Advice is needed on an Enchantress with issues And when I say issues, read: Tournament restrictions. Allthough, trust me, RolePlaywise, she also has issues. Lots of em. Mainly due to irritant merc behaviour (btw, her name is FireBlade, and she is a participant in the Swashbuckler tournamnet) Now, some advice is needed to keep her alive. I am afraid for her future, and it would be nice to keep her alive as long as possible. I read an(the?) enchantress guide over at the sorceress forum, great job there. But it's main concern is with party playing. Restrictions - Must wear a crown ASAP. Only kind of headwear allowed after. (So no Circlets...) - Only leather armors, but Breatplate/Lightplate are allowed as well. - Only one handed swords - Merc has NO weapon in normal, white or gray weapon in Nightmare(no runeword) and no restrictions in Hell. - Even though I just found out I can cast enchant on the merc even if he doesnt have a weapon, I intend not to, to stay true to the spirit of the tourney (Merc is a sidekick, not a killer). - Untwinked. Skills - So far I have 9 in Warmth, 7 in Enchant. I have one point in Static Field. I have all the prereqs for Frozen Orb filled, it's my intention to pump this one after I have completed enchant. Equipment I am currently using a rare crystal sword (Life leech, mana leech, CtC amp damage, 31% enhanced damage). My shield is rare as well (Bone shield with 30% Higher block rate and +3 all res (+12 lightning). Armor and belt are from the Arctic set. So my defense and resistances are decent (especially cold). I am worried about my limited belt capacity. My amulet is pretty good actually. +7 life, +4 replenish life, +12% LR, +7% all other res. My gloves have 13%CR, 12% FR and 6% LR, as well as 25% MF the boots have 10%LR, 8% PR, 10% FHR and 11% MF. Rings are crappy. 1 with +1 max dam and +31AR, the other with 10% CtC Lvl3 CB and 9% Mf. My helmet is a gemmed skull cap with two chippies (it'll soon be a crown I reckon). Currently, I am in Act II normal. I dont foresee imminent problems for her, but I think they will arrive soon (A4 Doom knights for example) And I should be ready for them. Should I go with teleport? Since the merc is weak, I can't see the most potent use for it for a melee sorc(port next to mob and kill him quickly) being terribly useful. Likewise, without FCR I doubt my Teleport speed will help me get out of tight spots. Should I start with a bit of FO pumping as soon as I hit 30, to deal with FI mobs? or should I just concentrate on enchant, and try to do them under with physical damage and Static Field? What mods should I look for on my equipment?