absorb question

futurewatch

Diabloii.Net Member
absorb question

i had a question about absorb. if u had 50+ of every absorb would u be totally elemental immune.

IE: wearing luna shield (cold absorb over 50+%)
rising sun (fire absorb over 50+%)
2xwisp rings(light absorb 40%)
tgods(light abosrb 20%)

since u would have over 50% of every absorb would u be immune to light cold and fire?
 

mhl12

Diabloii.Net Member
50 absorb is different from 50% absorb.

notice the difference in items such as rising sun and dwarf star.
 

DeMeVeR

Diabloii.Net Member
futurewatch said:
i had a question about absorb. if u had 50+ of every absorb would u be totally elemental immune.

IE: wearing luna shield (cold absorb over 50+%)
rising sun (fire absorb over 50+%)
2xwisp rings(light absorb 40%)
tgods(light abosrb 20%)

since u would have over 50% of every absorb would u be immune to light cold and fire?
absorb is capped at 40% so anything over 40% just doesnt work

and offcourse keep the difference between 50 and 50% absorb in mind ;)

50 absorb of each element will help but you are not immune
high damage spells could still hurt you

some examples:
you get 100 fire damage with 75 res and 30 fire absorb (not % abs)
first resists apply so it becomes 25 damage
you actually lose the 25 life, then the absorb works
giving you 30 life
so in total you gain 5 life of this attack (if you where at 1 life you would have been dead tough)

higher damage will negate your absorb

1000 fire dam with same res and absorb becomes
250 dam
then u gain 30 life
so you lose 220 life


100 fire damage with 75% res and 20% fire abs will be:
25 after res
then the 20% absorb works (20% of 25 = 5) so the absorb gives you 5 life
meaning you lose 20 life total

said in short:
1 ) absorb helpts but it doesnt make you immune to everything
2) getting 50% doesnt work because 40% is the maximum
3) with high resists normal absorb helps more than % absorb


plz correct me if i made mistakes here :)
 

JesusbeJesus

Diabloii.Net Member
DeMeVeR said:
absorb is capped at 40% so anything over 40% just doesnt work

and offcourse keep the difference between 50 and 50% absorb in mind ;)

50 absorb of each element will help but you are not immune
high damage spells could still hurt you

some examples:
you get 100 fire damage with 75 res and 30 fire absorb (not % abs)
first resists apply so it becomes 25 damage
you actually lose the 25 life, then the absorb works
giving you 30 life
so in total you gain 5 life of this attack (if you where at 1 life you would have been dead tough)

higher damage will negate your absorb

1000 fire dam with same res and absorb becomes
250 dam
then u gain 30 life
so you lose 220 life


100 fire damage with 75% res and 20% fire abs will be:
25 after res
then the 20% absorb works (20% of 25 = 5) so the absorb gives you 5 life
meaning you lose 20 life total

said in short:
1 ) absorb helpts but it doesnt make you immune to everything
2) getting 50% doesnt work because 40% is the maximum
3) with high resists normal absorb helps more than % absorb


plz correct me if i made mistakes here :)

You spelled ofcourse...offcourse....lol :mad:
j/k great explanation :clap:
 

thegiantturtle

Diabloii.Net Member
DeMeVeR said:
some examples:
you get 100 fire damage with 75 res and 30 fire absorb (not % abs)
first resists apply so it becomes 25 damage
you actually lose the 25 life, then the absorb works
giving you 30 life
so in total you gain 5 life of this attack (if you where at 1 life you would have been dead tough)
This is incorrect.

1) you gain life from absorb before losing life from damage.
2) absorb also changes the damage amout.
if 100 damage gets past resists and you have 30% absorb:

you get 30 life, and then lose 70 life (100-30) for a net change of -40.
 

Dawnmaster

Diabloii.Net Member
thegiantturtle said:
This is incorrect.

1) you gain life from absorb before losing life from damage.
2) absorb also changes the damage amout.
if 100 damage gets past resists and you have 30% absorb:

you get 30 life, and then lose 70 life (100-30) for a net change of -40.
Although you explain the damage correctly, I think you're mistaking about the sequenze, don't you first get the damage and then the healing?
 

zirilion

Diabloii.Net Member
nooo your wrong (i think at least)

how comes that when my friend has 1 dwarf star on and 95 fire res he gets hurt q a bit with my fire ball but when he puts on the second one i hardly hurt him

basicly % absorb adds to your res double the amount of the number and if its capped it helps a bit but not that well
(or at least i thing it does otherwise why putting on a second dwarfstar helps?)
 

Dawnmaster

Diabloii.Net Member
zirilion said:
nooo your wrong (i think at least)

how comes that when my friend has 1 dwarf star on and 95 fire res he gets hurt q a bit with my fire ball but when he puts on the second one i hardly hurt him

basicly % absorb adds to your res double the amount of the number and if its capped it helps a bit but not that well
(or at least i thing it does otherwise why putting on a second dwarfstar helps?)
Well the difference is:
=> 0.17 (pvp penalty) * 0.05 (res) * 0.7 (15%absorb)= 1/168
=> 0.17 (pvp penalty) * 0.05 (res) * 0.4 (30%absorb)= 1/294
In a practical example:
10000 damage at 1/168= 60 damage
10000 damage at 1/294= 34 damage

So, on average, you'll deal twice the damage if he has 1 dwarf than when he has 2 on.

RTB said:
Healing first, then damage reduction, for absorb anyway.
Btw, I've been told that your word is pretty much 99.99% and more accurate, so, I'll take your word for it :rolleyes:
 

zirilion

Diabloii.Net Member
Dawnmaster said:
Well the difference is:
=> 0.17 (pvp penalty) * 0.05 (res) * 0.7 (15%absorb)= 1/168
=> 0.17 (pvp penalty) * 0.05 (res) * 0.4 (30%absorb)= 1/294
In a practical example:
10000 damage at 1/168= 60 damage
10000 damage at 1/294= 34 damage

So, on average, you'll deal twice the damage if he has 1 dwarf than when he has 2 on.
ah good thx for clearing it up for me
 

RTB

Diabloii.Net Member
Dawnmaster said:
Btw, I've been told that your word is pretty much 99.99% and more accurate, so, I'll take your word for it :rolleyes:
The percentage isn't that high. :rolleyes:

zirilion: Dwarf Star has MDR as well, that reduces dmg too.
 

krischan

Europe Trade Moderator
thegiantturtle said:
DeMeVeR said:
some examples:
you get 100 fire damage with 75 res and 30 fire absorb (not % abs)
first resists apply so it becomes 25 damage
you actually lose the 25 life, then the absorb works
giving you 30 life
so in total you gain 5 life of this attack (if you where at 1 life you would have been dead tough)
This is incorrect.

1) you gain life from absorb before losing life from damage.
2) absorb also changes the damage amout.
if 100 damage gets past resists and you have 30% absorb:

you get 30 life, and then lose 70 life (100-30) for a net change of -40.
Both of you are wrong :p

You have 75% fire res and 30 fire absorb (not 30%) when you get hit by a 100 damage fire attack.

1. Res is applied first which makes it 25 damage
2. All 25 damage is absorbed and you will suffer no damage at all, at no time
3. 25 life are healed because that's the amount of absorbed damage

In total, 25 life got healed

If it's a 200 damage attack, it's like this:

1. Res makes it 50 damage
2. 30 damage are absorbed, you suffer 20 damage (killing you if you have less life)
3. 30 life are healed (might be too late if you died in step 2)

In total, 10 life got healed

With a 300 damage attack, it's like this:

1. Res makes it 75 damage
2. 30 damage are absorbed, you suffer 45 damage (killing you if you have less life)
3. 30 life are healed (might be too late if you died in step 2)

In total, you suffered 15 damage.
 

Dawnmaster

Diabloii.Net Member
krischan said:
Both of you are wrong :p

You have 75% fire res and 30 fire absorb (not 30%) when you get hit by a 100 damage fire attack.

1. Res is applied first which makes it 25 damage
2. All 25 damage is absorbed and you will suffer no damage at all, at no time
3. 25 life are healed because that's the amount of absorbed damage

In total, 25 life got healed

If it's a 200 damage attack, it's like this:

1. Res makes it 50 damage
2. 30 damage are absorbed, you suffer 20 damage (killing you if you have less life)
3. 30 life are healed (might be too late if you died in step 2)

In total, 10 life got healed

With a 300 damage attack, it's like this:

1. Res makes it 75 damage
2. 30 damage are absorbed, you suffer 45 damage (killing you if you have less life)
3. 30 life are healed (might be too late if you died in step 2)

In total, you suffered 15 damage.
I think you switched step 2 and 3, you are healed first, and then receive the damage (I thought it was like this too, until RTB pointed out my mistake)

Also, doesn't straight absorb apply before res do? (not sure, just read it somewhere)
 

RTB

Diabloii.Net Member
Dawnmaster said:
Also, doesn't straight absorb apply before res do? (not sure, just read it somewhere)
Absorb applies after resistances. It's just that you die if your life total is 0 or lower in any step of the dmg calculation order.
 

thegiantturtle

Diabloii.Net Member
krischan, i don't think you read my example correctly:

me said:
absorb also changes the damage amout.
if 100 damage gets past resists and you have 30% absorb:

you get 30 life, and then lose 70 life (100-30) for a net change of -40."

I did a % example and took the post resist damage. For my example, the calculation was correct. Maybe i should have done a full example, but i was just pointing out the mistake in the previous post.


What i'm unsure about is the order of damage. Are physical, elemental, and magic damage applied at the same time or one after the other?
 

krischan

Europe Trade Moderator
Dawnmaster said:
I think you switched step 2 and 3, you are healed first, and then receive the damage (I thought it was like this too, until RTB pointed out my mistake)

Also, doesn't straight absorb apply before res do? (not sure, just read it somewhere)
Argh... yes, you are right. I actually know that, and it's not the first time this happened to me. I guess I'm getting old :rolleyes:

Here is the correct version:

You have 75% fire res and 30 fire absorb (not 30%) when you get hit by a 100 damage fire attack.

1. Res is applied first which makes it 25 damage
2. 25 life are healed because that's the amount of absorbed damage (capped at your maximum life)
3. All 25 damage are absorbed and you will suffer no damage at all

You gain 0-25 life

If it's a 200 damage attack, it's like this:

1. Res makes it 50 damage
2. 30 life are healed (capped at max life)
3. 30 damage are absorbed, you suffer 20 damage

Your life is modified by -20 to +10.

With a 300 damage attack, it's like this:

1. Res makes it 75 damage
2. 30 life are healed (capped at max life)
3. 30 damage are absorbed, you suffer 45 damage

In total, you suffer 15-45 damage.
 
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