AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

silospen

Diabloii.Net Member
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide

This guide May have errors in speeling. Oh and please help with grammer.
------------------------------------------------------------------------

As you may know a V/T Paladin uses the Smite and Fist of heaven skill, and there are many different variants and Ideas on stat and skill allocation. This guide is my outlook on 1.10 PvP and PvM builds featuring the V/t, And I hope it helps others use this variant to their own advantage.

I am listing gear and stats that my final V/t Dueler uses, but will also list alternatives that I have used for Pvm/Leveling With Success. I quest with the same gear I use for dueling. I use the same gear for dueling every other class of characters. My gloves are the only thing I may change from time to time.
--------------------------------------------------------------------------

Stats

Str: 118 Max will be the most ever needed after gear. Adding more to this will add flexibiltiy, but you will be suprised just what you can do with this little of str.

Dex: 110 Max for PvP or 135 Max for PvM after all gear. These numbers take into account final use of Holy shield and gear. You will have 75% Block rate and ability to use just about every 1 handed weapon in the game. Adding more will only increase your AR, which will be a waste.

Vit: This is the area to put as much points as possible into. Paladins will gain 3 life per point of vitality. The low dex and str reqs on this build allow for you to have 1500+ Hp in late nightmare difficulty.

Energy: Nothing. Keep this at base. There is no need for any more ever.

This build easily can have 1800hp By level 80, and depending on some gear choices can see as much as 2100+. This is where you will be able to gain an advantage In PvM and PvP. Since under normal circumstances, smite or foh never leeches health, so having as much as possible takes precedence over other high str/dex required weapons.

-------------------------------------------------------------------------
Skills @ Level 82

18 Smite
17 Fist Of Heaven
14 Holy Shield
14 Fanat
10 Conviction
1 Salvation

The rest are used for Pre-requisite skills. The Combat skills used are high, but the auras seem low, but this will be explained more indepth. Having combat skill charms is reccommended and advised. After all gear can be worn, you can expect combat skills in the mid to high 30's, and auras in the mid 20'. Salvation is a salvation. Not having this skill would make it next to impossible to get through certain parts of the game without a party.

With these stats and skills you can deal quite high straight physical damage and have a ranged attack that can toast anything running or standing, all while you have 2k+ Hp and max resists. It also shines in PvM in parties or Solo throughout all parts of hell difficulty.

-------------------------------------------------------------------------

Gear:

Helmets: Shako without any reservation. This helm gives over 100 life, 100 mana, and skills and stats at higher levels. There is no better helm for this build for Pvp and most of Pvm. If you are a serious dueler I reccommend a Ber or Jah socketed Shako. Also quite efficient is Um or other high Resist jewels. For pure Pvm Pallys, I reccommend Delirum Helms. Though expensive, the regular bursts of confuse ensure that the enemies fight each other and leave you alone

Weapon: Silence Phase blade For smite. This weapon makes the fastest BP for smite with 20+ Fanat, which you will have. It has +75 Resists/+2 Skills/20% Fhr for Pvp, and for Pvm has Blindness and causes monster to flee. On a switch for FoH I use Wizzie. Mine is socketed with 7% Fhr/10% dmg Taken to mana Jewel. All resist jewel would be good as well. I use this for the Fcr and Resists as well as the great mana bonus. It works great for the switch. For Pvm You may want to look at a Crecent Moon Phase or a Priests War scepter of Quick. Both are great alternatives to The silence, but lack resists. Crecent Moon phase quickly acts as mass crowd controll hit point reduction with its chance to cast static.

Shield: Exile Sacred Targe or Other elite pally shield. I have had great success with the Exile, both in Pvp and in Pvm. Call it cheap, but the lifetap that it casts is almost always necessary. For Pubbie dueling, you have to prepare to be attacked by 2 or more characters at one time. If not an exile for many reasons, a nice Ryme Sacred Targe or any +2 skills rare could be quite impressive. I stick with sacred targes b/c they have the best overall block rate. On a switch for FoH I have an HoZ socketed with Ort. The +4 to combat skills makes it the best caster shield for a pally. +50 All resists, and an additional +35% light resists make for a great FoH buster in Pvp. All resist jewels or Um is another great choice.

Armor: Guardian Angel. This will make your pallys life last a good deal longer. With the Bonuses from other gear, you will have at least 90% all resists in hell. It also has a nice +1 Pally skills, and a 20%+ Chance to block. I socketed mine with Ber Rune, but Um or Jah would be a great alternative for Pvp or Pvm. At 118 Str req, this is the Highest str req item that you will use. As an alternate Pvp or Pvm I use an Enigma Wire Fleece. The teleport makes for fast leveling, and Mf'ing. It works great for quick Shenk/eldrich/Threshsocket/Pindle runs. I don't use much for Pvp, so I can't see it as necessary.

Rings: Ravenfrost. Highest dex available. The more dex on the ring, the more life you have later on. As a second ring, look for any Fcr ring with good mods....any str or dex or resists are the best.

Ammy: Maras or a rare pally ammy. +2 Skills and up to +30% resists makes for a hard to beat combo. If You can find a +2 Pally skill ammy with decent other mods like high str or dex mods and resists, it may be a better option.

Belt: Thundergods Vigor. The + Str and Vit as well as the lightening absorb make for a great survivor belt. Bad Mannered or not for Pvp, you won't be able to absorb a full synergy FoH, but it sure reduces it to a managable amount in the 75-100 range, and any other lightening casting character like sins usually will heal you. Gloams will heal you. Fear nothing electrical.

Gloves: This is the only part of the gear that I use that may interchange from time to time. I use Hellmouths for the fire absorb anytime any suspected fire sorc in the game. With their terrible one hit killer fire spells, resists and absorbs are a must. It may deal a lot less damage, but may not entirely absorb the full attack. for everything else including Pvm I use magefists for the Fcr and Mana regen.

Boots: Goreriders. The chance for a crushing blow or Open Wounds makes for a nice mod to have for all around use. My only other choice would be War Travelers for the str and vit mod. Loss of Open Wounds was too much for me to turn to these boots, but others more interested in a more FoH approach to play may prefer War Travs.

Charms: I use an assortment of 8 Combat skill Grands, 2 Offensive aura Grands, and 1 +14 All resists grand and 10x 20 Life small charms. Another good choice for charms is mass resists smalls and larges.

Merc: Yes merc decision was quite important for Pvm Play. I went with the act 5 barbs for a few reasons. One of which is the knock back/stun attack they deal as well as their massive life and resists. I equipped mine with an etheral Crecent Moon BB, shaft stop and Delirum Helm. He is the whole reason I don't need a party for any questing. He cast static, confuse and level 17 Chain light, as well as lowering enemy resists to lightening.

Another nice bonus to my gear was that none of it has a level req over 67. This allows for full equip in late nightmare difficulty with ease.

------------------------------------------------------------------------

After level 80, my Damage was quite acceptable to me, and I began maxing Holy Shield. The overall Defense bonus as well as the smite bonus make it the final skill to max for me. If you notice none of my other skills/auras are maxed, but if you really consider the overall build, the only class characters that will be dealing damage is Melee chars or the feared Bone Prision/Spear Necro and The Wind druid. 2 out of the 3 are unavoidable, and require a bit of skill to defeat. Using enigma makes it a good deal easier, as a teleport behind them into a charge usually is enough to kill them after a few decent hits.

After final gear choices at level give me the following stats for Pvp
34 Smite
31 Holy Shield
35 Foh
22 Conviction (-130 resist is fine by me considering the Pvp penality will make -150% damage much smaller than is worth 3 more skill points.
26 Fanat.

Overall I have 90%+ Resist in hell and a Smite dmg of 1554-2199 dmg, and Foh of 1658-1712 w/-130% resists. My Hp has recently surpassed the 1800 barrier. 25k-30k Defense is quite easy to get to. I only have 18% Damage reduction, but with the amount of hit points I have, Ive not died yet in hell Pvm, and died very little in Pvp. A Ber socketed in a shako would greatly increase my longevity. I've found Mf'in Pindle and the whole Act 5 Crew to be an ease. Pindle and his minions take around 1-2 foh bolts to stun everyone with holy bolt, than a charge into the pack with smite. Stacking Light Resists makes for less dmg versus FoH Pallys in dueling, but for Pvm the gear usually gives enough resists with a switch to salvation for the extreme tough spots.

Skills after level 75 become a matter of choice. I have for most Pvp Play +16 to all combat skills, which makes charge something else to use for Pvp or Holy Bolt Considering the huge elemental damage to Undead, its worth a hotkey for certain places. Some like using holy freeze for All types of play or Salvation for mana/hp regeneration. I did not use salvation at all on my final build only to save skill points. For Pvm its a great aura to have. Otherwise all your hp and mana needs are fulfilled by potion chugging.

Smite is my main attack. If I see any Undead of any kind, I will switch to foh/conviction and start blasting. There are a few reasons for this behavior, the main one being Iron Maiden. The other is that FoH cast holy bolt which seeks and stuns undead. Dueling is based around smite untill the offender makes for a ranged attack or a run. This is when its time for FoH in PvP. Learning when to use which attack is a fun journey, and I reccommed trying different combos. Using all the skills at your disposal will make you a tank and a party leader.

However you finalize it, its an awesome build with great potential for hideous Pvp Damage and great for Mf Runs in hell, or just questing to try a fun build. As long as your resists are maxed, and you have high amounts of life, this is a blast and easy to use pally.

J

Borlag's addon to the original post: reposting to save this from becoming lost forever.
 

moo-cow

Diabloii.Net Member
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

The grammar is making me cry. where can I email the corrections to?
 

silospen

Diabloii.Net Member
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

Thyiad. In 10 word emails.
 

Quickdeath

Diabloii.Net Member
Where did all your high runes come from?

Excuse me for asking, but you socketed your body armor with a Ber? and you have an Enigma armor as an alternate?

And you recommend socketing a Shako with a Jah or Ber?

And I won't list all the other runeword items you have.

Are you familiar with the restrictions of the Single Player Forum regarding dupes? Did you find all these runes legitamately?
 

Cygnus

Diabloii.Net Member
Re: Where did all your high runes come from?

Excuse me for asking, but you socketed your body armor with a Ber? and you have an Enigma armor as an alternate?

And you recommend socketing a Shako with a Jah or Ber?

And I won't list all the other runeword items you have.

Are you familiar with the restrictions of the Single Player Forum regarding dupes? Did you find all these runes legitamately?
Relax! I'm pretty sure Silo knows the restrictions of the SPF :p He's just reposting someone else's guide.



 

Jackalope

Diabloii.Net Member
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

This would be a guide from battle.net.. though it's still very helpful.
 

silospen

Diabloii.Net Member
Re: Where did all your high runes come from?

Excuse me for asking, but you socketed your body armor with a Ber? and you have an Enigma armor as an alternate?

And you recommend socketing a Shako with a Jah or Ber?

And I won't list all the other runeword items you have.

Are you familiar with the restrictions of the Single Player Forum regarding dupes? Did you find all these runes legitamately?
I giggled into my coffee :)

I'll get Thyiad to put "(repost)" in bigger letters in the title :p



 

Thyiad

Moderator Single Player, D2 Assassin, Barbarian
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

This is the reworded version from moo-cow. :thumbsup:

As you may know a V/T Paladin uses the Smite and Fist of the Heavens skills, and there are many different variants and ideas on stat and skill allocation. This guide is my outlook on 1.10 PvP and PvM builds featuring the V/T; I hope it helps others use this variant to their own advantage.

I am listing gear and stats that my final V/T dueler uses, but will also list alternatives that I have used for PvM/leveling with success. I quest with the same gear I use for dueling. I use the same gear for dueling every class of characters. My gloves are the only thing I may change from time to time.
--------------------------------------------------------------------------

Stats

Str: 118 Max will be the most ever needed after gear. Adding more to this will add flexibiltiy, but you will be suprised just what you can do with this little str.

Dex: 110 Max for PvP or 135 Max for PvM after all gear. These numbers take into account final use of Holy Shield and gear. You will have 75% Block rate and ability to use just about every 1 handed weapon in the game. Adding more will only increase your AR, which would be a waste.

Vit: This is the area to put as much points as possible into. Paladins will gain 3 life per point of vitality. The low dex and str reqs on this build allow for you to have 1500+ Hp in late nightmare difficulty.

Energy: Nothing. Keep this at base. There is no need for any more ever.

This build easily can have 1800hp By level 80, and depending on some gear choices can see as much as 2100+. This is where you will be able to gain an advantage In PvM and PvP. Since under normal circumstances, smite or foh never leeches health, so having as much as possible takes precedence over other high str/dex required weapons.

-------------------------------------------------------------------------
Skills @ Level 82

18 Smite
17 Fist of the Heavens
14 Holy Shield
14 Fanaticism
10 Conviction
1 Salvation

The rest are used for pre-requisite skills. The Combat skills used are high, but the auras seem low; this will be explained in more depth. Having combat skill charms is reccommended. After all gear can be worn, you can expect combat skills in the mid to high 30's, and auras in the mid 20'. Salvation is a salvation. Not having this skill would make it next to impossible to get through certain parts of the game without a party.

With these stats and skills you can deal quite high straight physical damage and have a ranged attack that can toast anything running or standing, all while you have 2k+ Hp and max resists. It also shines in PvM in parties or solo throughout all parts of hell difficulty.

-------------------------------------------------------------------------

Gear:

Helmets: Shako without any reservation. This helm gives over 100 life, 100 mana, and skills and stats at higher levels. There is no better helm for this build for PvP and most of PvM. If you are a serious dueler I reccommend a Ber or Jah socketed Shako. Also quite efficient is Um or a resist jewel. For pure PvM Pallys, I reccommend Delirum. Though expensive, the regular bursts of confuse ensure that the enemies fight each other and leave you alone.

Weapon: Silence phase blade for smite. This weapon makes the fastest BP for smite with 20+ Fanat, which you will have. It has +75 Resists/+2 Skills/20% Fhr for PvP, and for PvM has Blindness and causes monster to flee. On a switch for FoH I use Wizzie. Mine is socketed with 7% Fhr/10% dmg to mana jewel. A resist all jewel would be good as well. I use this for the FCR and resists as well as the great mana bonus. It works great for the switch. For PvM You may want to look at a Crecent Moon phase blade or a Priests War scepter of Quickness. Both are great alternatives to Silence, but lack resists. Crecent Moon phase blade quickly acts as mass crowd hit point reduction with its CTC Static Field.

Shield: Exile Sacred Targe or other elite pally shield. I have had great success with the Exile, both in PvP and in PvM. Call it cheap, but the lifetap that it casts is almost always necessary. For Pubbie dueling, you have to prepare to be attacked by 2 or more characters at one time. If not an Exile for many reasons, a nice Ryme Sacred Targe or any +2 skills rare could be quite impressive. I stick with sacred targes b/c they have the best overall block rate. On a switch for FoH I have an HoZ socketed with Ort. The +4 to combat skills makes it the best caster shield for a pally. +50 All resists, and an additional +35% light resists make for a great FoH buster in PvP. A resist all jewel or Um is another great choice.

Armor: Guardian Angel. This will make your pallys life last a good deal longer. With the bonuses from other gear, you will have at least 90% all resists in hell. It also has a nice +1 Pally skills, and a 20%+ Chance to block. I socketed mine with Ber Rune, but Um or Jah would be a great alternative for PvP or PvM. At 118 Str req, this is the highest str req item that you will use. As an alternate PvP or PvM I use an Enigma Wire Fleece. The teleport makes for fast leveling, and Mf'ing. It works great for quick Shenk/eldrich/Threshsocket/Pindle runs. I don't use much for PvP, so I can't see it as necessary.

Rings: Ravenfrost. Highest dex available. The more dex on the ring, the more life you have later on. As a second ring, look for any FCR ring with good mods....any str or dex or resists are the best.

Ammy: Maras or a rare pally ammy. +2 Skills and up to +30% resists makes for a hard to beat combo. If You can find a +2 Pally skill ammy with decent other mods like high str or dex mods and resists, it may be a better option.

Belt: Thundergods Vigor. The + Str and Vit as well as the lightening absorb make for a great survivor belt. Bad Mannered or not for PvP, you won't be able to absorb a full synergy FoH, but it sure reduces it to a managable amount in the 75-100 range, and any other lightening casting character like sins usually will heal you. Gloams will heal you. Fear nothing electrical.

Gloves: This is the only part of the gear that I use that may interchange from time to time. I use Hellmouths for the fire absorb anytime any suspected fire sorc in the game. With their terrible one hit killer fire spells, resists and absorbs are a must. It may deal a lot less damage, but may not entirely absorb the full attack. for everything else including PvM I use Magefists for the FCR and mana regen.

Boots: Goreriders. The chance for a crushing blow or open wounds are nice mods to have for all around use. My only other choice would be War Travelers for the str and vit mod. Loss of open wounds was too much for me to turn to these boots, but others more interested in a more FoH approach to play may prefer War Travs.

Charms: I use an assortment of 8 Combat skill Grands, 2 Offensive aura Grands, and 1 +14 All resists grand and 10x 20 Life small charms. Another good choice for charms is mass resists smalls and larges.

Merc: Yes merc decision was quite important for PvM play. I went with the act 5 barbs for a few reasons. One of which is the knock back/stun attack they deal as well as their massive life and resists. I equipped mine with an etheral Crecent Moon PB, Shaftstop and Delirum. He is the whole reason I don't need a party for any questing. He cast Static Field, Confuse, and level 17 Chain Lightning, though the -35% enemy lightning resist only works for him.

Another nice bonus to my gear was that none of it has a level req over 67. This allows for full equip in late Nightmare difficulty with ease.

------------------------------------------------------------------------

After level 80, my damage was quite acceptable to me, and I began maxing Holy Shield. The overall defense bonus as well as the Smite bonus make it the final skill to max for me. If you notice none of my other skills/auras are maxed, but if you really consider the overall build, the only characters that will be dealing damage to you are melee chars, the feared bone necro, and the wind druid. Two out of the three are unavoidable, and require a bit of skill to defeat. Using Enigma makes it a good deal easier, as a teleport behind them into a charge usually is enough to kill them after a few hits.

After final gear choices at level 80 give me the following stats for PvP
34 Smite
31 Holy Shield
35 FoH
22 Conviction (-130 resist is fine by me considering the Pvp penality will make -150% damage much smaller than is worth 3 more skill points.
26 Fanaticism

Overall I have 90%+ resist in Hell and a Smite dmg of 1554-2199, and FoH of 1658-1712 w/-130% resists. My hp have recently surpassed the 1800 barrier. 25k-30k Defense is quite easy to get. I only have 18% DR, but with the amount of hit points I have, I've not died yet in hell PvM, and died very little in PvP. A Ber socketed in a Shako would greatly increase my longevity. I've found Mf'ing Pindle and the whole Act 5 Crew to be easy. Pindle and his minions take around 1-2 FoH bolts to stun everyone with holy bolt, than a charge into the pack with smite. Stacking lightning resists makes for less dmg versus FoH Pallys in dueling, but for PvM the gear usually gives enough resists with a switch to Salvation for the extreme tough spots.

Skills after level 75 become a matter of choice. I have for most PvP play +16 to all combat skills, which makes charge something else to use for PvP. For PvM Holy Bolt can be helpful considering the huge damage to undead; it's worth a hotkey for certain places. Some like using Holy Freeze for all types of play or Salvation for mana/hp regeneration. I did not use Salvation at all on my final build only to save skill points. For PvM it's a great aura to have. Otherwise all your hp and mana needs are fulfilled by potion chugging.

Smite is my main attack. If I see any undead of any kind, I will switch to FoH + Conviction and start blasting. There are a few reasons for this behavior, the main one being Iron Maiden. The other is that FoH cast holy bolt which seeks and stuns undead. Dueling is based around Smite untill the offender makes for a ranged attack or runs. This is when its time for FoH in PvP. Learning when to use which attack is a fun journey, and I reccommed trying different combos. Using all the skills at your disposal will make you a tank and a party leader.

However you finalize it, its an awesome build with great potential for hideous PvP damage and great for Mf Runs in Hell, or just questing to try a fun build. As long as your resists are maxed, and you have high amounts of life, this is a blast and an easy to use pally.

J
 

maxicek

Moderator Single Player
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

I have to say I thought (and still think) it was a joke when silos re-posted this. There are better guides around. The Paladin section in the SP PvP guide is a better starting point.

This one is very well written, but has one glaring omission - It doesn't mention Grief as the optimum Smite weapon. Bear that in mind and it is still a nice guide. (Edit - But then nor does this one)
 

silospen

Diabloii.Net Member
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

I have to say I thought (and still think) it was a joke when silos re-posted this.
Nothing to do with me :D

Thyiad asked for it and I found it. See what you're doing to my street cred Thy!



 

Thyiad

Moderator Single Player, D2 Assassin, Barbarian
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

When you find your street cred, let me know.
 

Jaedhann

Diabloii.Net Member
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

Or look in the trade thread. I'm auctioning some 1.09c street cred atm. :rolleyes:
 

Noodle

Moderator
Re: AbbaZabba's Vindicator/Templar (Smite/FoH) Guide (repost)

1.07 street cred has 'Cannot Be Disrespected' mod . . .
 
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