    with a wand of life tap everything is leechable...
     
  20. sunbearie

    sunbearie IncGamers Member

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    Aldur's can come with 2-3 sockets though. I think sticking 2amns in it would be best, your priority is life leech after all. You could probably find weapons with better damage but I think the 24% life leech from a single weapon makes up for it (31% if you find another 3 socketed one)

    I'm not sure if you regard this as a cop-out but for PIs, using zeal with an elemental weapon might work.
     

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