Re: "absorb" and "absorbs %"
I know the workings of absorb and such. And in the case of Hydra, your point is very valid. Hydra's tend to shoot out around 9 shots if I recall, dealing minor damage. It's a skill that really proves the statement "every little thing adds up".
I have no idea what the true numbers for fireball, meteor, and firewall are, but lets take some other ideas here.
I am going to put those other skills at the same level as the hydra damage you described (hydra would be at around lv 15, dealing 89-108dmg...which sounds about right). I didnt take synenergies in account though, but the basic idea shouldnt be influenced by that.
(note: I am aware that the skill levels are probably a lot lower. if someone can let me know the true skill levels, much obliged)
Lv15 meteor - 514-562dmg (lets say Avg540), 182-204 fire dmg per second. (190 Avg)
Lv15 Fireball - 132-154dmg (Avg 140)
Lv15 Firewall - 825-848dmg/sec (Avg 835/sec)
with 75% fire resistance
Meteor - 135 Avg Dmg, 47,5dmg/sec
Fireball - 35dmg
Firewall - 208,75dmg/sec
After 15% Absorb: Meteor - 20,25 fired dmg is absorbed, takes 114,75dmg --- 6,83/sec absorbed, takes 40,67dmg/second.
After 30% absorb - 40,5dmg absorbed, takes 94,5dmg, 13,66dmg/sec absorbed, takes 33,84dmg/second.
After 15 points absorb - 120dmg taken, 32,5dmg/sec
After 15% Absorb: Fireball - 5,25 absorbed, 29,75dmg taken
After 30% absorb: Fireball - 10,5 absorbed, 24,5dmg taken
After 15 points absorb - 20dmg taken
After 15% Absorb - Firewall - 31,31 absorbed, 177,44dmg taken
After 30% absorb - Firewall - 62,62 absorbed, 146,13dmg taken
After 15 fire absorbed - 193,75dmg taken.
So... I would say that on the "big" fireskills, such as Diablo's fire nova, or meteor ghoul lords etc, fire absorb is better. But for simple fireballs or hydras, hard point absorb is better.
Just to have some fun... I'm going to put in what could be my scenario if I'd wear those war gloves along with my 2x dwarfstars
============
Meteor - 135 Avg Dmg, 47,5dmg/sec
Fireball - 35dmg
Firewall - 208,75dmg/sec
So first dmg% reduction... and then dmg in hard points absorbed? Are you SURE about this? Because physical dmg works the other way around; hard dmg taken first and THEN the absorb....*points at the hard point deduction barbarian build thread somewhere on the forums*
meteor - 79,5dmg taken
Meteor - 18,84dmg/sec taken
Fireball - 9,5dmg taken
Firewall - 131,13dmg taken
*brainpain* too many numbers X_x;.....makes me wanna start a lavabarb
