Absolute max damage?

helvete

Diabloii.Net Member
Absolute max damage?

helvete said:
The absolute max damage for EBOTD Thunder Maul is 1390 with 15% superior and a perfect roll on the damage.
A eth 450% 2socket OhmOhm +20 max thunder maul would be 1775 max damage!! (Now THAT I'd like to see...) *drool* :drool: :drool: :drool: Preferrably with 40% IAS and self repair, of course.

Much the same for a War Pike, but with no self repair and with 9% life leech instead.
Now, is there any way to gain even more damage? Something I've missed? I know that you could craft bigger %ed (60% more) on a Thunder Maul, but that wouldn't be ethereal... at least not until 1.11 or in some mod.
 

krischan

Europe Trade Moderator
helvete said:
Now, is there any way to gain even more damage? Something I've missed? I know that you could craft bigger %ed (60% more) on a Thunder Maul, but that wouldn't be ethereal... at least not until 1.11 or in some mod.
If it's just about maxdmg, you probably can't have more, but if it's socketed with 2x Lo instead, it will effectively deal more damage.

You can't craft anything but axes with the blood recipe.
 

helvete

Diabloii.Net Member
Pherdnut said:
You can craft blunt weapons with the same ED bonus with Hit Power though.
Yes, this makes for some interesting crafts...

Caduceus (real good potential)
Archon Staff(!)
Thunder Maul
Legendary Mallet

For blood recipes, zerkers are the only ones I use.
 

Cerberus

Diabloii.Net Member
helvete said:
Yes, this makes for some interesting crafts...

Caduceus (real good potential)
Archon Staff(!)
Thunder Maul
Legendary Mallet

For blood recipes, zerkers are the only ones I use.
How about those legendary mallets for RWs btw?, found a couple in pits, but they aren't in the price guides (obviously.. )

style points..? ;)
 

5Ws

Banned
I think you mis-read, it's 40ED/15 MAX damage, not 15 IAS, it wouldn't be faster, if anything.
 

Chimaira

Diabloii.Net Member
Wasn't there some kind of weird etherealness bug in 1.07 where ethereal items got their damage boosted considerably??
 

krischan

Europe Trade Moderator
hulla-hop said:
socketing with 40ed/15max jwls would net more damage than ohms i believe
With respect to average damage you are right (i.e. that jewel would be the better choice), but not with respect to maximum damage (which this thread is about). 50% of 180 = 90, 40% of 180 + 15 = 87 and for ethereals, 50% of 270 = 135, 40% of 270 + 15 = 123.
 

helvete

Diabloii.Net Member
Chimaira said:
Wasn't there some kind of weird etherealness bug in 1.07 where ethereal items got their damage boosted considerably??
I've been wondering about this too, there is supposed to be a thread about it over at the SPF, but I wasn't able to find it yesterday...

The way eth items worked in 1.07 was just adding 50% damage or defense, however, this was NOT applied to BASE damage or defense, which made eth items blow donkey stick mostly.

It seems to me eth 1.07 items can be taken into later patches and retain the 50% damage/defense bonus they had in 1.07, but be recognized as ethereal and thus get the 50% boost to base defense in adittion! This would be like finding a superior ethereal item with 50% superior instead of 5% to 15% (!)

Well, that's the way I figure it works, but I may very well be totally off in my speculations here.
 

RTB

Diabloii.Net Member
In 1.07 ethereal armors get +50% defense (which isn't shown if it has no other +ed%, added alongside any other +% defense. I don't remember what happens if you bring a 1.07 eth armor to 1.10, although it is possible that the +50% defense bonus is kept, and the usual +50% base defense is added. Just a theory though.
Ethereal weapons get +50% ed, added just like on the armors, but also +50% max dmg, which works on the base (including 1.09+ etherealness). That's why SP BotD weapons show more dmg than those on bnet, because if you're using a Zod, you're rich enough to get an über 1.07 Superior Ethereal weapon.
 
Top