About "Death" in D3.

squid knight

Diabloii.Net Member
Re: About "Death" in D3.

i still think it would be fun...not even death halts the action of the game. i'm sure it could be tweaked to the point where it would work.
 

Funkopotamus

Diabloii.Net Member
Re: About "Death" in D3.

if you gained xp from killing ghosts, how different is it really than D2's way? the only real difference is 1) location of graveyards, which i assume will be work better anyway and 2) you can't die on the way back, but also don't have to worry about dying again. how is that MORE frustrating?
More often than not, in D2, I have my corpse back in under a minute. The difference now is I'm not getting any loot and I have to deal with this ghost stuff before I can get loot. It's a timesink. Though if something like that was implemented I would probably try harder not to die just so I didn't have to waste my time doing battle with zero potential for loot.



 

squid knight

Diabloii.Net Member
Re: About "Death" in D3.

More often than not, in D2, I have my corpse back in under a minute. The difference now is I'm not getting any loot and I have to deal with this ghost stuff before I can get loot. It's a timesink. Though if something like that was implemented I would probably try harder not to die just so I didn't have to waste my time doing battle with zero potential for loot.
i bet there could be a ghost loot system.


 

RedDog

Diabloii.Net Member
Re: About "Death" in D3.

There definitely needs to be some risk in order for death to be actively avoided to make the gameplay more exciting. The problem is, many people have different ideas of what constitutes a penalty. It seems (so far) that the devs think that spawning you at a previous checkpoint and making you run back to the action is penalty enough.

I think it needs to be a little more severe. The ideal death penalty (within reason with these developers) would be:

- respawn at nearest checkpoint
- Ressurection sickness which would lower your damage output (not health) and slow down your progress for a few minutes.
 

teh_Thrasher

Diabloii.Net Member
Re: About "Death" in D3.

that idea was terrible. i dont want to spend time running... as a ghost, to my body as i fight off other ghosts for no exp or items. theres no point to that!

having to run back normally and getting ur corpse in d2 was just fine for the most part.
if the dev team really does want d3 deaths to just reset u back to the nearest "waypoint" there should be a penalty, just like in guildwars. EXACTLY like GW, 15, 30, 45, and 60% DP for each occurring death which u then have to work off by killing monsters. BUT they would have to make it a permanent negative so that u cant just leave a game and rejoin.

and if its a death invoked by a player character such as during PvP there wont be a penalty, cause that would put u at a disadvantage if u want to fight that person or someone else again. and i dont think people would want to first have to go kill monsters to work off DP.
 

Funkopotamus

Diabloii.Net Member
Re: About "Death" in D3.

I thought the experience and gold loss was enough, along with having to run back. The reward of getting back the majority of your exp back from getting your corpse was enough to make me stay and get my corpse instead of just rejoining, though a lot of people didn't agree it seemed. That aside, ultimately my only loss would be time and gold. Is that enough? I wouldn't be completely against some kind of death effect afterwords.
 

GoldenBird

Diabloii.Net Member
Re: About "Death" in D3.

...

There's a reason HC exists. It's so that if you die, you really die... if you're going to complain about lag and pkers and crap like that, then play SC and make "excuses" for not deleting your char. The point of HC is that there's one chance.

If gold's going to be worth something in D3, why change the death penalty? It was annoying enough to lose my merc res gold in D2, so I imagine that a gold penalty in D3 could only be worse? And then, of course, like in D2, make the gold and exp drop beside/be in the corpse so your punishment for save and exit is loss of exp and gold. The only change I wanna see is that when you lose exp you can go back a level :devil:
 

Klose

Diabloii.Net Member
Re: About "Death" in D3.

why does people want to complicate d3

the death system in diablo 2 was alright...
Mmm... complication. What I'd like is if after dying, you play the game as a ghost, haunting other players.


 

Smash

Diabloii.Net Member
Re: About "Death" in D3.

So what's the point of this? You have to retrieve your body or you lose your items? For solo play that might do more harm than good.

If gold is worth something the current death system will be fine.
Did you played Diablo1? It pump adrenaline a lot and make you be scary of dieing.

When D2 came many things were a big let down and one of it was death penalty, one of the reason why some people moved to hardcore mode.
But i don't like this "one way ticket" mode.

Without scare of death fighting loose a lot of taste, it is like playing Doom with god mode not as much fun :).


 

Vang

Diabloii.Net Member
Re: About "Death" in D3.

Honestly, I think its fine the way it is. Its not a horrible loss, and its good. Diablo really is about running bossing, finding loot, and trying out builds to most people, not how much time I waste doing wasteful MMO stuff.
 

Funkopotamus

Diabloii.Net Member
Re: About "Death" in D3.

Did you played Diablo1? It pump adrenaline a lot and make you be scary of dieing.

When D2 came many things were a big let down and one of it was death penalty, one of the reason why some people moved to hardcore mode.
But i don't like this "one way ticket" mode.

Without scare of death fighting loose a lot of taste, it is like playing Doom with god mode not as much fun :).
I did play it. I didn't really have much of a fear of death because I had more mana than Jamaica's got mangos. When I did die it did suck though. I kind of liked d2's method because it was less harsh in that people couldn't just steal my loot by monster pking me or just taking advantage of my death but it could stand to be a little more harsh.

Point being though, with items only showing up for you, no thief nor good samaritan can touch your items. You have to go get them, whether you died by accidentally clicking a fire trap or there's 20 extra fast, fanatic minotaur analogues hovering over your body. If you leave or get disconnected they're gone, unless there's a safeguard against that. How many times have you been caught in a lagspike then appear in the lobby naked after you get disconnected?



 

Mackan

Diabloii.Net Member
Re: About "Death" in D3.

I hope they implement some reasonable penalty for dying. They were talking about making you lose gold. That sounds good to me if gold is actually worth something in the game, for once. Together with restarting in town (means you lose time as well).

Will be interesting if they have some new info about this at the next BlizzCon.
 

Smash

Diabloii.Net Member
Re: About "Death" in D3.

I did play it. I didn't really have much of a fear of death because I had more mana than Jamaica's got mangos. When I did die it did suck though. I kind of liked d2's method because it was less harsh in that people couldn't just steal my loot by monster pking me or just taking advantage of my death but it could stand to be a little more harsh.

Point being though, with items only showing up for you, no thief nor good samaritan can touch your items. You have to go get them, whether you died by accidentally clicking a fire trap or there's 20 extra fast, fanatic minotaur analogues hovering over your body. If you leave or get disconnected they're gone, unless there's a safeguard against that. How many times have you been caught in a lagspike then appear in the lobby naked after you get disconnected?
I don't care about mp at all, don't need other people to have good time.
Lag is problem in d2 because they net coding or smh else suck, i can lag in d2 but i don't lag in w3 that say a lot, well i lag even on lan in d2 that say even more.

I don't know what death penalty they will propose in d3 only time will show.


 

jacobgold

Diabloii.Net Member
Re: About "Death" in D3.

The only reason I never played HC in diablo 2 was because lag death was too easy to happen.

What I really wanted to happen is a dead hardcore character should be able to resurrect as a softcore character.
 

Surfingpikachao

Diabloii.Net Member
Re: About "Death" in D3.

Hardcore shouldn't be changed. Stop discussing ways to make hardcore softcore. D= Also, there's already been a post on the bnet forums saying that gold will be worth a lot more in D3, so I think it'll be much more of a punishment if we die. I don't want a fancy death scheme, there's a reason diablo sells well. It shouldn't be changed. =]
 

5zigen

Diabloii.Net Member
Re: About "Death" in D3.

A good death penalty is something that is punishing, but does not take you out of the action imo. While I play HC so this is kinda moot for me, I would say the D2 / WoW death penalty, loss of some money and maybe some exp + a run to your corpse is too small (though in wow it's often hard to avoid dying in many situations.)

I personally like how Mythos did it, but I would propose something more harsh. For those who didn't play mythos, the idea was that your chance to find items was reduced for some amount of time.

I think an ideal death penalty would be to make say, the next say, 20-50 enemies not drop any items (but still drop health globes). Another idea would be that every time you die you get -10% chance of finding items (stacking) for some amount of time (the timer should only countdown when you are in game, discouraging just logging off)

What this does is it doesn't interrupt your gameplay. It doesn't straight up punish you by taking away stuff you have already earned, but it makes it so that your next few minutes will not be profitable. In a game like D3, that is heavily item focused, this is likely to be seen as a pretty harsh penalty.

IMO that is the best type of death penalty, something which does not take anything away, which doesn't make the game harder, but which is still a deterrent to simply throwing yourself at the enemies constantly.
 
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