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A very item itensive but possibly immortal barb

Discussion in 'Barbarian' started by Xkreation, Aug 27, 2006.

  1. Xkreation

    Xkreation Diabloii.Net Member

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    A very item itensive but possibly immortal barb

    Hello,

    I've got a interesting build and a question for the forum. Items coming first as they are really the key to it.

    Arachnid Mesh +1 Skills 0 Belt
    Akraine's Valor +2 Skills 0 Armor
    Stone of Jordan / Bul Kathos +2 Skills 0 Ring
    Echoing Amulet +3 Warcries 0 Amulet
    Echoing Barb Helm w/ +3 Taunt +3 Warcries 0 Helmet
    Sounding Grand Charms +1 Each 0 Charms X8
    Annihilus Charm +1 Skills 0 Charms
    Echoing Weapons +3 Warcies Each 0 Weap1/Weap2
    Gloves - any
    Boots - any

    I'm not aware of any gloves / boots that could grant a bonus to taunt.

    +6 all skills
    +20 warcries
    +3 Taunt

    ---------------------

    if you place 20 points in taunt yourself

    that equals

    Taunt lvl 49 (50 on battle command)

    for -101% Damage -101% AR (103% for BC) on taunted monsters

    Drawbacks i see :

    First off, elemental damage is in no way handled by this build. I am in no way suggesting this is the most effective way to build a tank barbarian. PDR items mixed with taunt would prove more effective than even weaken and would probably get you close to 99% physical immunity a lot easier.

    Second off, not every monster can be taunted.

    My Question is two part
    1) Do skill levels cap at some point, irregardless of how many +'s you have?
    2) is there a minimum that this form of -damage% can bring an enemy to?

    My thanks ahead of time for anyone who happens to know the answers to either, Comments welcome as well :)

    - Tom (Kreation)
     
  2. Epsilon Eyez

    Epsilon Eyez Diabloii.Net Member

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    In response to your two part question:

    1) The cap is level 99.
    2) I have no idea.

    Otherwise, it sounds really fun.
     
  3. Von Lazuli

    Von Lazuli Diabloii.Net Member

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    Tested.

    Lvl 1 Barb. 1 HP. -4 Defence. lvl 50 Taunt (-103% Target Damage).

    Taunted a Quill Rat, it wandered over. Bang Barb is Dead.

    Therefore there probably is a cap. I am thinking 95% but that is with no testing at all.

    Laz

    Edit: Socket those items with Sol runes however....
     
  4. Xkreation

    Xkreation Diabloii.Net Member

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    Thanks for the quick replies,

    I'll see if I can get my roomate to do some testing to find out what the cap may be, I'm inclined to think 50% similar to DR, or maybe it wont reduce something below 1hp? I'll see if I cant figure something out to get it tested.

    Quite a good idea with the Sols. The -14 damage would probably still achieve the effect if the taunt damage reduced cap is high. if the taunt dr cap is to 1 damage, than i'd say use goblin toe as your boots and you're all set :)

    - Tom (Kreation)
     

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