About "Death" in D3.

Rossen

Diabloii.Net Member
About "Death" in D3.

Hello people of these boards.

I have recently been reading and watching diffrent threads about Diablo 3 and all it options and what will be new compared to Diablo 2 & 1.
And eventually stumpled into a thread about the death in Hardcore mode in Diablo 3 as an idea. Which was something about You get a speciel quest and either you go Hell or Heaven.. Whatever the outcome is..

But then I got an idea. And sorry for the wall of text used..

The staff of Diablo 3 is talking about somekind of waypoint death for the softcore part. And Hardcore as your death forever. In Softcore they want us to lose something when we die. So its just not like "Hah I died, I brb people, I need a drink" And then spend a little time running back to the action of where you died. And some gold cost...

But then what about adding something like a "Scroll of Resurrection" or a spell, which is hard to obtain and there can only be one obtained in each game or per character. And then some really hard quest to get it. Like adding a twist. So in Softcore they would maybe add a high gold cost or a waypoint far away. Which would make you have to spend more time getting back to the action. Unless you got this "Scroll" then your are able to instantly getting back to the action with no penalty paid. Assuming gold be a big part of D3 economic so it will hurt.
And then for the Hardcore part.. We all experienced it.. In hell or nightmare diffiiculti some retard didnt learn how to clear a room or there was a lag. Or somekind of big damaging attack that just killed your character. And you was death for good. And then cursing this noob, lag or whatever which cursed this accident, that could otherwise be avoided. But then with this "Scroll" you are able to ressurrect.

But ofcourse this could be abused so you would never die. Thats why they could add like a time period. "If you arnt ressurected in less than x-time you will be dead forever" to give you a second chance.
This "Scroll of Resurrection" should then be temporarily which means if you did obtain it then it will disappear when you leave the game aka if the person holding this scroll leaves. This quest will only be able to be completed once each game. Which will only give you one of these scrolls. And it should be a high level quest. So you have to go through the game without the scroll to even start obtaining it.

So what are you feedback to this? Or any ideas to add.
Just some regulary response on this idea.

/Rossen
 

isak viking

Diabloii.Net Member
Re: About "Death" in D3.

whatever man :p i liked the way it was in d2, dont think they will do something so drastic that u really feel a big difference.
 

vinke07

Diabloii.Net Member
Re: About "Death" in D3.

why does people want to complicate d3

the death system in diablo 2 was alright...
 

SlobbyRobbie

Diabloii.Net Member
Re: About "Death" in D3.

I don't really care how death is implemented in SC. But in HC there won't be any resurrection scrolls or ability. I believe the HC community is outspoken on this subject. If this was implemented majority of HC players would be very upset.
 

Turnip

Diabloii.Net Member
Re: About "Death" in D3.

Nawwww, the reason we play hardcore is so we do get second chances. :crazyeyes:
 

CaptainDingo

Diabloii.Net Member
Re: About "Death" in D3.

Which would make you have to spend more time getting back to the action.
Awesome, because the last thing I want to be doing is playing the game. :coffee:
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Re: About "Death" in D3.

Awesome, because the last thing I want to be doing is playing the game. :coffee:
Without a punishment death is meaningless and victory becomes meaningless as well. We need failure for our success to mean something.



 

Smash

Diabloii.Net Member
Re: About "Death" in D3.

That is also what makes hardcore mode so great.
Just delete your character when you die and you don't need this so called "hardcore" mode.

If Diablo 2 wasn't so easy and death was bigger punishment...

Death was more excite and adrenaline pump in Diablo when if you died all your items dropped on ground, no "leave game, come back and your items will be back in town".

In D3 they already made that only you see your items even on ground so it would work great. No stealing but you need to recover you body or lost items.


 

CaptainDingo

Diabloii.Net Member
Re: About "Death" in D3.

Without a punishment death is meaningless and victory becomes meaningless as well. We need failure for our success to mean something.
The annoyance of going back to retrieve my body was punishment enough.

Anything more and I would find it detracting from my enjoyment, which is the exact opposite purpose of a video game.


 

Boqu

Diabloii.Net Member
Re: About "Death" in D3.

I remember this res scroll idea was already in D1.

and what will happen if your pub party members just rush forward and leaving you on the ground, if you quit will your body wait for you in town/way point, or you quit and start from waypoint with no penalty?

nnh, talking about abuse....
 

s4nder

Diabloii.Net Member
Re: About "Death" in D3.

Just delete your character when you die and you don't need this so called "hardcore" mode.
The whole point is to enforce permanent death so you can't simply decide not to delete him after all. All games need rules, HC mode character loss is just one of them. You are not forced to play HC so there's no reason why you should put it down.
 

Funkopotamus

Diabloii.Net Member
Re: About "Death" in D3.

Just delete your character when you die and you don't need this so called "hardcore" mode.

If Diablo 2 wasn't so easy and death was bigger punishment...

Death was more excite and adrenaline pump in Diablo when if you died all your items dropped on ground, no "leave game, come back and your items will be back in town".

In D3 they already made that only you see your items even on ground so it would work great. No stealing but you need to recover you body or lost items.
So what's the point of this? You have to retrieve your body or you lose your items? For solo play that might do more harm than good.

If gold is worth something the current death system will be fine.



 

squid knight

Diabloii.Net Member
Re: About "Death" in D3.

i think there is some potential to make death fun in diablo. while it can have a cost in xp or gold or time or whatever, who says death has to be annoying and stressful?

i like WoW's death system a lot. you turn into a ghost and run back. it's still annoying there, even if there are consequences. but diablo is not WoW. consequences for death are okay. but in diablo, you'd think angry ghosts and spirits would be more common...on your way to your corpse, you could be fighting ghosts (easy, light fights, you have no hp and can't die this way). the time it takes to fight through ghosts to your corpse could add to the consequences in gold and xp, but it can also make dying too often less frustrating if you've already cleared the ghosts.

this way, there are consequences to death, but still constant, fast-paced action, and minimal frustration. win/win, no? :thumbup:
 

Funkopotamus

Diabloii.Net Member
Re: About "Death" in D3.

I think that would frustrate me more. Killing ghosts in the ghost world doesn't gain me anything. I play diablo to get items so I can kill more so I can get more items. Even if the ghosts reduced the lost xp and/or gold they're eating up time I could be spending looking for items.
 

langevi

Diabloii.Net Member
Re: About "Death" in D3.

This would totaly destroy HC.
"the reason we play hardcore is so we do NOT get a second chance"

If you must resurrect your char, play SC.
 

ThulRasha

Diablo: IncGamers Member
Re: About "Death" in D3.

The annoyance of going back to retrieve my body was punishment enough.

Anything more and I would find it detracting from my enjoyment, which is the exact opposite purpose of a video game.
Exactly. The annoyance of retrieving gear in a crowded room is already punishment enough in a SC game.

And if Blizzard thinks that isn't enough, then there are better punishments that won't detract from players enjoyment. Such as an experience penalty, or an experience gain penalty (eg: next 20 monsters killed only grant half xp).

Any penalty that keeps players away from the action would be wrong.
If you desire such a penalty then choose HC.


 

squid knight

Diabloii.Net Member
Re: About "Death" in D3.

I think that would frustrate me more. Killing ghosts in the ghost world doesn't gain me anything. I play diablo to get items so I can kill more so I can get more items. Even if the ghosts reduced the lost xp and/or gold they're eating up time I could be spending looking for items.
if you gained xp from killing ghosts, how different is it really than D2's way? the only real difference is 1) location of graveyards, which i assume will be work better anyway and 2) you can't die on the way back, but also don't have to worry about dying again. how is that MORE frustrating?


 

Grug

Diabloii.Net Member
Re: About "Death" in D3.

"Ghost World" is a bad idea. Besides the reasons stated above, it would kill the style. The whole point of Diablo is that it's gritty, and deaths are permanent and real. When you die in SC, you essentially re-incarnate as an identical character. That's why you have to recover your corpse: you're looting the dead.

And yes, Ghost World would just be annoying.
 
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