Act 3 mercs I've started to build a charger/abbot and I'm looking at an act 3 merc to help me with immunities. I'll be running cleansing as my main aura and probably using an insight polearm for most of the game, so I'm not entirely worried about it dying (should I be?). I'll equip it with some lower pdr gear just to keep it from biting the dust if I have to. But... I'm worried about it actually killing things. On the strategy compendium, it lists this: Eastern Sorcerer - Lighting Exp Level 15 37 61 99 Charged Bolt 4 8 12 12 Lightning 3 10 17 28 Is it actually like this, or does it scale more? According to a skill calculator I found, a level 17 lightning synergized with a level 12 charged bolt does a whopping 1-415 damage. What am I missing, or are they that bad? Crescent moon would be good for them I guess, but still. I think immune cold/physical is less common so I could get one of the cold mercs if I wanted to I guess... but their damage still looks pitiful. OR... Should I just use a might merc and do stupidly good damage while using vengeance or just running away from physical immunities?