"absorb" and "absorbs %"

MichelRPG

Diabloii.Net Member
"absorb" and "absorbs %"

So I just found those unique War Gauntlets, Hellmouth, and they have 15 Fire absorb.

Dwarfstars have 15% fire absorb. SHould I assume that Hellmouths only absorb a puny 15 points of fire damage, as opposed to 15% of fire absorb on the awesome dwarfstars?
 

Dawnmaster

Diabloii.Net Member
Re: "absorb" and "absorbs %"

So I just found those unique War Gauntlets, Hellmouth, and they have 15 Fire absorb.

Dwarfstars have 15% fire absorb. SHould I assume that Hellmouths only absorb a puny 15 points of fire damage, as opposed to 15% of fire absorb on the awesome dwarfstars?
Yes, but if you only receive 100 fire damage, then is there no difference, on general: %absorb is better in pvp, direct absorb is better in pvm.



 

MichelRPG

Diabloii.Net Member
Re: "absorb" and "absorbs %"

odd... it seems to me that absorb in % ALWAYS is better than hard point absorb. Since we can generally say that fireballs and meteors, walls, hydras in hellmode deal quite a bit more than 100dmg a pop. Though since my res is 75 and I have 30 fire absorb atm I can't confirm that but you get the idea ;)
 

butchie

Diabloii.Net Member
Re: "absorb" and "absorbs %"

Dawnmaster is right about that. It all depends on the type of damage you're receiving.

Tomb Vipers in the Nihlatak's temple are perfect example. Their poison cloud deals a small amount of damage, but every frame. %damage resist/absorb have little to no effect on this kind of damage, while direct absorb can counter the effect of poison cloud completely.
 

Dawnmaster

Diabloii.Net Member
Re: "absorb" and "absorbs %"

odd... it seems to me that absorb in % ALWAYS is better than hard point absorb. Since we can generally say that fireballs and meteors, walls, hydras in hellmode deal quite a bit more than 100dmg a pop. Though since my res is 75 and I have 30 fire absorb atm I can't confirm that but you get the idea ;)
I can't be too sure about fireballs, meteors and walls, but I did a little bit of testing with Hydra's in hell:

With 75 to all resistances and no damage reduction of any kind, they appear to do around 20-30 damage, so for the sake of argument, let's say they deal 100 damage with each blast.
This may strike you as low, but keep in mind you have 3 heads firing at you every second, and generally you have half a dozen hydras spawned together, 3*6*100 = 1800 damage per second, for 10 seconds.

anyway, here's the coup:
=> resistances apply first, then %absorb, then direct absorb <=

let's have a deeper look into that shall we?

assuming you have 75% fire resistance, each hydra fire only does 25 damage:
=> 15% fire absorb would counter 4 damage in the first shot and 8 damage for every next shot, draining you life bulb 17 damage every second
=> 15 direct absorb would counter 15 damage in the first shot and 25 damage +5 heal for the second shot, 25 damage +5 heal for the third shot, then 15 damage again for the fourth shot, etc, rendering you at "max life" - "max life-10" every 3 seconds

so assuming you have around 2k life, %absorb will still let you die within 20 seconds, whereas with direct absorb, you can go to work and come back only to see your character still standing there alive :thumbup:



 
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MichelRPG

Diabloii.Net Member
Re: "absorb" and "absorbs %"

I know the workings of absorb and such. And in the case of Hydra, your point is very valid. Hydra's tend to shoot out around 9 shots if I recall, dealing minor damage. It's a skill that really proves the statement "every little thing adds up".

I have no idea what the true numbers for fireball, meteor, and firewall are, but lets take some other ideas here.

I am going to put those other skills at the same level as the hydra damage you described (hydra would be at around lv 15, dealing 89-108dmg...which sounds about right). I didnt take synenergies in account though, but the basic idea shouldnt be influenced by that.

(note: I am aware that the skill levels are probably a lot lower. if someone can let me know the true skill levels, much obliged)

Lv15 meteor - 514-562dmg (lets say Avg540), 182-204 fire dmg per second. (190 Avg)
Lv15 Fireball - 132-154dmg (Avg 140)
Lv15 Firewall - 825-848dmg/sec (Avg 835/sec)

with 75% fire resistance

Meteor - 135 Avg Dmg, 47,5dmg/sec
Fireball - 35dmg
Firewall - 208,75dmg/sec

After 15% Absorb: Meteor - 20,25 fired dmg is absorbed, takes 114,75dmg --- 6,83/sec absorbed, takes 40,67dmg/second.
After 30% absorb - 40,5dmg absorbed, takes 94,5dmg, 13,66dmg/sec absorbed, takes 33,84dmg/second.
After 15 points absorb - 120dmg taken, 32,5dmg/sec

After 15% Absorb: Fireball - 5,25 absorbed, 29,75dmg taken
After 30% absorb: Fireball - 10,5 absorbed, 24,5dmg taken
After 15 points absorb - 20dmg taken

After 15% Absorb - Firewall - 31,31 absorbed, 177,44dmg taken
After 30% absorb - Firewall - 62,62 absorbed, 146,13dmg taken
After 15 fire absorbed - 193,75dmg taken.

So... I would say that on the "big" fireskills, such as Diablo's fire nova, or meteor ghoul lords etc, fire absorb is better. But for simple fireballs or hydras, hard point absorb is better.

Just to have some fun... I'm going to put in what could be my scenario if I'd wear those war gloves along with my 2x dwarfstars

============

Meteor - 135 Avg Dmg, 47,5dmg/sec
Fireball - 35dmg
Firewall - 208,75dmg/sec

So first dmg% reduction... and then dmg in hard points absorbed? Are you SURE about this? Because physical dmg works the other way around; hard dmg taken first and THEN the absorb....*points at the hard point deduction barbarian build thread somewhere on the forums*

meteor - 79,5dmg taken
Meteor - 18,84dmg/sec taken
Fireball - 9,5dmg taken
Firewall - 131,13dmg taken


*brainpain* too many numbers X_x;.....makes me wanna start a lavabarb :D
 
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Anthraquinone

Diabloii.Net Member
Re: "absorb" and "absorbs %"

PDR is calculated before %DR
For some kind of damages, PDR is very useful. Some damage is calculated per frame, and there are 25 frames each second. So for these kinds of damage: if the game says 200 damage per second it is really 8 damage per frame. If you wear 50% DR, it will still be 4 damage per frame. If you wear something that grants 5 PDR, it will be only 3 damage per frame.
There are builds that make use of massive PDR like this one and this.
 

MichelRPG

Diabloii.Net Member
Re: "absorb" and "absorbs %"

well I had done those calculations with % going before pdr, but now I cant be bothered to do them anymore. The dmg difference wasnt anything radically different from this one though.
 
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