A work in progress We all know how annoying it is to find those "almost" items which are unfortunately Charsie food thanks to one wrong or lacking mod. Just look at the rare/crafted item thread in the statistics section of this forum to see what i mean. The problem is that no matter how hard you try its all just luck, investing more time isn't a guarantee to find something better or closer to what you are searching for. Sure, you can manipulate it somewhat, calculating the perfect character level and area and monster level and item level and whatnot to get the most optimal chances, but its still dependent upon luck whether you'll find anything or not. And that's the point where i sometimes said "sod it" and quit the game for months, because no matter how much hard work you put in there's a chance the best you find is "almost item number 15037". Why not introduce a system where you feel like you're actually getting closer to your goal of having that particular rare item, in increments, every time you play. Isn't that better motivation then spending days upon days without any result or feel of progress? I can already see some people fearing that i'm proposing to do away with what makes Diablo Diablo, namely the randomness of items. Let me put you at ease and tell you that is not my proposal at all. My proposal is a system to help the player in his quest to make an "almost" item (s)he found possibly less "almost", by hard work that is. I'm proposing expensive recipes to possibly inch the item closer to its potential. Its not a sure way to get the perfect item eventually, but it is a way to make the "almost" item likely better then it was when you're putting your mind at it. For example, if we introduce a recipe to randomly change a chosen mod, it might still turn out to be a crappy mod, or you might roll the mod you were hoping for. Either way if the chosen mod was utterly useless to begin with then it can't get much worse anyways, thus even if its marginally better you still feel like you made some progress. With time your "almost" and useless item will become at least a useful item and one you worked at and thus feel a more personal connection with then one completely random item you might find after 1000+ hours and 10000+ runs, if extremely lucky. I hear you say "but with time you can create the most powerful perfect items then". Again, do not worry, its easy to give items you "tampered" with some "less" quality. Lets say that artificially messing with them made them lose some of their magical potential. Or to say it easier, these mods can't ever be perfect, only a natural item can have perfect mods. Thus if you find that 5 out of 6 perfect mod item and artificially reroll the one wrong mod until its the type you desire, then that mod can't possibly be as powerful as when it would've been naturally found on the item. Read and comment if you will.