# absorb vs. resist question

#### squarewolf

##### Diabloii.Net Member
absorb vs. resist question

sorry folks, i'm full of questions today (full of **** to some of you rude mofo's out there).

i got boots to replace aldur's advance but now i'm hurtin in the fire res department. the only items i can switch around are my rings and none of them have enough fire res to max (currently sitting at 27% in hell). can i put a dwarf star on and forget about it or will fire still kick my--

#### Leohappy

##### Diabloii.Net Member
Without complicating too much:
15% fire absorb gives you ~30% fire resistance. So you'll be looking at approx. 57% res with D-star then.

#### wookie919

##### Diabloii.Net Member
Absorb is calculated after resist so you will do quite a bit worse than 57%.

e.g. Monster does 1000 damage, 27% resist and 15% absorb:

1000 * 0.73 = 730
730 * 0.85 = 620.5 (You will first take this much damage)
730 * 0.15 = 109.5 (You will then absorb this much damage)
Net life loss = 511

But, if you had 57% resist with no absorb:
1000 * 0.43 = 430
Net life loss = 430

I doubt that a monster could actually do 1000 fire damage, but I don't think you will just be able to put on a dwarf star and forget about fire damage altogether. Also it is important to remember that you first take the damage and then absorb. Treating absorb like secondary resistance only works if you have the life to take the initial hit.

#### squarewolf

##### Diabloii.Net Member
wookie919 said:
Also it is important to remember that you first take the damage and then absorb. Treating absorb like secondary resistance only works if you have the life to take the initial hit.
wow, was not aware of that. invaluable info!

thankyouthankyou.